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Linsolv

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  1. I don't know if this is how the lore explains it, but think of it like this. If you move your arm, you had to have sent that signal to your arm; to send that signal to your arm, there is a sequence in your brain that leads to moving your arm. We'll say, you think you want to move your arm, you decide to move it, you move it. All of that occurs in the split second that you move it. But what if you thought about moving it, decided to move it, but then stopped at that stage, and even though you'd made the decision to move it, you didn't actually send that final signal? This is the point of discussion, for instance, in the movie "Minority Report." If you're reading someone's thoughts, even though they go through every step up until an action, they can still not take it. If you add a 4th step onto speaking, activating a certain muscle which causes the words to have power, then you can also not perform that step.
  2. In my experience, the game will not recognize left clicks when trying to assign buttons. The workaround is that you can set right attack to RMB and it will automatically assign left attack to LMB, meaning you don't have to get it to register LMB clicks.
  3. There would be one problem, and that is their unisexual biology, which isn't really simulatable by the game.
  4. Warm=good? What are you thinking, man? Of course it's something like a business proprietor working abroad in suburb areas of Russia or somewhere in long term. Of course it's frackin cold and homesickness suffering. Some locals never welcome you even for five years no speaking, some swear in their language, juveneile brats mock at you 'go home your country'. But it's a job I chose while others do the same. This can't be bitter than Palestine refugees driven out from their land ahead of constant dangers in losing their land, customs, properties while armed nationalists often visit residences with torchs and rifles. (Joe Sacco exposes pretty well how things go on there with his fair viewdpoint as a third party.) In Windhelm, you look around catiously in the place, you find Ulfric and radical nationalists are thinking that Dunmer, Argonians, Khajhits shouldn't be allowed in Skyrim thus should be segregated to their slum with lowest wage. Their extraterritoriality leaves Dunmer and Argonian farmers to bandits with no protection Than Brunwulf Free-Winter points out Argonians must remain outside of the city 'simply for their own safety'. These things turn much better when Brunwulf replace Ulfric and bcome a Jarl. If you think Caravan life in 15th century was harsher than Jewish people lived in their ghetto in Europe (it existed in that time), you are too innocent, pal. Check this for Reference how things go in Windhelm. Jewish ghettos in Europe existed because Jews were viewed as foreigners due to their non-Christian beliefs in a Renaissance Christian environment. As a result, Jews were placed under strict regulations throughout many European cities. The character of ghettos varied through times. In some cases, they comprised a Jewish quarter, the area of a city traditionally inhabited by Jews. In many instances, ghettos were places of terrible poverty and during periods of population growth, ghettos had narrow streets and tall, crowded houses. Residents had their own justice system. Around the ghetto stood walls that, during pogroms, were closed from inside to protect the community, but from the outside during Christmas, Pesach, and Easter Week to prevent the Jews from leaving during those times. If you want to make this about history, let's talk about the equivalent to the Khajiit, the Romani people, or "gypsies" as they are sometimes (wrongly and offensively) called. Antiziganism (or Anti-Romanyism), unlike most other forms of racism which are, while very much a problem, on the fringes of society and rarely discussed in public, is still very much a common and accepted practice. In fact, the film Chocolat was about this very form of racism, which is still to this day going on.
  5. Pal, talk with Khajiit traders at the outside of Solitude, Whiterun, Riften or hit at the road. They say they miss Elsweyr heartly but still willing to be a caravan far beyond for oppertunities.They are not local to this land, nothing to struggle to live, easily can go back to their land or go elsewhere when their business are done. Typical caravan, not like someones already lived for a generation and have possessions not to lose. This kind of merchants always happen whenever warfare happens between other countries, not to mention they risk the hardship, danger, cold eyes from local. Some might detest them like some Nords in game say, but they have their own reasons of living. Those Khajiits are not too specialized in armament anyway. I can't think their situation is worse than Windhelm. About Dunmers, they can be disgusting folks as we experienced in Morrowind. But when Red Mountain erupted, they greatly suffered; lost homeland turning to ashes, slaughtered by enraged Argonians, had to escape. Even 'stout' hearted Nords showed sympathy in the book Scourge of Grey Quarter say. Many Dunmers still have the cruelity. Others got well settled like many brethrens in Cyrodills did. For fun, I did just that. I went to Whiterun and talked to Ri'saad and Khayla (Atahbah had no unique dialogue); then I went to Solitude and talked to Ma'jhad and Ma'dran (their third member also had no dialogue, and I didn't get her name). Their comments were consistent enough in painting a picture that I haven't bothered with the Khajiit outside of Riften, or outside of Dawnstar. It's possible that things changed drastically, but not likely. In case you think I'm making things up, I'll include in spoiler tags the conversation lines I got, and a formal discussion after the box. Outside of Whiterun: Outside of Solitude: Both paint a very consistent picture. The entire set of caravans is run by Ri'saad. Ri'saad has made the choice that he will endure some hardship, as he believes (and, if dialogue is to be believed, rightly so) that he will be able to become wealthy by bearing with the hardships temporarily. The dialogue of both caravan traders, Ri'saad and Ma'dran, paint a picture of men who are putting out of their mind how bad things are for them, personally, because that is what they must do to succeed. Additionally, they make no reference to their treatment. They say only that the bigger picture demands that they put aside their personal wishes in order to do something that is more important: make money. Therefor, it is the dialogue of the guard-trainers Khayla and Ma'jhad, who are more indicative of the larger scheme of things, as they have no such need to maintain personal willpower--they do as they are told, so their opinions can wander. The dialogue of the guard-trainers falls into four classes: 1) Generic greetings. These are shared, I believe, by all NPCs in one form or another. Things like "Hmm?" or "Need something?" 2) Comments about how different Skyrim is from Elsweyr. "You can see forever" and the like. These comments mean very little from a character perspective. 3) The most obviously important comments, complaints about their treatment. Both Khayla and Ma'jhad have lines to this effect, namely "The Khajiit are not welcome in the cities, so we make our camps outside the walls," and "I hope you find a warmer welcome in your travels than we have in ours." These speak directly to the point I have been making above, and that's why I will try to address them in full at the end, rather than now. 4) Flavor lines. These require some analysis and discussion to really get to the heart of how they are relevant to the topic. Two trends quickly emerge regarding the Khajiit's strange speech patterns: a) Warm = good. b) Khajiit and This One are sometimes used as subject pronouns. The first part goes straight to the issue of how the Khajiit feel about Skyrim. The lands of Skyrim are cold and hard, as they say, but it is not until further consideration that what that really means is "Skyrim is misfortune." What we have here are a group that is completely apart and separated not only from their homes and their families, but from the CONCEPT of happiness. Linguistically, you only get two synonymous words when the concepts are conflated, and in the case of Khajiit they consider warmth to BE happiness and good fortune. The second part discusses the loneliness that they must feel, which is not mentioned directly by any of the Khajiit NPCs. Again, we have two unlike concepts being used as synonymous. The language demonstrates a culture which is at its heart not individualistic, but is very much about the group. It's for this reason that "Khajiit" and "I" are often used interchangeably. However, in Skyrim, there are only 27 Khajiit, and never in groups larger than three. So once again, they are isolated and separated from a part of their culture so ingrained that it has manifested linguistically. Instead of a near-indistinguishable part of a complex tapestry of society, as they would be in Elsweyr, they are alone. Finally, we can come back to the complaints of the guard-trainers. [EDIT: Forgot to address point 3] For Ri'saad, and to a lesser extent Ma'dran, there is a very real payoff at the end of this, however. Their courageous and heroic efforts might pay off big-time. They are the people who stand the most to gain. However, each caravan troupe has three members, and only one of them is at all gaining from the sale of these wares. The guard-trainers make money from training on the side, and from being paid, presumably, a salary. Because Ri'saad has asked them to help (according to some semi-canon literature, the 'Ri' prefix suggests the leader of a tribe or city) they are willing to put aside their personal wishes for the good of their people. Little can be known about the third member of each troupe, as they have no unique dialogue and their role is not explained. The Khajiit do not "have it good." They are bearing with inconceivable despair for what they hope will only be a few short years, and then they can go home and reap the rewards of their nearly-unbearable efforts.
  6. I honestly can't even fathom a world where you think that the Dunmer are even CLOSE to comparable to the Khajiit and the Argonians. There is ONE PERSON who spends time with Khajiit, and she's a lower-class woman who wants to learn their trade and nobody else is willing to teach her. So she has to bribe them with one of the priciest pieces of raw material in the game world. Think about that. One character supports the Khajiit. And she only likes them because they're willing to teach her something. And you think that some petty words from a homeless bum are as hurtful as being despised by everyone in the entire country and not allowed to own property. Why don't you look in a mirror, pal?
  7. Throughout the lifespan of the game so far, a lot of people have been debating about Ulfric and the Grey Quarter in particular. They argue that the dark elves are living in a slum, and so on. Yet, their houses are of middling size and in good repair. In my experiences of having been in slums, they are defined by their cramped, populated layout and their incredibly poor repair. It would make it a lot easier for me to accept what I am told about how poor the conditions are for the dunmer in Windhelm if someone were to mod Windhelm to have an ACTUAL slum where people live in ACTUALLY bad conditions.
  8. I don't think Khajiit are in that much trouble. Most Khajiits in this game are traders and explain themselves they came this far land risking danger for fortune oppertunities. And they are actually making good profits of it! Keeping them outside of capital is public order matter; and Khajiits say it's harsh but tolerable. Clearly they don't consider Skyrim as residence so just fine as long as profit goes around. On the other hands, the inhabitants of Whiterun regardless of races are all concerned in Balgruuf as 'my people'. They are being treated fairly just as Nord locals. Hell, the housecarl is even a dark elf repect well each other. I like Balgruuf too. He takes responsibility but being sick of a powerhouse. Dark elves are in real trouble I think, as they lost their homeland and immigrated here quite long time ago. Maybe they deserve it as they enslaved others in their prosper times in Morrowind. If that's true; Ulfric's reign may also deserve it. But I think no one deserves such thingies if you ask. Why can't just get along with others. :biggrin: I am sick of politics! And most blacks didn't complain in the early 20th century about having separate schools. It was what it was, and there was no changing it. It was only thanks to the work of a few dedicated individuals that we have even the tiny bit of equality that we have today. They are traders because what else can be done without being able to even own a simple home? If you talk to them, they long for an escape from the cold. Which, I don't know if you realize, is easily found inside any of the Whiterun, or even Windhelm, homes. They're not stupid, I'm certain they realize that on the other side of that wall things are a dozen times better, but that's not an option for them.
  9. Not to sound like I'm talking out of both sides of my mouth here, I think this is going a BIT far. I'd like to see a mod that makes the Windhelm Grey Quarter much worse, but I don't think "the should take it and like it" is ever the right response. That said, the problems that the Dunmer have are nothing compared to the Argonians, and those aren't comparable to the problems of the Khajiit, which is a point I made above. And what it suggests to me is that if I feel ashamed of betraying Balgruuf the Greater, because I liked him a lot, and he doesn't allow Argonians or Khajiit into his city, then I shouldn't feel bad about liking someone because he has a bad rep and basically the same policies.
  10. Factions are boring and stupid. There's occasional hints of what could've been, especially in the first 2 quests of the Mages College, but otherwise they're awful.
  11. Similar thing happened to me. As I read the discussions people were having, and tried to do my own research, I kept being reaffirmed in my belief that he didn't do anything wrong. The only problem is that as an NPC that I have to deal with, I don't like him much. It's not really even rational. He was perfectly nice to my hero, I just felt like he was bored. And given that I was going out and working my butt off while he sat on his throne, bored is the one thing I don't want him to sound like. So when it comes to discussions of how "racist" he is, I defend him, but if you want to know my honest opinions on the civil war I don't like either of them.
  12. You may be right about the screen tint/shake, but I don't see any other way to remove the HUD but still show your low stamina.. ideas? But the carry capacity really has to go down! You are probably carriny a Bow, a weapon, a set of armor, loot of the same kind, tons of ingredients and potions, plus maybe a few dragon bones? that's ridiculous! Here's what I would do, if it were me. For stamina, you have an audio effect. Start with the sound of breath, then ragged, and finally labored breathing. For health, there I would allow SOME disorientation, in the form of a slight wobble that begins around 50% health, then gets steadily worse. The whole time, though, it's very steady and not "shakey," but more like you're woozy.
  13. I like all of it except the screen tint/shake for statuses. I hate it when games try to disorient me. Oh, wait, and the carry capacity thing. I very often find that I can't even explain why I'm overencumbered, in the current game.
  14. Not to be negative, but I disagree with 1Hat's interpretation somewhat. You couldn't have the draw time adjusted, because then you would need to HOLD the trigger and release. Which from an archery perspective makes plenty of sense, but from a firearms perspective makes no sense at all.
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