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Xaevyn

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Everything posted by Xaevyn

  1. Ok, so I am trying to convert an armor mod for my own personal use, I have followed Prometheus' guide (without the xbox bit) and nothing crazy happens. The BSA has all the files needed and I save the ESP. I load it up in game, I don't get a "You don't have x.esp file" on my save game pre-load but in game nothing changes. it is a replacer mod so maybe I missed a step? Or do I need to use nifskope to do something extra? EDIT: Nevermind, I needed to update the bone partition and tangent spaces.
  2. Yeah, I would like to see this come to light, I received no interest on the official forums, I think i got a few glances. No replies though.
  3. Exactly I would love to aid in the development but I mean come on, you just assassinated the emperor, all of tamriel knows it, and any cut-throat would-be assassin is going to want in on the notoriety. Thus causing a decent boom in expansion since apparently the Dawnstar Sanctuary is the last known sanctuary in existence because in Cicero's diary all of the Cyrodillian ones are sacked, the blackmarsh ones are gone and only two are in skyrim and one gets destroyed.
  4. Now this may seem too much but I think it would be awesome if this was implemented. The Dark Brotherhood’s Return At the conclusion of the Dark Brotherhood I felt it was not lively enough. Two additional initiates, Nazir, Babette and Cicero if you kept him alive. Still a weak faction however my idea is the Brotherhood should have the drive for expansion. My proposal is that Nazir should have a new dialogue option upon completion of, lets say 10 contracts from the night mother, to start expansion. Once the above requirement has been met the player should be able to approach Nazir and implement the original tenets and structure of the Dark Brotherhood. Simply put the player should anoint Nazir as one of the hand and the contracts the player gets from the night mother he should pass to Nazir and one of the initiates goes and completes the contract and all gold earned that would be earned form the contract gets added to a general pool that the player does not receive or have access to. After 5 or so contracts are completed and a gold requirement is met the option to recruit more members will pop up in Nazi’rs dialogue. The recruiting can be similar to the Thieves guild recruitment. After so many contracts are fulfilled merchants show up, a Fletcher, smith a magic vendor and Babette should have an increased inventory of wares. In addition to these recruitments the player could have the option of gathering more initiates either from followers or Nazir can tell the player of a potential candidate and the player goes to recruit the NPC. Once the dawnstar Sanctuary has been restored to a fully functional Base of Operations, a set number of contracts are fulfilled the player then should have the option of restoring the Falkreath Sanctuary. By doing this and spending a vast amount of gold the Player then can find a new member of the hand that Nazir or Cicero could pinpoint. Once that quest is done and the gold is spent to fix the Falkreath Sanctuary over the course of time through scripted events the Falkreath Sanctuary will be fully restored and populated with new members. Also afterwards have scripted events where when you walk into a town there is a small chance you will see a brother or sister casually leaving the city as if returning to their home sanctuary from a contract. Plus I would love to be involved if a team would like to assemble although my CK skills are meager at best. Also if someone is willing to take part in making this a reality please inform me because although my CK skills are lacking I can aid in story elements and NPCs and such.
  5. Ok, here is the low down: I have an idea for a quest mod, but since I am a total newb to modding and truthfully never even dabbled in the CK I can't do this without help. So here is my proposal to those interested: 1. Assemble a "team" of mod specialists who know what they are doing. 2. The teams would be comprised of people who are good with textures, scripting, and general designing. 3. Gather voice actors, I have some in mind that are RL friends of mine and if those who aid in the design would be more than welcome to throw in voice acting of their own, I will go as far as having them implement their own game character as a cameo for the mod if they so wish. My story line is a conversion from one of my Pathfinder campaigns that I converted into a lore friendly adventure. My plan is to make something that is equal or rivals the length of The Spires mod created for Oblivion. If you are interested please post here and when and IF this even gets off the ground into reality and not an expansive fantasy of mine we can discuss through another source to avoid spoilers and the like. I am not saying by anymeans the best modders is what I am looking for just a group of people that know how to work the CK and I can learn from them in the process and we can make another awesome mod to add to the thousands of mods that are apart of the nexus. As for the story: It starts with a rumor of a few Stendar followers that were slain near an Inn (which will be a new location.) Upon investigation the hero/heroine discovers more is at hand than just a simple highway mugging turned murder. A local....ahem...ranger...If you want to call him that informs the player a squad of Draugr attacked the men of stendar and carried the bodies, or what was left of them away. After that well, not to lead too far into it but in unfolds into the main plot.
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