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BrentNewland

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  1. This subforum seems to be cleaner than the OBF forum. That one is really bad. It's mostly support, and the feedback posts get pushed down pretty quickly.
  2. Something I've noticed ever since I first started using NexusMods is that the Site Feedback and Open Beta Feedback forums are inundated with support topics for NMM. I feel this detracts from the purpose of these subforums, which is to provide feedback on improvements, not get support. A separate Support subforum where all those posts could be moved to would greatly clean up these subforums. I know there's the "Bug Reports" section of the forum, but (a) if that's where support should go it's not being used by forum members, or enforced by moderators and (b) the Bug Report section should really just be for bugs, using it for support as well just makes it more difficult to see the actual bugs. Ideally (in my opinion) there would be additional "Nexus Mod Manager Support" and "NexusMods.com Support" subforums. Furthermore, having a few Premium Only subforums might be helpful. Perhaps "Premium Member Feedback" and "Premium Member Support" subforums. I've made several support topics and feedback topics that just get lost in the flood of posts, as a lifetime subscriber it would be nice to have a place to post where a moderator or admin has a higher chance of seeing it.
  3. That's only if you go to a game page first (why I didn't realize it). If you just go to nexusmods.com it takes you to nexusmods.com/games which doesn't have that tab.
  4. http://www.nexusmods.com/games/news/archive/? If I want to see recent news, I always have to scroll down to the news box, then click a news item, then go to the archive. It would be much nicer to just have a link at the top of the page.
  5. I still think you should integrate bittorrent downloading into the client. It would be a little bit of work, but not as much as you think. The Bittorrent protocol can use HTTP file sources as well as other Bittorrent enabled clients for downloading. Files over a certain size (50MB?) would be bittorrent-enabled. There would be no torrents to download, the NMM client would simply contact other NMM users that have the file they want to download (determined via the NM database), get the torrent information from NM, then attempt to download from other NMM users. You could even use non-centralized torrent protocols to provide a failover in the event the NM servers go down. I have experience coding Bittorrent trackers, but not clients, and I'd be willing to help if you ever decide to go this route.
  6. Since NM.com is allowing almost all PC games, there would be quite a lot of work contacting all mod authors for all games. If there are games you play that you download mods for, I would definitely suggest you contact those mod authors and suggest they upload to NM.com. Maybe make some posts in whatever forums their sites have.
  7. There are plenty of mods that have bugs. There is no easy way to find reports of bugs on those mods beyond reading the comments (which can quickly push a bug back a few pages). And NexusMods.com already has a bug tracker, built into the user database and everything. The bug tracker could be extended to individual mod pages. There could be a new "Bugs" tab, next to the "Files" "Images" and "Comments" tabs. The number it shows (like the numbers the other tabs show) could show the number of open bugs. This would give users an easy and convenient way to see if there are any open bugs, as well as report on bugs. It would give mod creators an easy and convenient way to see new bug reports (and receive notifications) as well as report on bug fix progress. Finally, very few games seem to have an actual bug tracker available to the public. Having a separate bug tracker for each game wouldn't be much more difficult than one for each mod. It could go right up next to the "Files" button at the top of each page. It would certainly drive more traffic to the site, and there are some mods that try to fix game bugs.
  8. No. They've said repeatedly that it's because of Skyrim. The site has gotten popular. More users means more resources. You can't just upgrade a server box to 10TB of RAM and a 100TB network card - at some point, you have to distribute your database and web server across multiple machines, and that drastically increases complexity. It's not easy, and it's not cheap. Yes, that's apparent. Otherwise you wouldn't have made a topic with a Grand Inflammatory title like "NEXUS IS A FAILURE" (which is essentially what you did). A: There's a "Track" link on every mod that informs you of updates. I don't know why you would want to do that through Nexus Mod Manager. B: This will not save any bandwidth because people generally only want info on mods they have installed. C: This is not a feature many people would want or care about. They've said they're working on this. The ability to save your list of installed mods and switch between mod presets, to save to the server and restore these lists, to share these lists, to automatically segregate your saved games based on your mod loadout. That pretty much summarizes your point #3. It's an opinion the site owners don't share, an opinion I don't share, and an opinion I imagine most other users don't share. Why wouldn't you want NexusMods and NMM to support as many games as possible? Have you considered that, maybe, other games "don't benefit as much from modding as Skyrim does" because they don't have the community and tool support that Skyrim does? Have you also considered that bringing NexusMods and NMM support to these games will give them the community and tool support they need for mods to be useful? Nothing good can come from whining. You really only gave 2 legitimate ideas in your post; one is pointless, one is already being implemented. Everything else you posted was either complaining or the equivalent of racism applied to games (gameism if you want) - "I'm only here for Bethesda games, you shouldn't bother supporting anything else because I only like Bethesda and their games".
  9. This is a really good idea, and I reiterate my suggestion that the topic be moved and renamed.
  10. They explained why they had to do that. And this is beta software, no guarantee is made that it will be stable, there is no warranty or guarantee. So quit your whining.
  11. An old topic, but searching revealed this was the recommended topic for this discussion. As far as I/O goes - no reason NMM couldn't pause seeding while a game is running. You could also limit the bandwidth and maximum number of connections. The beautiful part about this arrangement is that each one of the NexusMods file servers can run a torrent client to seed the torrents. By doing this, you can utilize the bandwidth of all your servers (while limiting it if necessary) as well as some dedicated servers if you like. And by using the file servers, you can just point the torrent to the file that's already on the server, reducing storage space and replication time. As far as security, most trackers use Passkey's (a URL variable tacked onto the torrent announce URL that is unique to each user) as well as IP monitoring. You can also use client ID filtering (each different torrent program sends an ID unique to the program), ensuring only NMM clients can access the tracker. By disabling peer exchange between clients, only reporting premium servers as peers to premium members, and implementing IP checking on the premium servers, you can ensure the premium servers are limited to premium members. The other big advantage this has is mod integrity checking. NMM could verify the integrity of the downloaded mod file based on the torrent, and redownload any chunks that are corrupt or incorrect. Besides offering incentives in the form of credits or whatnot, you can also limit the number of peers per file, the download speed of the file, and the number of simultaneous downloads. For torrents, you can relax these restrictions while seeding is enabled, and enforce them when seeding is disabled. Or you could just make it so enabling torrent mode also enables seeding. EDIT You should move this topic to the Open Beta feedback forum since it would be a client implementation more than a website implementation. EDIT2 Maybe rename the title, I think the author was trying to say "Support downloading large mod files via BitTorrent in Nexus Mod Manager" but wasn't familiar with the terminology.
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