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Samurok

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Posts posted by Samurok

  1. okay, managed to open the data and looking around the models and stuff, so far i can slowly but surely moving around the menus. now before wrecking my game, i'll wait for tutorials just to be sure i'm doing things right !

     

    Thanks again for all the good and usefull answers !

     

    oh, a final PS : is there a way to change my nickname on nexus?

  2. Thanks a lot for the encouraging answers!!! I'll begin working with that CK as soon as possible.

    For now i have a weird crash with the ck when i go in "data" and select anything to activate, the CK crash... but i guess i'm not doing something correctly so i'll wait for the tutos :)

  3. Hello everyone !

     

    I'm a frenchman so excuse my english in advance ^^'

     

    Well lets get to the subject shall we?

     

    As the CK is finaly available (albeit in beta) i decided to dive into modding. I have a lot of ideas and plans made. But lets be honest i dont know much about the modding tools... so i have a couple questions.

     

    1) as i remember F3 and FNV had tutorials for their CK, back in the day my pc wasnt good so i did not try using those CKs. But are there tutorials for F4's CK ? If not where can i expect to find some after a while?

     

    2) Do i have any chances to learn to make a mod , even a simple one, without 3D modeling experience? for exemple if i want to create npcs, can i do that ith only the ck?

     

    3) Is there a point of making a mod with vanilla assets? like say if i want to add quests and such ?

     

    and lastly

     

    4) have you any advices of things NOT to do for starting modding?

     

    i hope to read your answers :wink:

     

    more questions will follow

  4. In response to post #37064095. #37064415, #37065340 are all replies on the same post.


    jpsimonetti wrote: Experiment in imagination - Picture those sales numbers from last year if Bethesda admitted to the world the Creation Kit wouldn't be available until May of 2016. That was a whole lot of dirty sales tactics to not admit the lifeblood of all Bethesda games - modding - would be stifled for 6 months, twice as long as even New Vegas (which was worth waiting for).
    Sevaanos wrote: I remember them saying that the CK wouldn't be out till Spring of 2016, and guess what, its spring of 2016. So I say they were pretty on point.
    jpsimonetti wrote: "The Fallout 4 Creation Kit, the software tool that allows PC modders to go wild, is set to arrive at the beginning of 2016."

    Repeat in every news article from September 2015 through January of 2016.

    In February, it was announced that the CK was being released in April, starting with the PC, then moving to consoles.

    Pretty sure Fallout 4 had been out for 3 months by then. They let us believe it would be around in January - until January actually arrived. That is an underhanded sales tactic. They know how the modding community makes their games what they are. They basically promised their game would get better in 3 months after release. Aaaand nope.


    actually no, only some people believed it was coming in january based on the "begining of 2016" part. well its april, the 4th month of the year...so yeah, still the begining. think about it for a sec
  5. In response to post #37060890. #37061240, #37061310, #37061330 are all replies on the same post.


    SirSalami wrote: http://s32.postimg.org/7isbcw9s5/creation_kit_logo.gif

    Mod authors, and those soon to be... the wait is finally over. The Fallout 4 Creation Kit has been released in open beta! This means that everyone can finally get their hands on the software used to create the game. These tools will allow us much greater power and flexibility with which we can expand the Fallout 4 universe.

    There’s mention of mods being available for console players soon as well. I’d say more, but I’m just as excited to get into the mix as you are, so here’s the info:
    https://bethesda.net/#en/events/game/fallout-4-creation-kit/2016/04/26/114

    For those of you that have been participating the Fallout 4 Survival beta (not to be confused with the Creation Kit beta), you will need to once again update your Nexus Mod Manager (0.61.19) as the game’s method of managing plugins has changed again behind the scenes. After updating and ensuring your plugins are enabled in the interface, you should be good to go.

    If you aren’t using NMM and enabling mods manually, please note that the usage of the plugins.txt file has changed. It’s now located in the game’s install directory (rather than %appdata%). It no longer contains references to core files / dlc plugins. You will also need to add an asterisk (*) before the entry for each modded plugin. For instance, a properly enabled plugins.txt file will now look something like this:

    # This file is used by Fallout4 to keep track of your downloaded content.
    # Please do not modify this file.
    *Unofficial Fallout 4 Patch.esp
    *LongerDeathReloadTime.esp
    *DarkerNights.esp
    *DarkerNightsDetection.esp
    *Campsite.esp
    *CMPA +150.esp
    *SOS_SleepOrSave.esp

    We’ll be updating the wiki to reflect these changes, accordingly.

    It’s important to note that while the Creation Kit supports uploading your work directly to Bethesda.net, which seems to be very heavily geared toward end users and console enabled mods, authors will be in no way restricted from distributing their work elsewhere in the same manner they always have. Your creations will always have a home, here.

    So, this is what we’ve all be waiting for folks. Go get the kit and get your hands dirty! Though I have a few ideas of my own, I absolutely cannot wait to see the creations you come up with. It’s like a great vault has been opened, or something. ;)

    Good luck, and happy modding!
    jet4571 wrote: I would be using it now but the stupid Bethesda.Net launcher refuses to login. Bethesda is very quickly losing all respect I had for the company.
    Internetservice wrote: jesus, calm down
    Madpleasure wrote: I thought it was just me.. I saw this announcement earlier somewhere else and still haven't been able to log in, lol.


    it is expected as everyone try to log in to grab the CK ... just be patient ^^
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