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Lee5Lee

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About Lee5Lee

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    Russia
  • Currently Playing
    Book of Travels
  • Favourite Game
    Kentucky Route Zero

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  1. Hello! I need help with creating a spell which affect every enemy only once. Where to start?
  2. Thank you very much anyway! It's probably should be provided by author as mod resourse anyway, for being redacted by other people... Sad that some cool mods just left abandoned.
  3. Well, as for now, I wanted to add some dialogue to Saarebas follower mod. It's an awesome mod, but it has about 2,5 dialogues, and I wanted to expand that part. Could you please suggest, where to start? As for now I found _main.dlg file, but I can't edit dialogue in general, only change existing lines. Then I can save the file separately from .erf file. These changes does not appear in game. I know, I'm lame ^_^' Thank you!
  4. Hello! I just started making mods for DA:O. Sorry if it was asked before (or if my question is super-stupid), but I couldn't find any information on topic. So here's my question: is it possible to edit an existing mod? So far I can open a module.erf file and see all the content and even open parts of module, but when I edit them, it gives no result in game ^_^' Thank you!
  5. Hello! So, I have improved Elite gear from "NCR Veteran Ranger Armor" mod and, while weared by pc, all improvements show up (leg and arm armor, bandoliers and all) but when I give it to companion npc and put it on him with "T", armor appars like unmodded. If I take it back and put on a pc, it appears like modded again. What can possibly cause that? I never had such problem with vanilla or modded improved armors, and I'd really like to have at least chest piece shown up ^_^ help me please and thank you in advance!
  6. Especially for X6, since he has much more content. ^_^
  7. Also there is MagicArts mod, where you can have an unarmored power attack with magic burst of chosen nature - fire, frost, soul and so on.
  8. Legendary Souls Reborn have some nice travel into Realm of Decay, where you need to fight Mannimarco ^_^ Also I believe there was a nice mod, Rise of Mannimarco, in the works, but it seems like it is on hold now...
  9. You're most welcome! For me it's a must-have for any char, necromancer or not, because of artifacts (Mimir (improves enchanting) and distiller (for potions)). Also most of my chars are daedra worshippers (Religion mod) and Daedric Soul Bargain is roleplay-ish :smile:
  10. Kfollowers are nice standalone pack! Also I am taken by this author mods - http://www.nexusmods.com/skyrim/users/20911049/? , they are something totally unique. Also obviously suggest RDO - all followers with standard voicesets will be very talkative, and not only in Skyrim but in any quest mods and dlcs.
  11. Very interesting idea here, I would like to see it coming to life! harkon, actually, has a lot of dialogue ingame, it can be reassembled to make some short responses... I, personally, would like to see friend/spouse option, always had some pity for this royal vamp. Literally all his allies hates him and wants to kill him, no wonder he is damaged as hell.
  12. New mod Better Vampire Weapons adds some more locations... Also, Immersive Creatures have hellish night spawns with vampires, who can turn into gargoyle-like monsters.
  13. Vile art of Necromancy is the one I can suggest, about 1000 army of undead, simple commands, Horn of the Dead moves all ressurected to player. Also, good progressing system for minions, you can brew them potions which increase different characteristics.
  14. Legacy of Dragonborn has perk trees whch appeares like construction in the air, same with Campfire.
  15. There is such mod for Fallout New Vegas where you can fav any weapon and it started to receive XP for each kill. After some kills the "level-up" window appeared and there was possible to choose any additional feature for faved weapon - higher speed, better critical chance and so on. I didn't found any mod like this for Skyrim, but it would be totally cool to have your favorite weapon, which go through the whole game with you, - with Skyrim mechanics it can be even named. The possibilities for progression can be really entertaining, like buff your weapon with destruction magic, constant poison effect, make it sensible for another weapon type perks... Maybe such mod does exist, I'd be happy to hear that, tbh, but if not, then it can possibly be rather popular! ^_^ "Friends are like a good sword - always by your side." (q) Interesting NPCs
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