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Posts
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Everything posted by oc3
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Hmm...I'm at a loss. Are you able to import meshes the long way? (i.e. right click in the appropriate list, select "New", navigate through Oblivion/Data/Meshes and select the mesh) Yep, Doing it the long way works fine. That's the work around I'm using now. It's just more time consuming. I'll probably be finished by the time I figure this out. LOL
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From what you have said so far, there is no apparent reason why dragging should not work. You have no issues with Windows; you say you are dragging to a valid object tree. It just doesn't make sense. I'm stumped. Thanks for trying!
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Thanks! Glad to know it's not just my mod.
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That is very odd. Are you able to drag and drop normally, outside of the Oblivion CS? In other words, do you have any 'Windows' issue with drag and drop? Negative.....works fine.
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Your probably right.... that confirms what I thought I read. Perhaps it's just much more noticable on a highly scaled up creature. Pretty sure you never tripped over a dead troll/goblin/ogre,etc?
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Thanks Vyper for taking the time to write all that. I tried everything you suggested and nothing. I select statics and try dragging various meshes from Strotis Kitchen tools into the list view and nothing happens. I've tried other meshes too, it's not Strotis meshes that are the problem. This is with ONLY oblivion.esm selected. Never got an asterisk either. Any more ideas? If not thanks again. OC3
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I tried replicating this, to rule out any Windows 7 funkiness. I run Windows 7 64bit, and I do not have the CS in compatibility mode. I have my Oblivion installed in E:\Games\Oblivion\ . I have Stroti's kitchen meshes installed in \Data\Meshes\clutter\kitchenTools\ So my question is: what is your folder structure for the meshes? C:\games\Oblivion\Data\meshes\Clutter\kitchenTools and Oblivion is installed in C:/games/Oblivion. I get the little plus sign when I drag into the object list but when I release the mouse button, nothing at all seems to happen. I have even tried to search for the newly created object using the 'find text' feature to no avail. Assuming it will be named same as the nif. Oh, I've also tried without comp mode on. This is probably something really simple that I am doing wrong because I've tried 'all' of the complex stuff...I think.:wacko: The Vyper has offered another way to check to see if the objects have been added so I'm going to try that now...
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Thanks Lanceor and Hickory. Awesome advice. Ready to press on now.
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Tried dragging objects from Stroti's kitchen tools into the object list under the statics tree. Also renamed them so as not to duplicate a name. Thanks
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Thanks to the both of you for the constructive response. I think it's good advice. Is there anything though, if I were to leave it out, that would be condidered a total foul? I'm actually getting sick of working on this mod after 270 plus hours (not all on the house) and I'm wanting to finish the upper floors of the house quickly. I plan on having weapons racks and some place to put armor at a minimum, but I don't really care for doing spell alters, alchemy, etc. Can anyone recommend some preferably automatic weapons racks and armor racks/mannequins? Thanks again, OC3 Cloud Top Falls, Coming Soon....Landscape overhaul, Player Home, mini quest.
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Making a player home mod and would like to know what features are "must have". I don't plan on trying to please everyone, but hopefully a large percentage. Which ones should I include that are available as modders resources?
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Hickory, If you're there, if anyone can help, I bet you can.
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Reply deleted
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Still having the issue. Reinstalled the CS and all CSE components. Using windows 7x64, the same as ShadeMe and his works. Any ideas? Any at all? Thanks.
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So it happens to you too then? Glad to know I'm not the only one. I've tried various locations in the meshes folder. Nothing helps. I'll check my UAC setings.
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Nope, I've made sure that the name is unique. I even searched for it with find text, just to be sure. Thanks though.
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Has anyone else had problems with being able to drag files from the meshes folder into the object window? I can't get it to work and have tried everything. I have even stumped ShadeMe on this. I'm using windows 7 and I am running the program in compatability mode and as an administrator. It doesn't seem to matter what mesh I use or where it is located in the mesh folder. I am also making sure that it has a unique name. I'm using CSE 6, but have also tried it with the original CS. I'm open to anything no matter how simple or basic it may sound. Thanks OC3
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Sorry to be a bother, but I've spent an hour trying to get drag and drop to work. Ifigure maybe the folder structure has to match an existing one, so I tried that. I drag it in, it gives me the little plus sign and nothing happens. Tried it 2 dozen different ways. I'm stuck, what is the trick to getting it work?
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Thanks for the tips. I really appreciate your help. Keep up the good work.
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Thanks Lanceor, I didn't know about being able to drag into the object window from windows explorer. That's pretty convenient. I had been creating manually up until now. I would still like to use the modders resource esps so that I can preview the objects and then copy and paste. What is the preferred method when taking that route? Do you see any problems with the method I described last? Thanks
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Still having the issue. In the CS, the collision areas are visible around the tail and legs. can't see that there are any for the body though.
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I'm going to try giving every object that I copy from the resource esp its own reference ID so that it creates a new form. Then I can use Gecko to remove the master esp. Anyone see any problems with doing that way? Thanks OC3
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Thanks! I'm only planning on adding the meshes and textures I actually use in my package, but I'm not so sure how to handle the esp/esm issue. What do most of you do about that? If I use the provided esp to make it easier on myself, then my mod is dependant on their esp. As far as I know merging mine with theirs would only impact the testing area they provided in the esp...for instance, missing meshes/textures...not a problem for a player. I think. Anyone have any other advice?
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Hi! I'm planning on releasing a new mod that uses assets from several modders resources. Most of the use an esp file to allow copy and paste as well as preview. One of them, Useful meshes collection uses an esm. My mod will be dependant on those esps/esm, so should I just merge the esps into mine when I am done or what? And what about the esm file? I'm sure someone very experienced has done all this before, so what is the best way? Thank you all. OC3
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I'm making a new mod and have resized a rat to be about twice as big as normal. Everything seems fine until it dies and then I can walk right thru it. I resized it with the scale command. Any ideas? Thanks EDIT: Actually, I made it dead to start with, if that matters.