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llDeimos

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  1. Voted. As for whether or not Ceri should be in the vanilla follower system, I say no due to the fact that she's becoming increasingly complex and you'll only end up with more trouble than it's worth. As long as you can include all the essential features of a follower framework, I say give a standalone system a shot.
  2. I was looking for the same thing. I've been experimenting in the CK/3DS and I think I can convert them without too much trouble. Might take a while though.
  3. A 7 day old article won't leave my tracked file feed. It just sits there at the bottom, pretty annoying. Also, +1 for getting rid of the sidebar.
  4. Mods close this thread, I want to be the last post!
  5. Getting better, but you should still try to make it like the old layout and have everything horizontally, instead of tacking it on to the side. Plus it would give more room for the feeds.
  6. The new layout isn't that good. If you could make everything horizontal again, that would be much better. Example: have Hot Files right under the preview picture, then your Feed under that, then Latest Files, Latest images, Site News, etc. You know what, if you could make it as modular and customizable as possible, that would be even better. But in the meantime, please change the layout to be more like what I saidhttp://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif.
  7. Did the Skyrim site get updated with the new code cause I still see mods in the top recently added mods section that are definitely not recent.
  8. I agree, anything that adds to realism and challenge is always good.
  9. I'm sure there will be plenty of companion mods once the CK is released.
  10. Werewolves have been confirmed, there's leaked footage all over youtube. I would like to see a mod that makes werewolves look less beastly and hunchbacked and slightly more human. Think Underworld. And adding more types of were-creatures is always a good idea.
  11. Aside from beheading, there is no dismemberment in the game. Even then, beheading is a random event that happens when you kill someone and it requires a perk.
  12. Yeah, looking forward to a mod for this. +1 for horse combat mod.
  13. Deadly reflex was a great idea, but I never got it to work properly. I think maybe it had a little too much content in it, which made it complex and buggy.
  14. The reason I added switching which hand to block with is simply for immersion, that's all. And with dual spells, yes you would block with your hands, like hand to hand, not very effective but at least it's something. For the parrying, you're right, it wouldn't work that well with opponents who don't use weapons, but the blocking still would. It's more of an extra feature rather than a core component of the mod. I think that dodging might already be in the game but if it's not, a simple side step by double tapping the movement keys would work well.
  15. One of the main turn offs from the game is the hack and slash mouse spam style of combat and while it's much improved from Oblivion, it's still there. To explain the potential mod, I'll pose some scenarios and describe how the new system would work. First of all, blocking [bL] would be mapped to a separate button rather than being mapped to the left or right hand, which I'll call [LH] and [RH]. For clarity, [RH] is the weapon hand and [LH] is the shield/spell hand. One-handed weapon: [bL] is to block/parry with the weapon, [RH] will swing the weapon and [LH] will punch. Also applies to magic. Two-handed weapon: [bL] is to block/parry with the weapon, [RH] is to swing the weapon and [LH] will bash with the hilt to stagger the opponent. Dual wielding: [bL] is to block/parry with the right hand weapon(default). Pressing [LH] or [RH] while blocking changes which hand to block with, and pressing both blocks with both at the same time(maybe). Weapon and shield: [bL] blocks with the shield(default), press [LH] or [RH] while blocking to switch from blocking with shield to weapon. [RH] swings weapon, [LH] does a shield bash. Weapon and spell:[bL] is to block using the weapon, [RH] swings the weapon and [LH] uses the spell. Dual spells: [bL] is to block with your arm, [RH] and [LH] uses the spells. Bow: [bL] is to block using your arm, [RH] fires an arrow [LH] performs a bash(or maybe slashes with an arrow). Timing your block when using a weapon will perform a parry, which quickly deflects an attack giving you time to retaliate. Timing your block with a shield will deflect and stagger the opponent as usual. In addition to that, every attack will stagger the opponent or yourself, so blocking and parrying will be a vital part of combat. Tell me what you think and if it sounds like a good idea, hopefully someone with modding skills can develop this mod.
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