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abysmalxD

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About abysmalxD

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  • Country
    Netherlands
  • Currently Playing
    Fallout NV, Blur, Metro 2033
  • Favourite Game
    Fallout NV

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  1. Hey there. I've recently ran into a frustrating problem that the game really never clarifies - Yes, I have routes set up to share the stored materials and resources, but once you build a generator - and decide that you wish to move it to a different settlement, you're SOL. Basically, the mod request is to link the stored built items as well as the actual stored inventory, once you set up a trade route. Thus, if you build something, decide you want to remove it and use it in a different settlement, storing said construction in the workbench makes it available in the traderoute linked settlements in the same way as you could re-build it in the same settlement. It'd be a great help! After clearing the castle, I sent my settlers there in a plan of building the castle up into a massive settlement, but I can't even re-use anything that is no longer used in the first settlements.
  2. AH, it's as easy as can be. you just need to get GECK, which can be downloaden here: http://geck.bethsoft.com/index.php/Main_Page Once you downloaded it, drop the files in the main folder of Nv, with the game launchers etc, not in the data folder. Start up geck, and run it as admin (not sure if needed), Press file>Data, and first click FalloutNV.esm, and then set as active file. it'll take LONG to load, and might go unressponsive either, that's normal (at least for me :P) After that, (If the minigun is a modded minigun) go to File>Data again, and select the file of the mod in which the weapon belongs. Though if you're talking about the game's miniguns, then just loading FalloutNV.esm will do Once loaded, go to Items>Weapons and find the weapon you want. double click it for the edit menu, and then it's just a matter of adjusting the clip size in the menu. If you're done, save and close GECK, and yu should be good :D
  3. Ahahaha, what a perfect timing man, awesome. I'm a great fan of your mods Kaya! Also thanks a lot killstorm, but it seems my problem's solved :D
  4. Oh, i forgot, i only want this in 3rd person if possible, so if im in 1st person, i can still scope. If that's possible I'd be extremely grateful!
  5. OOOOH now i want a working baseball bat to shoot mobs with! i'd say medium blunt damage, melee animations, and shoots baseballs as ammo obviously :P
  6. Heya, I'm still a great fan of Nordic Weapons, a mod from Kaya47 which adds an array of custom weaponry to the game. Now they are awesome, sweet-looking weapons, but sadly, a bunch of the have scopes standardly, and tbh, I am not a fan of scopes :P Does anyone know how to "disable" the scopes, but keep them (cosmetically)? I know my way around GECK but I have no idea how to do this, I'd really appreciate some help! -Amnesiax
  7. A mod for EVEN SLOWER leveling? oh gawd, i'm freaking out about how slow it is in fallout already :P
  8. Haha, yeah, but i'm looking for ways to increase performance so i can use higher quality settings. medium sucks :P
  9. Any of you know some mods etc to increase performance? I'm using the d3d9 fix already, which helps a lot, but i'm just curious if there are extra ways out there :D
  10. Sweet, added some cool mods from looking at what you guys use :D
  11. I won't be posting all the links, as i'd be busy for ages finding all of them. though just googling the name will generally easily give you the mod: *= Awesome mod :D A new weapon house (update from the nipton weapon house) *A world of pain Crossbow *Darkfiregaming T-shirt mod (adds some cool clothing, and a lot of tactical weaponry, like HK416, ump, etcetc) DOF depth of view mod (I use the IE blur version. haven't noticed much difference, but adds some nice graphs. note that i play on medium settings, so on ultra this mod would be really good) Cheat terminal (I just use it to change my rep with factions if i mess up) *Prove your worth 1&2 (zombie last stand.a lot of fun if you can handle the lag, though version 2 can sometimes have stuck zombies) Hoverboard (Fun every now and then, but kinda annoying to use, and can sometimes get stuck) *IWS increased world spawns (Just increases overall enemies, great if you like an actual challenge in NV) *More perks (Just what it says, extra perks) NCR power armor redesign (Looks sweet) *Nevada skies (Realistic weather, a lot of nice graphs) *new vegas bounties (bounty hunting mission line, a lot of fun) Nordic weapons (Adds 2 nice weapons, snow rifle and surgeon rifle) *Perk every level Pimp my scarf (adds cool looking scarves :D) *Project nevada (Brand new mod, adds a lot of stuff, But VERY cool) -NVSE needed *Readius (pipboy replacer, looks a lot better) -NVSE needed RHINO revolver *RWD real weapon damage (realistic damage) *URWLNV (Lighting mod, adds darker nights and brighter lights. looks nice) *Wasteland defence (Awesome mod, make and defend your very own base!) *ZL armaments (Adds various new weapons) I Have a total of 43 mods, but these are the ones i still use. all of my mods can work together without conflicts, and i don't even use FOMM. FOMM just crashed my game when i used it before, so no offence to it's makers, but screw FOMM :P Just curious as to which mods you guys use :D
  12. alright, 2 out of 3 are good now, and i already know what i did wrong with the 3rd one :P awesome!
  13. Alright, ever change was still changed when laoding another mod, so now i'm just hoping to see them use that ammo in the game :DD
  14. ugh. when i'm postin something it seems you posted something while i was writing rofl. anyways, it worked now. runned it as admin, and loaded the NV main file first as you said. after loading that, i loaded the first mod and made it active, adn changed it. made next mod active/loaded, and then looking at the mod weapon i changed before it was still the diff ammo type :DD so i think i'm fine now, but thanks a lot for taking all the difficulty to help me witht this man!
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