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Pentiman666

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Posts posted by Pentiman666

  1. On 2/8/2024 at 9:24 AM, ToroMontana said:

    I thought about something like that, but decided it wasn't a priority because you can already tell DiMA that you're the Director of the Institute and you don't care about forcing the synths to go back.

    Funny thing is, you can even kill a courser that traveled to Far Harbor to capture some synths.

    I also don't think they're really interested in returning to the Commonwealth. Even with a reform of the Institute, there would still be enough bigotry to make them want to stay in Acadia.

    ah fair enough. but i want at least "altered" dialog where instead of saying "fine ill keep your secret.... for now". you can reuse a line like: "the institute isn't our enemy remember. you can trust us now." and dima would say "im glad to hear it" (which is a reused line too) instead of worryingly saying: "thank you". also would be cool for institute gen2 synths to be around guarding acadia instead of hunting it.

  2. i was wondering if its possible to use the ever evolving AI voice to make new dialog for the player to ask dima. my idea would be something like this convo: Player: "Dima, do you think its possible for a human to fall in love with a synth?" Dima: "thats.... an interesting question. may i ask why?" Player selections would be like:[1. I don't know. i thought since you guys are synths with feelings you would be able to love] [2. because ive fallen in love with one and wondered what you would think of that] [3. because i've seen it happen and find it too strange and not for me since its a machine] [4. because ive seen it and thought it was a but strange but it seemed...... human] Dimas responses would be like: if 1 is chosen "well if you believe that we can feel then yes i think that would be ok" if 2 is chosen "i find that....... interesting but im happy that you've found your sole mate despite them being a synth" if 3 is chosen "we are more than machines but i respect your opinion" if 4 is chosen "thats.... nice. i like that. you called us human. im glad you feel that way"

    as for Project Valkyrie. basically a script or something that allows acadia synths to go back to the commonwealth and have more dialog with dima that the institute is not a threat and doesn't care about acadia anymore.

    basically a mod that makes a wholesome overhaul to acadia with PV support and options. id love to see this implemented. but for now i can only wish. 😞

  3. basically my idea is to make skill points stay 100 after you legendary but then you can go to 200 and so on. making the game let you level up ALL skills infinitely. the only thing that would reset is the skills but the base skill is infinite. for example: one handed is now level 100 and you unlocked all the skills in it. then you legendary it and now all your skills are no longer purchased BUT you are still level 100. now you have to level up to 200 one handed to get em all back.

  4. theres minimap map for other bethesda games one for Skyrim LE, one for Skyrim SE/AE, and one for Fallout New Vegas. what could be the cause for one not to be made for FO4? to make it feel like more of a minimap like from games that are made with a minimap. i would reccommend using the "local" map setting for the minimap if someone could make it. having a minimap for FallUI would be super cool and useful. won't have to look at your pipboy so much and it could look cool on your HUD.

     

    the minimap mods for the other games are here:

    https://www.patreon.com/posts/minimap-for-le-25291662

    https://www.nexusmods.com/skyrimspecialedition/mods/49490\

    https://www.nexusmods.com/newvegas/mods/64596

  5. basically the gloves from gloves of the commonwealth but with the ability to wear it on 1 hand. i wanted to wear the "black strapped leather gloves" but just on my right hand and make it take a slot thats not the "glove" slot. sure i can move the slot from the one from GOTC but that doesn't "delete" the left hand glove. i wanted to wear a glove along with "cross cybernetics" synth left hand.

  6. i just thought it'd be handy to prevent the player to ragdoll. its buggy. when i try to do a killmove and a follower has a spell or a dragon fus ro dahs me that can cause you to ragdoll the killmove breaks and you become stuck in a broken camera and can't move. you have to reload your recent save. i was hoping to get a mod that prevents this from happening by causing the player to stumble instead of ragdoll around.

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