Jump to content

noahdvs

Supporter
  • Posts

    267
  • Joined

  • Last visited

Everything posted by noahdvs

  1. If you don't disable the bolt action flag, speed only affects the hammer animation. Removing the flag also disables the hand cocking animation.
  2. There is an INI option to enable grid snapping already, but I don't know how good it is.
  3. Oh I knew that already. All those work in Fallout4Custom.ini, BTW.
  4. Eh, I'm having trouble understanding what you said. Basically, you can use the exact same structure as Fallout4.ini/Fallout4Prefs.ini in Fallout4Custom.ini. The only thing I've tried that doesn't work in Fallout4Custom.ini is setting the resolution. I'll just copy and paste my entire Fallout4Custom.ini for you. By the way, a semi-colon indicates a comment (stuff that is not used as code). If you delete the semi-colon, the line is used as code.
  5. http://lmgtfy.com/?q=action+rpg This thread is unnecessary. There have been RPGs in the past with even less story and flexibility than Fallout 4 that were still classified as RPGs and nobody questioned it.
  6. Main reasons why people haven't switched is probably ignorance or not wanting to change ways. Not much to say about the subject.
  7. If you want to use color satellite maps, you have to disable the menu color.
  8. I totally agree. Maybe when I get the chance I'll look into it.
  9. I guarantee the crashes have been caused by user errors. I've had the mod since it came out and it never caused a crash. I currently run about 220 mods, BTW.
  10. You have to make the custom ini files. All your custom FO4 settings should be put in Fallout4Custom.ini as well.
  11. This mod hasn't happened yet because the CK doesn't actually give you any animation tools and the tools necessary to make the correct format for the animations costs $40,000-120,000.
  12. No, they don't instantly detect you unless your armor is really bad for stealth. They do know where the bullets are coming from and attack in that direction if you don't move around though.
  13. There's probably an explosion for the junk mortar. See if you can find it in FO4Edit or the CK and set the force to something really high.
  14. You could just ignore any crafting stuff.
  15. If you remember what players got in Oblivion and Morrowind... that last post of yours was still nonsense. There's nothing really TES about the kinds of DLCs released for FO4 and even if it was, that wouldn't necessarily make it bad unless it introduced stuff from the TES lore. Fallout hasn't been that far off from TES ever since FO3, including FNV, which so many old fallout fanboys say is the best one despite the world of the game being pretty lacking. Bethesda does worlds and sandboxes better, Obsidian does story better. I think Bethesda recognize that, so their latest and biggest changes from what they usually make (Hearthfire and settlements) have been them trying to add more to the sandbox side of their games.
  16. Even with only the two story DLCs, you get 45 or 50 dollars worth of DLC. So even at full season pass price, you don't actually lose any money on it. I explicitly said it's worth what you paid for it. You asked "why didn't people react the same way to Skyrim," and I explained it to you. It's not about losing money, it's about expectations being unfulfilled. they try to made Fallout 4 in the same logic they try to made Skyrim -one dlc with a few new factions and a tiny world to explore with a bunch of few new quests -one dlc only about the crafting and housing -one dlc about a huge island to explore And it was all wrong. What the people really wants is actually the world of fallout, not a The Elder Scroll logic. That's not "Elder Scroll logic", it doesn't even have anything to do with TES. Those descriptions are so vague, any company could have made 3 DLCs like those for any game.
  17. They're at least a one shot kill. If lucky, taking all their buddies with them in one go. The glowing device is a dead giveaway and I'm rather into collecting nuclear material than nukes anyway. Hardly ever used the Fatman, since there's hardly any group standing conveniently together waiting for my pleasure. Later in game I use artillery rather than nukes. Much more efficient. You should get a mod to remove the line of sight check on the mininuke explosion.
  18. It probably cost slightly less than Far Harbor because it cost Bethesda less to make.
  19. I think it should be except there's one significant problem. How do you allow the user to pick which kind of fusion core will be used? Having a variety isn't that good if you can't make any choices.
  20. Get robotics expert and sneak or cloak up to it. Now you have a powerful ally.
  21. You're not paying close attention to what I'm saying, but I can understand why. They wouldn't be the Enclave anymore. Some of them wouldn't change and would cower in a hole for the rest of their lives. However, others will recognize that their ship has sunk and if they don't want to drown, they better get out and make a new life. The Enclave is dead. That's for certain. Their members and some of their ideas can still live. Fear of assassination can stop many, but it won't stop everyone and that's something that can be seen IRL. You don't need plot armor to rise up from the ashes of something that failed spectacularly. Besides, it would be pretty interesting if there was a community or even a small nation lead by ex-Enclave with the idea of rebuilding America, but the good guys from previous games were out to get them because of their past even if they had been helping people. It brings up the moral dilemma of whether to treat someone based on their past or their more recent actions, even if what they did in the past was horrible.
  22. The name Enclave and their ideas that pure humans should be the only to exist should obviously die. It definitely didn't work and any wastelanders who heard about the Enclave probably know they're bad news. That would be the reason for making a new group based only on rebuilding America. Humans aren't all good or bad and good people have been brought up in Nazi Germany. It's not unlikely that once the remaining Enclave members realized their ideas just don't work, they would interact with the people of the wasteland, if only to allow themselves to survive at first and realize that impurity really isn't that bad. There's already evidence that such a thing is possible in FNV with the ex-Enclave doctor who ironically lives with the most mutated kind people in the wasteland. The pure humanity thing certainly wouldn't last, but the idea of rebuilding a past where life was easier could certainly gain a following. Bethesda's Fallout already has enough goodie two shoes in it, we really don't need another...especially one whose intentions and goals, while were admirable, were also inexcusable in their execution. Only way the Enclave should ever return is in remnant reminiscent to New Vegas, but even then, you can only do that so many times before it wears out it's welcome. The Enclave has already done that, give them a rest Your reply is 6 minutes too late, I edited my post. Happens to everyone.
  23. A new faction founded by ex-Enclave with the whole thing about pure humans abandoned in favor of focusing on rebuilding America could easily be a thing. They could easily become something like the NCR, the FO4 BoS or a combination of the two, but in a different location.
  24. In game? Should be super obvious. Upgrade a weapon type perk, upgrade the receiver at a weapons workbench or get a gun with a better receiver by buying, stealing or looting it. In FO4Edit or the F4CK? Almost as easy. Go to the weapons category, find the weapon, look for "Damage" and change the value next to it.
  25. That's a stretch, especially the portal part. It's more like Skyrim with guns and the ability to build stuff. The building aspect isn't really that similar to Minecraft. It's really kind of a pointless discussion.
×
×
  • Create New...