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Ladyofpayne

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Everything posted by Ladyofpayne

  1. I used this Method 1 Right-click on "New Room" in top-left list > Insert > New LightMove it up off the floor a little (e.g. Z = 2). In Object Inspector > Affects Characters TRUE > "Color Intensity" 2 or more > "Light Type" Point - Static (lc) > Choose any bright color (this light illuminates both the level and the characters).Copy and paste. In Object Inspector >"Light Type" Ambient - Baked (you must have an ambient light, and this approach stops your shadows being pitch black) > Choose a dark blue colour and keep the Color Intensity under 2/3. For three levels this one worked but for the other I get error message: Make sure UVmap is correct. Most items on location are the same as for sucessful one. http://social.bioware.com/wiki/datoolset/index.php/Level_Editor_Tutorial#Adding_lights
  2. I used this Method 1 Right-click on "New Room" in top-left list > Insert > New LightMove it up off the floor a little (e.g. Z = 2). In Object Inspector > Affects Characters TRUE > "Color Intensity" 2 or more > "Light Type" Point - Static (lc) > Choose any bright color (this light illuminates both the level and the characters).Copy and paste. In Object Inspector >"Light Type" Ambient - Baked (you must have an ambient light, and this approach stops your shadows being pitch black) > Choose a dark blue colour and keep the Color Intensity under 2/3. For three levels this one worked but for the other I get error message: Make sure UVmap is correct. Most items on location are the same as for sucessful one. http://social.bioware.com/wiki/datoolset/index.php/Level_Editor_Tutorial#Adding_lights
  3. I need to add light to my interior of the house. Please tell me how I can do that? I'd like to make one light for the whole house.
  4. Area properties are lost. I've created at area (Terrian level) and all were fine. Next day I opened area to work on water and reslise that I cannot see Area properties (Wehere are layout name and ect.) in Object inspetor. I can see every object properties but not area's. What happened? I need to use "define area" to continue my work at water.
  5. http://orig12.deviantart.net/dc59/f/2015/257/9/c/untitled_by_ladyofpayne-d99jzmf.jpg Level editor became dark please tell me how to fix it. May be I've presses worng button?
  6. Why this wall is flying above the floor? How to fix it? Please tell.
  7. Please anyone send me textures from Triss and Yennefer DLC - I need them for my modification. I cannot extracted them myself- too complicated. May be this will help you http://forums.nexusmods.com/index.php?/topic/2902859-texture-location/&do=findComment&comment=25730564 http://jlouisb.users.sourceforge.net/
  8. Please can you add textures from DLC for Triss and Yennefer?
  9. Please can anyone create model extractor\script for 3d max or blender? I want to add Yennefer add Triss for Xnalara. All I need is extracted models.
  10. Please can anyone make modification based on Yennefer concept from the Witcher 3? Default (travel and long skirt) and dress from DLC http://tesall.ru/uploads/gallery/category_72/gallery_48391_72_721918.jpghttp://tesall.ru/uploads/imgs/pre_1409840399__yennefer_cosplay_guide03-00.jpghttp://tesall.ru/uploads/gallery/category_72/gallery_101631_72_129174.jpg
  11. Please can anyone make mod for DAO using hair from DAI? http://padme4000.deviantart.com/art/DAI-Hair-Horns-and-Facial-Hair-XPS-520145320
  12. Please can anyone make new robe for wizard based on this concept? Without flask http://s2.postimg.org/ybz4hgjbd/needed_2.jpg
  13. Hello! I've ported armor from DAI to DAO but all textures need to be colored and I have no time. Please can anyone help me?
  14. I have one texture. dds I needed to do it 2 times bigger. PLease can you tell me how to do that without lost quality.
  15. Hello! I am planning to port armor from DAI to DAO by your requests. Please send me all resources, guys, because I don'e have time to understand how to extract them myself. Or at least send me goo tutorial to extracting armor from Frosbite engine.
  16. How I can add new creature model (wyvern) with this tool? http://www.nexusmods.com/dragonage/mods/895/?
  17. How to use eshme's tool for export creatures in DAO? And is there tutorial how to add new one?
  18. I've extracted animation but I don't know what to do with.
  19. I need wyvern as boss in my module which will take place in Orlais. Please can somebody help me? I will credit you as 3D modeller in my team-list. Berserker79 converted it for Xnalara you can take materials here. I will also provde the animations but you need to tell me how to extract them from DA 2. Just ask me in PM. http://th08.deviantart.net/fs70/PRE/f/2014/244/1/3/dragon_age_ii__wyvern_model_by_berserker79-d7sckzt.jpg
  20. Please can you tell me why stages and ingame image are different? http://s3.postimg.org/4s0hm2rir/image.jpghttp://s24.postimg.org/n3crxmljp/Screenshot20140720210615956.png
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