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GothicNicki

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Everything posted by GothicNicki

  1. With the setting in 2287 how about robot horses or cyber ones would be good too. Nicki
  2. I have a problem in that i am not able to see the robots, i can see some namely the Mr Handy but not those that attack. I would show my current mod list but i have no idea where the current in game mod list is stored, please help as the only way i have found to kill them is with the console. Nicki
  3. Does anyone know if a companion not equipped at the start can be given one to wear. Nicki
  4. Does anyone know if there is a writtem document or website detailing the history of the Fallout World? I only ask as I am a tabletop Roleplayer and would love to know what happened to the rest of the planet and in the rest of the US. There is a lot of ground between the East Coast and the West Coast which would have a lot of hidden tech, Vaults etc. Just look at the Rifts World, and sod the fact is has active mages etc, but there is a lot of scope for expansion. Nicki
  5. Would it be possible to have a mod that displays companion stats like encumbrance. Another mod i think would be useful is one that allows a PA to be assigned to a companion. Nicki
  6. the same one as in skyrim the key under the esc key
  7. I am unable to access the console in FO4 and i know which key to press on the keyboard. Nicki
  8. I am having a problem. I have a GeForce GT630 Graphics card and yet when I initially run Fallout 4 the program fails to detect the card and automatically sets the res to low res. What is going on and is this a problem with the ini files or has Bethesda cocked up again (I also play Skyrim and know about the problems concerning that).
  9. is there a method of pausing some of the subtitles used in some of the mods without voice files, as using gangs of skyrim a lot of the npc conversation have only subtitles and they disappear too quick to read. Nicki
  10. i did stop all the effects and I am planning on starting a new game it see if RND works better. Sometimes i love and hate skyrim, i just hope fallout 4 has been recoded or the errors fixed. many thanks Nicki
  11. I run Realistic Needs and Diseases along side Drink Eat Sleep Bathe, I only used Drink Eat for the bathing section. I have found a proper bathing mod and would like to get rid of Drink Eat, but upon getting rid of Drink Eat it changes some of the food items so that Realistic Needs no longer recognizes them when eating. please help me get rid of the information from Drink Eat concerning the effects of food items. Many Thanks Nicki
  12. Thank you Tamb0, you only forgot one thing and that was to load a seperate cell well away from the edited ones and then check the edited ones to see the height of the water. Many thanks Nicki :):):):):):)
  13. How does one change the height of water in specific cells, rather than in general? I would like to be able to place lakes and rivers at different height than the base height without having to use the inbuilt water of CK, plus i know skyrim has various water heights in game; one is lake Lake Honrich and second is the river running through Riverwood. Many Thanks Nicki
  14. Hearthfire adds the construction options but does anyone know how to actually create one via CK. Nicki
  15. I have a couple of ESM file inside a mod i am working on and I want to remove them as they are not needed. Many thanks Nicki
  16. A question - how do users of CK change the height of water (not generally) but is specific cells. Example of what I mean
  17. it did and it did not. thanks for telling me about the texture sets. i have adding one using your suggestion, but it has still not appeared in the list for use ???
  18. I am working on a new Worldspace mod and would like to add new landscape textures to the texture list in the landscape editing system. I have copied the new ground Textures into the Texture/Landscape directory but the are not appearing in the useable list. Please help me fix this issue as it would be nice to have soime new textures to play with? Nicki
  19. Is there a way of adding a new branch to the Tree Structure. Example = World Objects - Static - Architecture - New Branch Thanks Nicki
  20. Sorry, it was my CK Fecking up Nicki
  21. I posted a message earlier today concerning importing an external, to the core Skyrim, Static. when i initally added the static i saw it corectly in the Model Data box. On importing said mesh I got a red Diamond with an ! error. My Skyrim Install is on my D Drive, D:\Software\Games\ ... . My question is, is it important that either the CK or both CK and Skyrim is placed on the C drive where my Windows 7 sits? I hope someone can help otherwise I will not be able to complete the Mod i am working on and i want to complete it as it is based on one of novel ideas. Nicki
  22. tamira can you tell me if there is something hardcoded (eg texture file location) in to the nif nicki
  23. Sloppydotrichoie - Blame Stroti for that as it is one of his meshes in Modders resources and tutorials Boombro - the pathing is correct, it is where it should be but my pathe is D:\Software\Games\Steamapps\common\skyrim\data nicki
  24. I am trying to build a new Landmass and understand quite a bit about CK, but when I try and add a new mesh sometimes I get this error - I am right in saying this is because of something inside the NIF or is it something else I am not doing right. If it is the latter does anyone know of a good place, not YouTude, where there is good Tutorials on the advanced functions of CK. I have found http://www.creationkit.com/ to be an Ok tutorial site for designing levels, but not for the problems I am having. I also do not understand NIFScope yet. I do plan an learning it as i am also a 3d Modeller and would like to use some of my own models in the mod. Again many thanks Nicki PS - I have a good working knowledge of the original Morrowind CK.
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