Heres an idea I came up with but I couldn't execute it. The Junkies Glasses - While equipped, all withdrawal effects from any addiction are ignored, once unequipped, withdrawal effects are resumed. I've wanted to see items like the Lucky 8Ball from F3, but expanding upon that and having items for all player attributes(Medicine, Guns, Intelligence etc). Some Ideas & Examples: special Dumbbell- When in players inventory, they receive +1 Strength. Old Man's Glasses- When in players inventory, they receive +1 Perception. Junkies Syringe- When in players inventory, they receive +1 Endurance. Pearly White Dentures- When in players inventory, they receive +1 Charisma. Book of Smarts- When in players inventory, they receive +1 Intelligence. Running Shoes- When in players inventory, they receive +1 Agility. Lucky 8 Ball- When in players inventory, they receive +1 Luck. Salesman Handbook- When in players inventory, they receive +5 Barter. Skeleton Key- When in players inventory, they receive +5 Lock pick. Hard Drive- When in players inventory, they receive +5 Science etc. But you would have to have some kind of weight to most of the items so the player has to make choices to what he wants to lug around and what he doesn't.