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Hanker109

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Posts posted by Hanker109

  1. Hi Strike! Once more you come to the rescue. You must have a whole library in that head of yours, I see you post just about any subject on these threads and I'm certainly in appreciation for that. I forgot mentioning that I tried to build "MySmallHouse" on top of the installed "UL - Imperial Isle" in order to eliminate patches from possible land tears and other glitches. I thought that building the house using only Oblivion.esm as the base would later required patching up and thus creating more .esps. I try to avoids those .esp patches, they take slots from installing mods. Now I think I understand why I can't paint the road, the UL used it all up. Finally, I read the threads you pointed out and I'm going to dive deep into it. Many thanks for the rescue.

  2. Hi there! Like always, I'm trying to learn how to use the Construction Set so I can start building mods. Since I'm new into this, to gain experience, I'm building a small house on the Imperial City Isle. The outer shell is finished but I have not been able paint a road from the main trail to the house. After loading Oblivion.esm and activating "MySmallHouse", I pressed "H" to bring the Landscape Editor, selected RoadSoneSmall01,with a radius of 1, move the mouse forward and backwards while pressing the right mouse button. The curious thing is that it will not allow me to paint the road in just that particular area which shows only grass. If I move out of the area, I can paint a road without problem. One thing I've learned with this experience is to really appreciate the effort and hard work of all those modders out there to bring those fantastic mods. I hope someone can, if possible, give me a hint on how to solve this.

  3. Hi Striker! I read that you are retired and build your own rigs, well I'm also a 74 retired "tonager", (ton = lots), and assemble my own computers, the advantage in building your own is that you can replace or upgrade without problem. I searched those articles you pointed out and I see that I was not the only one that lost the msvcp110.dll. Good articles on this subject, specially the instruction for WB ESMification, greatly appreciated, I think I will stick with WB instead of the CS Extended. Reinstalling Windows means reinstalling tons of programs, re-downloading updates, and product key requirements for activation, you name it, too much work and sometimes difficult if a program support runs out. For those that may read this post and wonder if I knew that Windows 7 can make an "Image Backup" and use it to restore Windows from previous mishaps... Image Restore does not fix this problem and neither Microsoft has any help to solve it..

  4. Hi Striker! I read de - isolation and is sounds like unifying .esps or .esms in order to enable compatibility, so, eliminating isolation. I read that the Construction Set Extended was the better choice and went ahead and installed it. The result was OBSE Loader refused to load because msvcp110.dll went missing right after installing the CS Extended. This dll can be downloaded and reinstalled but apparently the problem was not the absence of the dll in their respective locations but a corrupted Registry. Finally, I had to reinstall the Windows 7 from scratch. Most surely I made a mistake installing the Extension.

  5. Hi! Certainly feels more than million dollars, Feeling Great, Great! I must say many thanks for both helping solve this problem. After so many days surfing the internet, reading, and experimenting unfruitful trials and finding myself against the wall, I decided to ask for help and help I got. Striker, you pressed the right button, I went into the CS and obtained the FormID for the pedestals and using TES4Edit enter the FormID but to my surprise there were no coordinates. Then I realize that there are about ten of those pedestal in that castle, all with the same FormID. Back to the CS and this time gathered the pedestal's Reference FormID. Back to the TES4Edit, changed the Z Coordinates and good and done. Open the CS and checked the trophy bases and they look great! I sorry but I know nothing about mod de-isolation, is that a utility mod? If I set both as Master, do I still need de-isolation?

     

    TheRomans, I checked the Load Order with BOSS and BattlerornCastleEnhances was under the DLC, meaning it was the winner. the DLC and the Enhancement are the only thing installed at this time. Always work with mods before saving them to the game to avoid making patches. This was really a great help, thanks to both, I could never ask for something better.

  6. Hi, I'm trying to fix two floating pedestals in the Great Hall of the Battlehorn Castle Enhance by using the Construction Set. With the CS, loaded the game, the DLC, and made the Battlehorn Castle Enhanced active. In the Render Window, lowered the pedestals, saved, and exited. Now the game crashes even before loading. Wrye Bash reports a mismatched Battlehorn Castle Enhanced.esp. What am I doing wrong, is it possible to fix this mod?. Please help and many thanks for any assistance.

  7. Hi! Everything was going great with Kvatch version 30pb2 quest until I convinced the Landscaper to go to Kvatch. I waited 8 weeks game time but so far I have not received any assignment to continue the quest, I guess Ignar, the messenger, was killed, I search for him in the IC District Market and in Kvatch proper and not a hair of him. I've looked on the Forums, Wikis, TES4Edit, and the CS to find the quest ID for a "setstage" but so far I'm only getting headaches and going cuckoo. I will be extremely grateful if someone can give me some info on how to find quest IDs. I have 115 mods installed with Wrye Bash and all marked green, Kvatch is the only one I have not been able to finish so far. Thanks in advance for any help.

  8. Installing this mod make the game unstable and produces often CTDs. Before the game starts a message "One or more plugins could not find the correct version of the master file....etc." This mod was the last plugin installed with Wrye Mash, I always play for a while after installing a mod and so far this is the only one I had problem with. Game installation: Morrowind, Tribunal,Bloodmoon, and Bloodmoon Patch 1.61820. it seems I made a mistake somewhere since no one has mention this problem, and if possible, maybe someone can give me a helping hand with this. Many thanks.
  9. Hi Purr! I'm very sorry to have touch Fallout Remastered theme, it seems I touched a delicate spot without wanting to do it. I know, by reading, that many people praised and wanted this mod for their game, myself was never able to even see it. One can get frustrated for things done by others but that doesn't mean quitting. There is always a way to improve things and you know this better than I. I see things this way, we started manual install, then OBMM/FOMM comes in, Wrye Bash (which I love for Oblivion), later NMM butts in, and now MO gets in the Arena to ring superior, tomorrow?

     

    Talking about frustration, this has nothing to do with you but something very strange happened while downloading your mod "Anchorage Alive 2077 WareZone". As I was downloading, NMM popped up and notified me that it was uninstalling "Fallout 3 Redesigned Fixed version-6341-2-72". When I got off the internet, I checked and Redesigned was gone from my installed game. Isn't that weird? Best Wishes, Hanker109

  10. Hello there Purr! On "Limited Game Savings", I adjusted CASM to save every ten minutes instead of five and create twenty savings instead of five. Let see now if I don't get castrated before I finish the game. :confused:

    On Tools, I downloaded MO and "Side Dishes" (videos & tutorials) as you suggested. Once installed, not in the game's folder, MO recognized Fallout 3 immediately. It looks I need to reinstall the game before using this tool. I will play and learn with it, it looks great!

    On Learning, Is good to experiment, which I do so often with mistakes, headaches and all but it is better if you can learn from a knowledgeable person. As you said "The things I do were taught to me + some of my own discoveries". Let me tell you that I'm not bashful and will not mind if someone will spoil or ruin my fun by teaching this all dog with new tricks. On all beginnings, knowledge new to be acquired from someone. I delved in Windows OS and found that FOMM had its icon on all the .bass, just clicking on one will auto-extract its content which can the place in a new folder and on the Desktop, it looks cool,although I can't understand any of the content at this time.

    Hey Purr! I hope you don't mind if I ask you about Fallout Remaster, will it come up again?

    I want to thank you for all those super suggestions and whishes you the "Best of All".

  11. Hi again Purr! My level is 28, I did the Pitt, Anchorage, and most of the quests. I've not done Mothership, Broken Steel, and the main quest. I'm using CASM so the list of savings were short and none of the allow me to do a later saving. I reinstalled the game instead of starting new because I wanted to add new mods to my collection.Now CASM's saving option is only every ten minutes and all other were cancelled. I taking advantage to get in to another subject because I know you are very knowledgeable. I've been merging files from various mods, and example: Wanderers Edition had three files, I place all in a folder, with WinRAR I "extracted here" first Part 1, Part 2 and last the fix. I'm using FOMM now as you suggested,(works much better than the other), and FOMM installed it without any problem. So far the game is behaving very well. Do you think this type of merging could be a problem later on? Please let me know and thank you again.

  12. Hi! I've been playing this game for a while with many mods and hardly any crashes, yet at a certain point the game won't save any more and there is no ways to go back to an earlier saving and starting anew again. This limitation is more prominent when using CASM. I don't know if there is a solution to that and the reason why I'm posting here. I will be very grateful if someone does have knowledge on how to work this out.

  13. Hi! As we know, Tenpenny has numerous residents, how did they get there? Well, I think it makes sense and it would be nice if someone made a mod where the player could rent the apartment as other residents do, especially if you get rid of Roy. I personally think that Roy is a jerk and needs to be eliminated. It's true that the residents are bigots but many of them agreed to let Roy in and then in turn he wiped them out. If some one does it, million thanks.

  14. Hi Purr! I saw your mod Anchorage Alive 2077 WareZone and I wanted to know if this covers the whole Fallout 3 world. I've being reading about Chernobyl, how it has become one of the best animal preservation site. Lots of flora and fauna in that area, meaning that Bethesda completely missed the point that the world can't be easily destroyed and that Fallout should have trees in abundance. Lots of trees would be nice, and scary too because you could hardly see the enemy waiting behind on of those trees to kill you.

     

    Well, again, I'll be watching you for news on those tools to help the game. I don't know what svn and Git means, also I don't understand why so many fomm, it seems to me as an array of updated files. FO3Edit on the other hand looks like it has new inaccessible tools for my kind. Cheers, sincerely.

  15. Hi Purr! You know? Some times games causes such a headache, you spend hours after hour trying to figure out what the heck happened when something went wrong. Finally, the only solution you can hope for is posting your problem and praying someone will answer, I guess after many years, many members don't even look at this forum anymore, "the thrill is gone" like the song says. Maybe the above will describe how much I appreciate your help, I had little hope anybody would have bothered.

     

    Your suggestions in this last post is good advice, I will move to FOMM and download manually. Well, certainly I will be looking forward to your comments on other posts and see if something will permeate in this old brain of mine. Thanks again and Best Regards.

  16. Hi Purr4me! I finally fixed the darn problem, I, with NMM, uninstalled the Wanderers and Mart's Mutant then reinstalled and now is working the way it should be. Why was this happening? I have no notion but with these type of games anything happens. I certainly appreciate the help you gave me. I always read your threads in these forums, you are a knowledgeable person and I try to learn from them. Bes Regards

  17. Hello Purr4me! I here again trying to make a right post but it seems that I can't understand how to. Now I installed FOMM for a new trial by copying to the clipboard and pasting here. I hope this time I've done it right. I notice that FOMM has many additional options than NMM, maybe I should start using it but first I must learn how to. Purr, I believe that the solution must be somewhere with FO3Edit but I only know how to clean mods and make Merge Patches. Well, I must say that you have been very patient with me and I don't know how can I thank you for it. Best Regards

     

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    CRAFT.esm
    CALIBR.esm
    Project Beauty.esm
    EVE.esm
    FO3 Wanderers Edition - Main File.esm
    Mart's Mutant Mod.esm
    DCInteriors_ComboEdition.esm
    FO3 Wanderers Edition - Alternate Travel.esp
    DarNifiedUIF3.esp
    Project Beauty- Broken Steel.esp
    Project Beauty- Point Lookout.esp
    CASM.esp
    BlackWolf Backpack.esp
    BlackWolf Backpack - Vendor Script Replenish.esp
    My_Megaton_House.esp
    UndergroundHideout.esp
    DALCO Fixes for Underground Hideout.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    WeaponModKits.esp
    WeaponModKits - FWE Master Release.esp
    WeaponModKits - OperationAnchorage.esp
    WeaponModKits - ThePitt.esp
    WeaponModKits - BrokenSteel.esp
    WeaponModKits - PointLookout.esp
    WeaponModKits - Zeta.esp
    DIM TYPE3clothesRETAIL.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
    Mart's Mutant Mod - Zones Respawn.esp
    Mart's Mutant Mod - Tougher Traders.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - Master Menu Module.esp
    Mart's Mutant Mod - Project Beauty.esp
    F3ProjectRealityMkI.esp
    Blackened FWE + MMM + EVE + Project Beauty.esp
    T.H.O.R.esp
    TheArchangel.esp
    DKS-501 Silenced Sniper.esp
    Patchie.esp

    Total active plugins: 56
    Total plugins: 56

  18. Hi again! Installing ArchiveIvalidation Invalidated with the executable program will automatically show active in NMM. Deactivating the Invalidation from NMM will delete the ArchiveInvalidationInvalidated.bsa from the Fallout 3 Data Folder. Gopher said not to activate this with NMM but I remember he said that when this Mod Manager was version 18. I wander if Nexus fixed it and now you don't need a separate program. So far NMM has worked fine for me and they keep upgrading. Also NMM is specially good for downloading, you can continue the download after the connection breaks down.

  19. Hello M48A5! Thanks for the reply. All my installations are basically from Gopher's Videos and in one instance he said not to use NMM ArchiveInvalidation Invalidation because it didn't work for some mods. Now I have a question, does NMM auto activate the invalidation? My game is working fine except for those forever staying dead characters. If I use Zap, then next time I go to that spot they are there alive in less than five minutes, no good. Best Regards.

  20. Hi! Purr, they say you can't teach an old dog new tricks, I think I'm in that category. I'm 73 years old with a mind of a teenager with a lot of fewer brain cells. Can you tell me from where should a take the Load Order from? BOSS has one but it has all kinds of comments and the Game's Data folder includes a whole bunch of other info. By the way, if I were to measure my knowledge, say, from 1 to 10, I would say around 4. Hey Purr4me! Many thanks and best wishes again Purr. I tried to post a "Spoiler" by clicking on the "F" icon (BBCode), selected "Spoiler", pasted the Load Order, and finally clicked "OK" but the Spoiler was no where to be seen. I must be missing something.



    GameMode=Fallout3


    Fallout3.esm=1


    Anchorage.esm=1


    ThePitt.esm=1


    BrokenSteel.esm=1


    PointLookout.esm=1


    Zeta.esm=1


    Unofficial Fallout 3 Patch.esm=1


    CRAFT.esm=1


    CALIBR.esm=1


    Project Beauty.esm=1


    EVE.esm=1


    FO3 Wanderers Edition - Main File.esm=1


    Mart's Mutant Mod.esm=1


    DCInteriors_ComboEdition.esm=1


    FO3 Wanderers Edition - Alternate Travel.esp=1


    DarNifiedUIF3.esp=1


    Project Beauty- Broken Steel.esp=1


    Project Beauty- Point Lookout.esp=1


    CASM.esp=1


    BlackWolf Backpack.esp=1


    BlackWolf Backpack - Vendor Script Replenish.esp=1


    My_Megaton_House.esp=1


    UndergroundHideout.esp=1


    DALCO Fixes for Underground Hideout.esp=1


    FO3 Wanderers Edition - Main File.esp=1


    FO3 Wanderers Edition - DLC Anchorage.esp=1


    FO3 Wanderers Edition - DLC The Pitt.esp=1


    FO3 Wanderers Edition - DLC Broken Steel.esp=1


    FO3 Wanderers Edition - DLC Point Lookout.esp=1


    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1


    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1


    WeaponModKits.esp=1


    WeaponModKits - FWE Master Release.esp=1


    WeaponModKits - OperationAnchorage.esp=1


    WeaponModKits - ThePitt.esp=1


    WeaponModKits - BrokenSteel.esp=1


    WeaponModKits - PointLookout.esp=1


    WeaponModKits - Zeta.esp=1


    DIM TYPE3clothesRETAIL.esp=1


    Mart's Mutant Mod.esp=1


    Mart's Mutant Mod - DLC Anchorage.esp=1


    Mart's Mutant Mod - DLC The Pitt.esp=1


    Mart's Mutant Mod - DLC Broken Steel.esp=1


    Mart's Mutant Mod - DLC Point Lookout.esp=1


    Mart's Mutant Mod - DLC Zeta.esp=1


    Mart's Mutant Mod - Zones Respawn.esp=0


    Mart's Mutant Mod - Tougher Traders.esp=0


    Mart's Mutant Mod - Natural Selection.esp=0


    Mart's Mutant Mod - Master Menu Module.esp=1


    Mart's Mutant Mod - Project Beauty.esp=1


    F3ProjectRealityMkI.esp=1


    Blackened FWE + MMM + EVE + Project Beauty.esp=1


    T.H.O.R.esp=1


    DKS-501 Silenced Sniper.esp=1


    Patchie.esp=1


  21. I really appreciate your answering to my request, I looked all over on this subject but so far I have not found anything on the Forum. I have never posted a spoiler and I'm sorry to say that I don't know how is done. I pasted the Load Order because I did not want you to think I didn't care. Also, as requested, I have the following installed or tweaked: FO3Edit, BOSS, Fake Fullscreen, FOSE, ArchiveInvalidation Invalidated (not from NMM or FOMM), Nexus Mod Manager, Stutter Remover, CASM, 3_GB_Enabler, and changed/added bUseThreadedAI =1 and iNumWHThreads = 2. As to my knowledge, I'm lacking quite a lot as to working with mods. I must say that I am super appreciative of you to help me, thanks.

    GameMode=Fallout3

     

    Fallout3.esm=1

    Anchorage.esm=1

     

    ThePitt.esm=1

    BrokenSteel.esm=1

     

    PointLookout.esm=1

    Zeta.esm=1

     

    Unofficial Fallout 3 Patch.esm=1

    CRAFT.esm=1

     

    CALIBR.esm=1

    Project Beauty.esm=1

     

    EVE.esm=1

    FO3 Wanderers Edition - Main File.esm=1

     

    Mart's Mutant Mod.esm=1

    DCInteriors_ComboEdition.esm=1

     

    FO3 Wanderers Edition - Alternate Travel.esp=1

    DarNifiedUIF3.esp=1

     

    Project Beauty- Broken Steel.esp=1

    Project Beauty- Point Lookout.esp=1

     

    CASM.esp=1

    BlackWolf Backpack.esp=1

     

    BlackWolf Backpack - Vendor Script Replenish.esp=1

    My_Megaton_House.esp=1

     

    UndergroundHideout.esp=1

    DALCO Fixes for Underground Hideout.esp=1

     

    FO3 Wanderers Edition - Main File.esp=1

    FO3 Wanderers Edition - DLC Anchorage.esp=1

     

    FO3 Wanderers Edition - DLC The Pitt.esp=1

    FO3 Wanderers Edition - DLC Broken Steel.esp=1

     

    FO3 Wanderers Edition - DLC Point Lookout.esp=1

    FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

     

    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1

    WeaponModKits.esp=1

     

    WeaponModKits - FWE Master Release.esp=1

    WeaponModKits - OperationAnchorage.esp=1

     

    WeaponModKits - ThePitt.esp=1

    WeaponModKits - BrokenSteel.esp=1

     

    WeaponModKits - PointLookout.esp=1

    WeaponModKits - Zeta.esp=1

     

    DIM TYPE3clothesRETAIL.esp=1

    Mart's Mutant Mod.esp=1

     

    Mart's Mutant Mod - DLC Anchorage.esp=1

    Mart's Mutant Mod - DLC The Pitt.esp=1

     

    Mart's Mutant Mod - DLC Broken Steel.esp=1

    Mart's Mutant Mod - DLC Point Lookout.esp=1

     

    Mart's Mutant Mod - DLC Zeta.esp=1

    Mart's Mutant Mod - Zones Respawn.esp=0

     

    Mart's Mutant Mod - Tougher Traders.esp=0

    Mart's Mutant Mod - Natural Selection.esp=0

     

    Mart's Mutant Mod - Master Menu Module.esp=1

    Mart's Mutant Mod - Project Beauty.esp=1

     

    F3ProjectRealityMkI.esp=1

    Blackened FWE + MMM + EVE + Project Beauty.esp=1

     

    T.H.O.R.esp=1

    DKS-501 Silenced Sniper.esp=1

     

    Patchie.esp=1

  22. Hi! I've search the internet and as well this forum in regards to creatures and NPCs never being removed for the game after dead. I know the Zap and Disable Console Commands but that is quite time consuming and unnatural. I also used PCB but that has not worked for me. I understand that the game gets bloated due this condition and it gets to the point that no New Saves can be made. I have all the essential mods like, MMM, FWE, WMK, Project Beauty, and so fourth, I use BOSS, FOSE, Invalidated, 3gb enable, Fakescreen,and .ini tweaked for threads. I followed Gopher's tutorials to the "T" and replaced FOIP with Blackened. FO3Edit always shows that all is fine. Is there a possible solution to this problem? I understand that this can be fixed with FO3Edit but I have no idea how to do it. If someone knows where I can get information in this regards, please help me. Many thanks in advance.

  23. On 5 March 2014 I renewed my membership for 12 month, yet to this date I have not been activated. My bank statement shows that you received payment of $41,00 and a foreign charge of $1.23. Can someone tell me the reason why I'm not yet activated? My internet address is [email protected]. PS: I don't know if this is the right place for this request, Please let me know. Thanks in advance.

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