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Recaldy

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Everything posted by Recaldy

  1. go to the nif , check the nif data is using the vertex color , set to no then in the lightning modifier remove the vertex color flag and do a spell to update tangent space on mesh then resave. I don't know anything about modeling. I'm assuming those functions aren't included in the creation kit? I'm trying to get the Mage Hawke Armor mod from the skyrim workshop to work in SE.
  2. Far as I know anything that uses completely new assets that aren't already in the game disqualify it for PS4.
  3. I'm converting (trying to) an armor mod from normal to SE and I always get red shape with white exclamation point when I equip the item in game. The archive contains everything from the original .bsa repackaged through the new creation kit. Do I have to modify the graphic files or something?
  4. If Skyrim Online would hurry up there'd be interessting things to look forward to. :x
  5. I know the "World Space" option has a water type option for each of the regions or Climate users. Can check there.
  6. How do I fix this? Far as I know I don't have any skill modifications installed.
  7. Similar to the Better Quiver placement mod. I'd like to see a simple one that puts the shield on the characters back when it's not being used to block. Pretty much the same as WoW. Far as I know you can't mod model stuff with the CK.
  8. Season environments and flowing water is zomgwtf.
  9. Think of it like this: Call of Duty versus Battlefield. Needless to say which one is Nexus.
  10. Someone should make some type of RTS mod. There's plenty of open land to do it. Edit: That video was very well done minus that one Draugr standing ontop of the camera or something. 11/10 :D
  11. Yes, the texture packs when enabled replace the textures you have installed. I toggled Texture Pack 1 and 2 and loaded my skyrim save and my Red roofs from Sexy Whiterun are changed to a higher definition regular color.
  12. They look realy nice from exiting Whiterun and running around the outskirts. I haven't seen the running water or snow environments yet.
  13. Time to periodicly check the Nexus New Files section. ^_^! (More often than usual ofcourse.)
  14. Some of them do cut to first person. Especialy the one handed sword kills. I've always seen them in caves where the third person camera would clip through cave walls. Assume the game already new this and snapped to first person for the spin decapitation or the body slash.
  15. If somebody can merge Fallout 3 with New Vegas. I'm sure this is possible. Can couple this with the online skyrim mod and you have yourself a MMO so to speak. Can lead to a career you know. ;) Edit: I'm all for voice acting if needed. I tried map creation with Valve's Hammer with Source SDK but I couldn't get the hang of the advanced tepography tools.
  16. Don't you simply extract all the Bethesda .bsa into your data folder and disable all mods upon loading Skyrim?
  17. Need to wield 2 shield and cast restoration magic. Defender baby!
  18. I <3 Steam but yeah, Nexus is where I go for my mods.
  19. The long/horizontal elf ears. Heard they were for the helmet slot. I've seen them in several screenshots but I also heard that they aren't on Nexus. :/
  20. Sure that'd be made by somebody. I like to do that in GTA when I gotta go afk or something. Just sit in the taxis. Thinking about it, it'll probably be in some marriage/dating thing. /shrug
  21. Pretty muhc the Skyrim Online mod with custom server hosting. Still waiting on that EPIC Hide & Seek game!
  22. There's a couple mods on Nexus for the "Mithra" race form Final Fantasy 11. I'm looking for to them especially once they edit the tails.
  23. Probably end up being just a collection of strange hair models realy. The solid bright colors of anime chatacter/people would realy through out the Skyrim overall theme/
  24. There's gonna be a massive amount of marriage stuff once the CK comes out. Sadly most of it will be either realy stupid or realy perverted. Probably both.
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