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FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
Awwww dammit lol. Well then for some reason my game does not use those voice lines - marked men and lobotomites are totally silent (although I still need to check for female lobotomites, your mod may make them speak) and ghouls only growl, never say intelligible words. WHY GOD, WHY? I WANT TO HEAR THEIR BEAUTIFUL VOICES! -
FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
I tested it out, I used a stealth boy to try to sneak up on some lobotomites, GOD DAMN they are HYPER aware, they still ended up detecting me while I crouched walked. Then I did another stealth boy crouched down and stood perfectly still, and waited for a couple of lobotomites to walk pass me. For once they finally did not detect me, I stayed hidden. But alas, I didn't hear any idle chit chat. -
FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
Aside from the female lobotomite voice coding being incorrect, I think this is the main reason why I haven't heard ghouls or lobotomites or even marked men speak. I was always in combat with them all, especially the Lobotomites because god damn they can detect you from a mile away. Ghouls are way easier to fight so I always just wade thru them. Marked Men I only occasionally would scope them out from afar, so I'm too far away to hear idle chit chat. I guess I should try sneaking up on all of them with stealthboys, to test out if they do indeed actually speak among themselves while you're hidden. -
FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
Oh cool, thanks! I completed Old World Blues but I don't mind using the teleporter to go back. EDIT: Just FYI, without this mod: https://www.nexusmods.com/newvegas/mods/49987 Old World Blues does not spawn enemies after it is completed. So thank god I have this mod! I'll check your mod soon. -
Console Command for making an NPC essential?
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
I got NVSE. Thank you sir, will try this out soon. -
FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
Daaaaamn, I KNEW something was off! In my 700+ hour playthru I have NEVER heard any feral ghoul say anything. Anyone know of any mods for New Vegas that makes em talk more? This thread in Reddit makes me wanna hear them crazy voices: One guy said sometimes they say "Thank... you." after you kill them. LOL damn I really wanna hear that. Also, in Old World Blues there are a fair amount of female lobotomites. So yeah they would be completely silent thanks to the coding. EDIT: I was just thinking about Marked Men in Lonesome Road DLC. Once again, for me, I don't hear them say anything. They don't even scream. But some guys in that Reddit thread are claiming they are supposed to speak. Is this true? And if so, WHY AM I DEPRIVED OF SUCH POETIC DIALOGUE?! -
FNV Wiki Says Lobotomites Speak
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
The lobotomies don't make a sound for me, but I have like 200 mods so could be a mod shutting them up. With ghouls I can hear them scream but I never hear them talk. -
Re-enable object with console command?
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Discussion
Thanks for the tips. Luckily these bed mats are un-owned. -
I got the mod Tales of New Reno Episode 1. It turns a derelict building in Westside into a casino. Problem is there are two bed mats right outside the front entrance. I can disable them no problem but I'm wondering how I can re-enable them later? Before I disable them I will write down their object numbers, but what is the exact console command to spawn in objects?
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There are a couple mods for this but they're all kinda fugly. This one seems most promising: https://www.nexusmods.com/newvegas/mods/84879?tab=posts&BH=0 Needs more TVs and needs some black and white western movies, not just commercials.
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Isn't that Follower's Outpost from a mod?
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Why the f*#@ can't you just tough it out and go cold turkey for a few days to cure addictions, especially for booze? There's one mod that kind of does this but it is old and flawed.
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Also disable NCR Correctional facility klaxons after you kick their ass. I found out how to do that using console command thanks to steam forum here: https://steamcommunity.com/app/22380/discussions/0/3393916911757135859/ Can thou wisest of men here please direct me to which console command I need to disable all missile silo klaxons in the lonesome road DLC plz?
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Dual wield melee and pistols mod
Mackintoke replied to Mackintoke's topic in Fallout New Vegas's Mod Ideas
Awwww... maybe B42 Weapon bash mod could be tweaked to have your one handed melee weapon (powerfist, deathclaw claw) be used instead of the gun you have equipped.