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Recaldy

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  1. Changed this post and myself doing the converting through photoshop instead of that DDS converter is doing the trick though the model is super shiny now. @_@ Edit: Learned how to create the _s file and its all good to go. :s
  2. I've followed a tutorial on how to convert New Vegas armor to FO4 and I have it showing un in CK. The problem is the texture is different shades of green. I have a copy of photoshop with the dds plugin, Gimp with w/e for DDs, "IceStorm's Texture Tools 1.8.1.0 and "DDS Converter.exe". Also the armor mod didn't include all 3 texture files for each part, hell none of them have _s so IDK if that matters or not. Thanks.
  3. go to the nif , check the nif data is using the vertex color , set to no then in the lightning modifier remove the vertex color flag and do a spell to update tangent space on mesh then resave. I don't know anything about modeling. I'm assuming those functions aren't included in the creation kit? I'm trying to get the Mage Hawke Armor mod from the skyrim workshop to work in SE.
  4. Far as I know anything that uses completely new assets that aren't already in the game disqualify it for PS4.
  5. I'm converting (trying to) an armor mod from normal to SE and I always get red shape with white exclamation point when I equip the item in game. The archive contains everything from the original .bsa repackaged through the new creation kit. Do I have to modify the graphic files or something?
  6. If Skyrim Online would hurry up there'd be interessting things to look forward to. :x
  7. I know the "World Space" option has a water type option for each of the regions or Climate users. Can check there.
  8. How do I fix this? Far as I know I don't have any skill modifications installed.
  9. Similar to the Better Quiver placement mod. I'd like to see a simple one that puts the shield on the characters back when it's not being used to block. Pretty much the same as WoW. Far as I know you can't mod model stuff with the CK.
  10. Season environments and flowing water is zomgwtf.
  11. Think of it like this: Call of Duty versus Battlefield. Needless to say which one is Nexus.
  12. Someone should make some type of RTS mod. There's plenty of open land to do it. Edit: That video was very well done minus that one Draugr standing ontop of the camera or something. 11/10 :D
  13. Yes, the texture packs when enabled replace the textures you have installed. I toggled Texture Pack 1 and 2 and loaded my skyrim save and my Red roofs from Sexy Whiterun are changed to a higher definition regular color.
  14. They look realy nice from exiting Whiterun and running around the outskirts. I haven't seen the running water or snow environments yet.
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