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Kodiak412

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Everything posted by Kodiak412

  1. I would like to see Travis go to the Dugout Inn and have them strip him bare and give him a swirly. Then as he runs home have the Diamond City NPC's all pointing and laughing. Then when he returns to the radio he is his old lovable self again. :) This would be File Of The Month.
  2. Nothing was better than hearing: Now you've gone and made me MAD! As he whips out his gatling laser. :)
  3. She works perfectly for me. The only bug I have at Vault 81 was the Tina Deluca bug. Are you using mods that alter Vault 81, or companions. This could be causing the conflicts that are making it buggy for you. When I dismiss Curie I get the drop down menu of settlements to dismiss her to, like all the others. Take a look at some of the mods you may have and see if maybe one of them is causing issues. This may not be the case but it is worth a look. Also go to any mods that may even remotely be connected to these areas and read the comments for the mods. You may find others have the same issues and they may post fixes for it. Good luck.
  4. There is a great mod posted that adds the Ghoul Mask from FO3 back into the game. It started out very simple but then the mod author expanded on it. You may find a nice mask that will give ghoul face features for you in this mod. Look at some of the early editions of this mod for more simple ghoul looks. Now I never travel without this mask in my inventory. The only thing I do miss is hearing Three Dog comment on the radio about what I look like in this mask. :smile:
  5. Try removing all the old ones and replacing them with new ones. Just for good measure scrap the old ones and do not store them, and then create completely new ones. Give that a try as that will work with other items that get a glitch. Good luck. @Ondrea that is so funny as that is what I did too. I was making bathtubs and could not figure out why it was not working.
  6. I do not use Settlement Management but I have read that that mod has created some settlement issues for others. Others may have better information about that than I do but I do remember reading posts in the forums that this mod may not play nice with other mods and causes a number of conflicts. Try reading the posts in that mods comments section and see if maybe that sheds some light and that this mod could be causing you some issues. Very often with modding you will have a couple of mods that you would think would not interact with each other, but they do and cause issues in areas that may seem unrelated.
  7. LOL, I wonder if you have some other mod that effects settlements. At the slog I have only ever had enemies spawn over by the diner and bus, on the road to the forged and at the back by the farming field. I have also never had robots attack and it has always been raiders, gunners or supermutes. I have had a lot of attacks here but those have been the only ones. On one of my toons started to have my settlement attacks get messed up. Dialog was broken and bodies would not be removed. After that I uninstalled all the mods I was using (including the one I mentioned earlier) that had some effect on settlements and attacks. Since I did that I have not had any other issue with attacks, other than the normal game mechanics. I usually go right to the settlement when I get the notification and I either get there early and wait, or I get there right when it is starting and the spawns are at the normal locations.
  8. I also tried to do this but it was not working like it did in Oldrim. I thought maybe I had the command wrong or was just doing something wrong. That was perfect for making special saves at key points so you can go back and try different paths. I do hope this is something that a mod could fix.
  9. Try something called Settlement Attacks Beyond. This may work. From what I understand the way attack mechanics work is that once the attack is triggered you have a certain amount of time to get there before the actual attack. If you take to log the game positions the attackers where they would normally be at the time you show up in the cell. If you take to long that would position the attackers inside the settlement and that is where they will be spawned when you enter that cell. Due to this mechanic, even if you have walls, the attackers could spawn inside the settlement when you arrive.
  10. In Oldrim there was never a mod (that I know of) that would let you give a housecarl clothes and have them wear those clothes always. You can get them to wear clothes but if you dismiss them and leave the home cell, then return, they would revert to the default armor. I never liked the housecarls walking around in armor, and just want them to wear normal clothes. I do not know if this is even possible but perhaps it is with SE. Thanks!
  11. I love using poisons too but vanilla is severely lacking in this area. After about level 3 they are worthless and you can reach level 3 before you even get to Riverside. Here is a great work around if you are willing to put in some work. This method also requires you to use self control or you can easily break the game. 1 - Get a Fortify Enchanting mod and learn that enchantment. 2 - Now use the restoration glitch to make more powerful enchantments and make a lot of fortify enchantment cloths with lots of different strengths. 3 - Now use the fortify enchanting cloths to make fortify enchanting Alchemy cloths of lots of different strengths. 4 - These fortify Alchemy cloths will let you make poisons of much better strength than vanilla. You will now actually be able to kill something without needing to use about 30 poisons. 5 - Check out the newly added Stinger-Poisoner mod for a fantastic lingering poison enchantment. This is not as good as a mod that makes poisons worth using but I actually find this much better so I can customize my own poisons to fit the level I am at as I level up. I also use an enemy scaling mod so my enemies are always much stronger too. This makes using poisons a total blast in this game. Good luck!
  12. Always remember that a mod is a gift that someone else is giving you. If you care to donate to that author all the better. Even with this though there are a lot of people that if you walked up to them and handed them a $10 bill they would b!tch that is not a $20. I feel sorry for these people as it must be a miserable life to feel mad at everything.
  13. Thanks guys/gals (pick which applies). Yeah I do not use the script extenders and usually just roll with vanilla mods. Typically the game comes out and there are so many DLC's and updates that I try to avoid the extender until the game is basically done by the developer. Then I look at the mods that I liked that needed the ext and see if I still need them. Usually I have so much playtime in the game that I can live without anything else so I never end up using it. The mod I am trying to get to work is Detect Skills Spell for Oldrim on the nexus. This lets you cast a spell on any NPC and see the health, skill and resistances statistics. This works great if you use a "harder enemies" type mod and are looking for more of an RPG element to the game. A sneak toon can examine the enemy to determine the best course of attack, or to avoid the attack. I miss this aspect of the game and miss a mod that does this. On the steam workshop for Oldrim a mod called Empathy was outstanding too.
  14. There is a mod I have from Oldrim that I would like to use in my new SE game. However it has never been updated and does not look like it ever will be. I would like to give it a try for my own personal use. I have seen a couple of youtube vids but they were made very early after the release of SE and did not really go over what exactly needs to be done. Does anyone know of a good tutorial that explains how you would take an Oldrim mod and convert it to SE standards. Any replies or links will be greatly appreciated.
  15. You could look to see if there is a Zombie Apocalypse mod. These usually turn all enemies into ghouls. Get the Darker Nights mod that lets you make it very dark and dark for 24 hours a day, then add True Storms for the ghoul raids. Also never wear anything other than normal cloths with only a pipe gun and that could be scary. Run for your life and hide scary. :) Good luck.
  16. I could be wrong but I don't remember seeing one like that. I do something similar but I just have to use my self control to achieve this. I agree that after a while you can become quite OP so I just limit myself with those perk points. For example I have one toon that is about level 85 and I have about 60 perk points built up. I make a list of what I want with only a certain number of points and when I reach that number, I stop adding perks. I find I am usually quite strong anyway. Good luck hunting.
  17. Thing is with the mods removed he/she now has zero chance of getting any donations. Since the work for the mods was already done why not just leave them and hope they generate something. Like Athanasa stated Nexus does not charge him/her for hosting the mods, so what is the big deal. Just make a friendly statement about really appreciating any donations, and forget about the rest. Everything after that is gravy.
  18. I haven't seen one but it is a great idea if it can be done. I know there is a quest that marks the caravans with a marker so you can find them. However after that quest the markers go away. With that said there must be some game mechanic that will allow it.
  19. Try killing some and see if they are synths. The ones you did kill did they have synth components on them?
  20. I actually try to avoid using it. The exception is after the game has matured to the point where there will not be any more DLC or updates. Then I may look back at mods that I targeted that needed the script extender, and see if I still want to give them a try. The answer usually comes up no. I have played so long without it that I do not need to add it now. The only exception so far has been FONV. (Man I pray this gets a make over like Skyrim SE)
  21. There is a mod called Enhanced Vanilla Bodies that looks like the simplest to me. It just gives you some choices and nude is one of them. You will not be able to make weird shaped bodies as it only alters the vanilla body, but I never did find weird shaped female bodies a thing that I needed in my game.
  22. The best success I have had whenever I started have "issues" with my game due to mods is this. Make a list of the mods that you cannot live without and see what they all are. Get rid of any duplicate mods. For instance if you have 3 mods that alter Piper, get rid of 2 and only roll with one. This stands for all the mods that do similar things or alter similar areas. This is conflict heaven. Now uninstall every mod and go to a secure small indoor location (different cell) and make a new clean save. The little root cellar in Sanctuary is great for this. Back up this save. Now uninstall the game and redownload it. This may be overkill but I have done this with great results. Now reinstall the new "paired down mod list" and load that new clean save. Make a new save in this same interior area with all the mods loaded and exit the game. Reenter the game from this new save that you created with the new mod list and start to play from there. You should know fairly quickly if things get better. Make no mistake this will require at least a half of a day worth of work, but this should help you even if you still need to fiddle around with the mods because there are still some issues. At least you will know that you have tried to resolve any conflict as best you could. Also remember that if you are trying to address mod conflicts just unchecking the box is usually not enough. You should completely uninstall the mod, and make a new save with that mod gone. Rinse and repeat until you find your issue. Good luck!
  23. So far in this thread the only person that is insulting, and causing tension and conflict is you.
  24. This is a good idea. Even a quest or encounter like the Phyllis one, only with a younger woman. Help her come to grips with something and relocate to Somerville. Pity Beth didn't include something like this then the children could have spoken dialog about the new lady. I often wished that Beth had an encounter where you find a little ghoul girl and bring her to the toy maker at the slog. She would not replace his real daughter, but he could help out another child in need. Maybe make amends for the time he feels he wasted being a workaholic. He always struck me as a good man and he could help a poor orphaned ghoul.
  25. You may see someone try this but unfortunately the Skyrim SE crowd is much thinner that it was before, so if you do not get any response that is not that unusual and nothing personal. With that said neither of these game aspects are required to play through the game. You just need the self control to imagine that it is just something that is not there. I know this is never as good as if it just was not something that was in the game, and there may be religious reasons that go deeper than I know, but you can play the entire game without ever using either of these game options. Good luck!
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