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Everything posted by aarons6
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making a helmet, can't seem to get the helmet to follow head
aarons6 replied to GamerV's topic in Skyrim's Skyrim LE
if it floats above your head that means you didnt anchor it down to the right bone nodes.. you have to load an original helm, then do a skinwrap modifier on your helm. that should set the right bones. you cant just copy the skin from a helm. also, when i imported the male body and head the helmet you made is much too small.. your going to have a lot of clipping. -
i dunno i just searched for race on nexus. never used it. it was random basically when you install that race it looks like you will have a body for that race in \data\meshes\actors\character\Cherry assets \data\textures\actors\character\cherryfemale that is where you would put the cbbe body and face textures.. it looks like he is using unp so you would have to change both the mesh and texture to cbbe. instaling this wont remove the texures you installed in your main folder.. you would have to remove those if you want. keep in mind you will only see the cbbe body if you or the npc isnt wearing clothes. i would check this one too http://skyrim.nexusmods.com/downloads/file.php?id=8720 looks to be maybe what you are looking for.
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no you cant just move the files. you have to install a mod. like this one http://skyrim.nexusmods.com/downloads/file.php?id=13093 then move your face and body mods to over write his.
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you gotta make a race, then use your body with that race as your character.. if you change the default body it will affect every npc in the game.
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there are lots of reasons to have what you are talking about.. its not just cause people are lazy. the game is kinda limited on what you can do with armor. i have modded several hentai's stuff for oblivion to fit skyrim and i know what you mean.. some of his stuff he cuts the body up, so if you want to say not wear gloves, you wont have any arms, or of you dont wear the boots you wont have legs. he does this cause its easier to keep clipping down. ive done it on a few of my armor that ive made, cause you can get the mesh more skin tight without any clipping if you dont have a body under it. its really not possible to make a suit tho that will be fully compatible with every mix and match option in the game. when you make a top, it has to fit the bottom, the shoes have to fit the legs and the gloves have to fit the arms. if you dont make it fit all together (a complete suit) and just make each piece separate, i promise it will not have the look you are after when put together.
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are there any guides or tutorials about what you can modify in the skeleton.nif?
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can someone post a tutorial on how to make a ground.nif
aarons6 posted a topic in Skyrim's Skyrim LE
i cant figure out how to convert a model and make it strips and put it in a ground properly. everytime i try it gets messed up. -
this is the first time im having problem with feet.. its cause i need the toe bones with the leg bones. usually when i make boots, i just import the feet and check the skeleton. but since im doing knee highs i need all the leg bones from the body, when i import them they get all squished. :( its like the feet need to go under the floor a tad. im not sure how to make that happen. im using the skeleton form the game..
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so import the skeleton.. i import the body.. i import the feet.. and then bam, my guy goes total gimp.. im trying to make boots that go up the legs, but i cant cause they wont stay straight :(
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you can do all this with console commands, no mods needed..
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i think the only real difference is light armor has that stam regen perk, and heavy armor has that dont get knocked back perk.. other then that its pure looks as both can be bumped up to max.
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the mod directory is where you save your uninstall info for mods from nmm.. i put it like documents/my games/skyrim the game directory you have is fine. when you click on download with NMM in nexus, you also have to install the mod via the NMM, once its download click the mod and then click the green + on the left. to activate the mod. this should auto install the mod into the game/data folder one main mod you should install is skse. this will give you a new exe to run instead of texv.exe http://skse.silverlock.org/ get the one that is compatible with your game, if you didnt update to beta get the top one. you have to install that manually.
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Import facial data to apply to another NPC?
aarons6 replied to Dan3345's topic in Skyrim's Skyrim LE
if you go into the game and get your guy looking how you want, you can type in savepcface name and it will save a name.npc file you can import into the CK. it works but it crashed the ck when i clicked ok. i had to remember where the sliders were, move them my self and then click ok. -
add custom playable race to non-copied race's form lists
aarons6 replied to sulmithgreysin's topic in Skyrim's Skyrim LE
i did it, with 3 races.. one thing you cant do is make more then one file make the changes, and that file has to be an esm so i made the headparts in an esm i named it race headparts and i load that just before the race esm. i dont make any changes in the race.esm to headparts, just the 3 races in there.. then i loaded up the 3 races esm and skyrim.esm and make the headpart changes.. saved it as an esp and then i converted that to esm and load that right under skyrim.esm and before the race.esm file. that way there is no conflicts. then i have a seperate NPC esm that has all my race npcs in it, using all the headparts. -
add custom playable race to non-copied race's form lists
aarons6 replied to sulmithgreysin's topic in Skyrim's Skyrim LE
thats easy.. what you gotta do is go into headparts, find the nord beard you want.. right click and push duplicate.. then open that duplicated beard up, and put it to elf race. you can rename it too if you want. -
add custom playable race to non-copied race's form lists
aarons6 replied to sulmithgreysin's topic in Skyrim's Skyrim LE
follow this guide http://skyrim.nexusmods.com/downloads/file.php?id=10165 -
How to remove the Ebony helmets faceguard?
aarons6 replied to Proximitus's topic in Skyrim's Skyrim LE
think i saw a mod like this already around.. they took the face masks off several of the helmets. here it is, http://skyrim.nexusmods.com/downloads/file.php?id=4866 -
add custom playable race to non-copied race's form lists
aarons6 replied to sulmithgreysin's topic in Skyrim's Skyrim LE
what youre going to have to do is make a yourrace list. then duplicate the eyes/beard/hair and put it in that list specific. -
i am having the same problem, if they have a bow, they wont cast spells.. i took the bow away from them they cast spells until you reload the game and the bow magically comes back. i cant find a way to remove the bow completely.
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change the AI form current to editor location
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not the patch, mine did it too. its the new amd catalyst drivers and AA something got messed up and i had to turn it off to make it go away. i might reinstall the older version if i cant figure it out.
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so im making my own race.. i copied over the DEFUALT meshes and texures into a seperate subfolder tree. i made ALL of the headparts and skin to reflect on the new textures and meshes.. the race works perfect.. i have a face, a body, textures.. its just the way i want.. except ONE HUGE PROBLEM :( in the CK for NPCs, the tints for lower eye sockets are on the FORHEAD :( i cant figure this out.. its the default textures.. its the default meshes.. its the default skin.. i havent gotten that far to put my new ones in yet. its not highres stuff.. its straight from the skyrim data files.. now here is the crazy part, it has no problems when i go into the racebuilder menu and play around with the default colors, they look great.. then i go to actors, new, choose my race and then things start messing up.. i choose skin color, OK i choose upper eyelid color, OK i chose lower eyelid color, NOT OK.. it draws the color on the forhead :( lip color, OK eyeliner color, OK i looked in the dds for the lower eyelids, nothing.. i took the one straight from the game. this should work.. its driving me crazy. anyone know where i should look?
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50% of the time when i click OK to make the changes before i can save what im doing i get this Problem signature: Problem Event Name: APPCRASH Application Name: CreationKit.exe Application Version: 1.4.23.0 Application Timestamp: 4f3018ab Fault Module Name: CreationKit.exe Fault Module Version: 1.4.23.0 Fault Module Timestamp: 4f3018ab Exception Code: c0000005 Exception Offset: 001eea7f OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 and this one Problem signature: Problem Event Name: APPCRASH Application Name: CreationKit.exe Application Version: 1.4.23.0 Application Timestamp: 4f3018ab Fault Module Name: XAudio2_6.dll_unloaded Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4b6b0791 Exception Code: c0000005 Exception Offset: 6f5da480 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789