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Clawdius69Talonious

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  1. Personally I am really enjoying SkyRe, with the community uncapper for additional perks (and nothing else, the rest of it didn't suit my tastes). Whichever direction you choose to go, I really recommend the following mods for immersion: No Health Regen Done Right http://steamcommunity.com/sharedfiles/filedetails/?id=1402894 Frostfall http://steamcommunity.com/sharedfiles/filedetails/?id=13685 True Compass http://steamcommunity.com/sharedfiles/filedetails/?id=8787 Improved Interior Lighting (For Enhanced Lighting Mods) http://steamcommunity.com/sharedfiles/filedetails/?id=13434 Enhanced Dynamic Weather System http://steamcommunity.com/sharedfiles/filedetails/?id=9485 More Rain http://steamcommunity.com/sharedfiles/filedetails/?id=8989 Vibrant Auroras http://steamcommunity.com/sharedfiles/filedetails/?id=13641 Sounds of Skyrim, Dungeons and Wilds: http://steamcommunity.com/sharedfiles/filedetails/?id=13231 http://steamcommunity.com/sharedfiles/filedetails/?id=9106 Realistic Lighting: http://steamcommunity.com/sharedfiles/filedetails/?id=7648 and Spells Give Off Light: http://steamcommunity.com/sharedfiles/filedetails/?id=8794 I find that this makes for an extraordinarily compelling and immersive game. The very real threat of the weather, the lack of denoted unexplored locations (or even explored locations) and quest arrows on the compass, and darkness that actually makes you greatful for nights when you can see the Auroras so the darkness isn't so pervasive. Dungeons filled with creepy sounds and patches of dark that make using Cat Eye potions (or the Khajit skill) or a torch (or with the spells give off light mod, breaking out a bright spell) in order to see makes the game feel more ominous. The battles in SkyRe are already intense, but having to put away your torch and pull out your shield, judging the location of the incoming undead by their glowing eyes... It has all come together for what is hands down the most enjoyable playthroughs of Skyrim I have had so far. SkyUI and such are nice, but the listed mods really all have contributed heavily to an atmosphere of a wilderness where the weather is as dangerous as the enemies, where you have to take shelter in dark and cavernous dungeons where you may meet your end... It all works together to make the world feel more alive. I was using Tired and Injured http://steamcommunity.com/sharedfiles/filedetails/?id=57552438 instead of No Health Regen Done Right but no matter how often or where I slept, my character remained permanantly "Tired" (perhaps due to the recurring disease issue) so I went with the earlier NHR:DR I was also looking forward to Imps More Complex Needs http://steamcommunity.com/sharedfiles/filedetails/?id=13056 to round out the immersion factor, but again the longer I slept the longer my character seemed to think they had gone without sleeping. Hopefully those issues are rounded out. I am using the beta 1.9 patch, so some of my issues with those mods may spring from there. A little extra free content is always fun, too: http://steamcommunity.com/sharedfiles/filedetails/?id=97512100 http://steamcommunity.com/workshop/filedetails/?id=16345
  2. Since Skyrim was released the files on Steam's servers were reformatted to Steam's new content system. While this makes for smaller downloads in the future, it is unavoidable that in order to structure the files in the new way they must be reorganized and many reacquired. It is a time intensive process, but you will only have to go through it once after an installation.
  3. Same thing for me, hopefully they get it sorted pretty quick, I'm sure they're aware of it. Could always roll back out of beta and use the SKSE 1.06.09, but that seems like a hassle... they usually are pretty quick about addressing such things, I just hope Bethesda doesn't them immediately roll out another patch for the beta. C'est la vie. As an aside, I really wish Bethesda would have done a little more with Skyrim's capabilities on PC. When it shipped the game wasn't even large address aware... I hope that with the next generation of consoles approaching future Bethesda games will have a little more capability in that regard, since everyone should be playing nicely in the X86 pool.
  4. I didn't click through the other links, but there is a perk in the destruction tree that causes some dual casts to stumble opponents. It is, in my experience, extraordinarily useful compared to any other method of combat when it comes to certain creatures found in the realm.
  5. Up to 4, I am in total agreement. I wouldn't mind 5, but you lost me at 6. 7 almost rehashes 1. I'd love to see a system where quests received a priority, with colors assigned to them. Dark blue quests for Stormcloaks, Red for Imperial, green quests for main storyline, yellow for sidequests, and the standard grey for misc. quests. It would be easier to keep track of them on the compass. Also, the light blue for set markers wouldn't have to change.
  6. http://www.angryb.com/images/meatwad.jpg Look, fellas, I do not want to do anything illegal here. But I would kill somebody, in front of they own mama, for a bound pick axe that I could use to mine.
  7. No offense, but it seems like you could almost go and play The Sims for that sort of thing. I mean, I loved the idea of being able to buy your own fortress, proposed in another thread. It would be even more awesome if you could pay to have nearby areas mined, and set up a mining trade from your fortress. But to be a simple farmer and not even a dragonborn? That seems a little off, to me. To each their own, I suppose...
  8. I didn't really miss your point, so much as I refused to acknowledge it. http://evansheline.com/wp-content/uploads/2011/08/demotivational-posters-ninjas.jpg
  9. I'm fairly sure I was able to play Oblivion and see in first person when mounted. As for horse combat, I imagine that they ran into some technical problems, or they would have considered adding it in Skyrim.
  10. Spoilers below: After you become the master of the thieves guild, you gain the shadowcloak of nocturnal ability which will allow you once a day to go invisible when you stealth, repeatedly, throughout a 120 second period. So you see no mod is really needed.
  11. I'm not convinced that the OP doesn't just want to snag a pair of scimitars from the Alkir warriors and play out his dreams to be a certain violet eyed dual scimitar wielding dark elf many of us are familiar with.
  12. I have to bump this, as it only recieved 10 views. I really do think that it wouldn't be difficult to implement and could add quite a bit to encounters in the wilderness.
  13. It would be nice if, at least, the Daedric quest items would be able to be improved by bringing them back to the Daedra in question to have them "upgraded" by another quest. three quests apiece post acquisition could be added via the radiant story system without much trouble in a mod I would imagine. I found it quite disturbing that Mehrunes' Razor was utter garbage, even after I upgraded it with my smithing skills to legendary. I could turn any ebony dagger into a blade that did quite a bit more damage than it, although it didn't have the "chance" for something more. I certainly might have even used the thing, if I didn't already have the ability to one shot a giant with my 30x sneak attack with any dagger I upgraded. I guess it would have still looked really nice on a plaque, in the house in Windhelm.
  14. I have played, and enjoyed, far buggier releases than Skyrim. I was one of the -very- few people who purchased, and enjoyed, Trespasser when it came out. I have my own complaints, many and varied, about Skyrim. However, I will say this. I have spent 131 hours in Skyrim, and in those hours I have perhaps experienced 200 brief lag spikes, and one CTD. I have never been stuck in the terrain (something that has been an issue in previous Bethesda games, and countless games by other developers) in such a way where I could not eventually jump or wiggle my way out, I have never experienced a game breaking bug (unless you consider being able to abuse some NPCs persuasion responses infinitely game breaking), and personally having spent 60 dollars at a rate of what has for me, so far, been a rate of less than 50 cents an hour for entertainment seems like describing the game as excrement is at least a little harsh. If you're not enjoying your time with the game, go on vacation, spend thanksgiving with your family. I'm sure that the folks at Bethesda have been looking forward to the same. However, it wouldn't surprise me to see the creation kit come out before the end of the year, and then the mod community can begin their work in earnest. If you choose to play while you complain, you should look into upgrading your video and sound drivers, and perhaps things you consider inconsequential such as your keyboard and mouse drivers. There can be a great many factors at play when it comes to crashes, but it never hurts to have the latest drivers.
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