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DrakenGuard

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Everything posted by DrakenGuard

  1. The Can be all Races Box thing did not work. Frigging heck.
  2. Ah ok! And a update is here: http://www.sendspace.com/file/po56fa Few tweaks and addons. *Edit Yep I am, I also added his Voice to it aswell as the Fallout 3 Raider phrases to enhance him. He is still pale as f*** aswell despite his Tanned appearence
  3. Tell you the truth, Im sorta doing a copy cat of Willow, necklace, backpack n all aswell as a unique Gun. Im just adding some new features and small tweaks. Still need to find a good outfit that would suit him, other than the Merc Grunt outfit tho he does suit it pretty well. Just Boone had it first.
  4. Speak of the Devil, Im actually trying to create something here like Quetzlsacatanango has stated. Since llamaRCA has done a fantastic job with Willow, I thought I'd have a whack at it with Travis. Just several snags with Master File thingies and such. If you wish, view the thread here: http://www.thenexusforums.com/index.php?/topic/415607-travis-companion-testing/ Travis is a neutral faction guy who is a advanced Wheel based companion who will be Voiced by myself and my British charm (as if) I just wanna take a whack at it. The templete is from the Amigo Cafe mod.
  5. In short I used Drakeelvin's Amigo Cafe mod as a template for my overdue Travis Companion project: http://www.newvegasnexus.com/downloads/file.php?id=43133 I also added The Stampede as Travis's Weapon of Choice: http://www.newvegasnexus.com/downloads/file.php?id=36473 Both files are located within the .BSA archeve of the Mod. Travis is also Breeze body supported. What I need clarification from people is the scripts work, the perks etc, and a VERY annoying bug of Skin discolorasation. Even as a ESM, I still have a white face even tho the rest of the body is the right tone. For example in GECK: http://img6.imageshack.us/img6/1329/unlednz.jpg Uploaded with ImageShack.us And ingame: http://img832.imageshack.us/img832/8340/342qd.jpg Uploaded with ImageShack.us And the file is a .ESM/Master file. This is hopfully going to include aspects of the Infamous Willow Companion, everbody likes including me. File is located here: http://www.sendspace.com/file/gnn5xb I also like to apologise for any inconvenience and if this is the work place to post this. I am getting no support anyplace else and despite my desire and effort to mod, Im in serious need of advice and assistance for this. I can do the work, jst need a few nudges in the right direction from people who already know the stuff. And yes, he WILL be voiced, already working on that.
  6. I actually had a go at glowmaps and such and I can just about do basic retextures but not as fancy as you did with the Suit. Thanks too!
  7. Been using this Armor for a while now and I have to say its a decent Vanilla retexture in its own right. Those white bits need glowyfied for a real Tron look if that is possible by anybody?
  8. Brainbot or RoboBrain, heck even a cyberdog would be an ideal place to put your brain in. After you completed OWB, you have the option to removee and install it back anytime you wish into you, but how about the potential to install it in your very own Brain bot or equvelent? Heck, make a gun out of it in one of those K9000 Cyberdog guns? I know this may be difficult to do with the scripting and dialogue but sure make a unique companion, having your very own literal Brain following you about. Cheers. ~Draken
  9. In essence its a winner. Im just loving the sheer high-techness of the DLC, great resources here, though reusing the models is a minus. If only they did not remove the Zeta models to a full extent, we could of seen a hybridasation of human and Alien tech. Ah well, thats why we come into it.
  10. Right 0 Mod is up http://www.newvegasnexus.com/downloads/file.php?id=43080 Thank you mrlordfinder
  11. Basically, witch one of the Brain Bots from Old World Blues is Which? http://images4.wikia.nocookie.net/__cb20110724030611/fallout/images/b/b0/BigMTTeam.png I already know the Asian Scientist is Dala, the one in specs is Morbius and the Gotee scientiat is Klein... just need help with the others. Im recreating thier Prewar selfs in a Copy of the Science Center Lab know as the Think Tank. Im recreating thier likenesses from the images but just dont know who the remainder are. Thanks. ~Draken
  12. I like the tried and tested method, kid already. The whole waiting 9 months can get a bit boring after a while, despite ingame time much faster than real time, it still means waiting god knows how many hours, though it might be sped up by radiation, chems, growth enhancing drugs etc. Adoption is pretty easy thing to do as there is plenty of kids out in the wasteland and you can just creater some dialogue, scripts and bingo. Making a kid, you may have to go throughout the whole romance thing, taking in factors like the perks involved "ladies man or what not" I play a guy so the traditional way would be ideal, though It would be quite interesting for say if you were the experiement of some crazy Scientist and got preggers by the result of a strange experiement, Old World Blues would be a ideal setting or perhaps Alien Abuction and you where implanted with a alien/human hybrid.... heck it works for the Sims 2 & 3 xD Im unsure really, not the scripting type..
  13. With old World Blues out, Im feeling the urge for major Scientific breaktoughs. Most likely Cybernetic ones. I yet to play OWB yet but before that, I yet too see a proper Laboratory mod out for NV or for researchers.. I *dislike* all this Skimpy type 3 or otherwise crap wimmin stuff we see, I see enough of it on Oblivion, what about a lore friendly thing and add to the Scientist feel of things.. As of all Science............ it begines with the Imagination. P.S Excuse the typos.
  14. WHat about that Baby Animated Model used in The Pitt? Is that in the .BSA of NV? Can use that as a Bambino. Heck a retexture of that and we have Alien Babies and Spore Carrier Babies and Fiend Druggy Babies etc.
  15. I understand, its a difficult scenario. Still, I just like to go without the hassle of the Requiem installation process. Nevermind.
  16. What kind of Ultility? Im sure the guy who did the Requiem Mod has a tool you could use if you look in the credits section.
  17. Yep, sounds Super-Fun!!! :biggrin: :rolleyes: :teehee: :mellow: :unsure: :confused: :wallbash: The many stages of Emotion in more or less order I may go through in attempting to do this. It seems simple but may take long. Ofcourse this is not really a Solo job unless someone would like to help?
  18. I tried just what jpmntn mentioned but the GECK just crashed, probably due to imcompatabilities or may just be the Crash due to the missing markers and scripts on the non existant CW in the NV Zeta file.
  19. I tried just what jpmntn mentioned but the GECK just crashed, probably due to imcompatabilities or may just be the Crash due to the missing markers and scripts on the non existant CW in the NV Zeta file.
  20. Yes, sorry if I went on there and was not clear in what I was saying. Zeta itself is more or less independant of Fallout 3 except for verious clothing, NPCs and such. A few fixes of replacing the Meshes and textures used from the NV .BSA or the other NV DLCs sould maybe fix those Big red exclamation marks.
  21. This got me thinking, Since Zeta and its contents are all set in a near completely imdependant World of its own and hardly affects the Fallout 3 Base game in anyway except for placing those homing beacons, would it be possible to alter Zeta instead make it cmpatable with NV? Im sure there is a few issues and such, but create a NV patch for thouse who have it experience it for Zeta thus make it possible to make use of the resources without ripping content out of it by uploading or what not. Some of Zeta's resources are already in NV .BSA as we know but not all. Simpley, I think we just have to change the homing beacons for example. Make a new or altinate crash site for the Alien Spaceship, place the same trigger there for you getting abucted and them Zeta would most likely work then,. After you completed the whole sceario and such, that Kid, whats her name... fires that other homing beacon not at the CW but into the same area where you found thenew crash site. Just think of it this way, the Ship did not crash in Washington, but in the Nevada desert echoing Roswell. I know its possible in Requiem for a Capital Wasteland, but that is still pretty buggy and God, it takes up a lot of space and overites your current game, making you have to do a annoying complete reinstall of New Vegas, I just want to avoid that but still play Zeta if its Possible AND in a Legal, safe way. Only if you have Zeta ofcourse. The NV Aliens are lifeless, lil manikins that dont make that gibberish lingo we all love. Think of the posibilities of making high tech mods since Old World Blues came out :P Im sure something could be done with Point Lookout and the Pitt aswell though thats a Fallout 3 based setting, Zeta is set above the Earth and could be anytime. What say you? ~Draken
  22. There Are train tunnels in NV, just south of Nellis. Its not much to go by but its a deffinate starting point. Im sure a big City like NV would have some sort of underground transport system besides the sewers... Some improvsion on the existing Meshes, like warping them and such, plus some creative interior design mimicing the Fallout 3 tunnels e.g Smoke, burst pipes, use of other escalators etc and I am sure something can be done.
  23. No Interest? Im sure its a pretty easy thing to recreate and Im sure Im not alone who would like a trip down memory lane. Heck a Chirstof Companion would be a plus, Id even make it myself if wished for.
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