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Skyrim SE
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If you figure out "New homes in new cells" please let us know how they did it. I've been wanting to mod the crap out of OBRE but the documentation is very... scattered at the best of times, or not there yet lol. Understandably I suppose, very new.
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- oblivion
- remastered
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I move around in the world, but I tried adding a painting to an interior it does not load in game Hmmm. Although I was able to load the new plugins. Oblivion.esm loaded just fine. Could look around the world etc. Previewing any NPC crashes the CS
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It's a cool idea but I'm just thinking the part of disabling compass, a lot of people don't play with a compass anyway, especially if their list revolves around survival. Maybe your world map is inaccessible, and you take a stamina debuff/screen blurry to imitate stress. Then once you find a town, or road the map and stamina comes back
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Hello there! I was in need of a mod that added in new merchants that would cure your disease for some coin. But I've realized I for one don't really want a vanilla voice for it, also there isn't any vanilla voices that would have this dialogue! Haha. So I am asking if anyone would like to help contribute to this mod. First I suppose I will explain my thoughts on how I will get the mod to work. I want merchants at Solitude, Whiterun, and Riften. Also a couple of travelling merchants. I want them to sound kind of like an old-timey doc. Like "You have ghosts in your blood! I prescribe you cocaine take twice hourly" and then you pay them a couple hundred septims and then they cure your disease. Lol. I am also open to suggestions as to what and how they say things. And honestly open to suggestions for how the whole mod will work. That is basically what I'm looking to do with the mod. I can handle all of the creation kit stuff, I just need voice files. So I need a rough sounding voice to play a plague doctor named Tomas. I need a female to play a plague doctor named Vivian. and I need a young male voice to play one named Aren. Also a couple others for the travelling merchants (Not too sure the types of voices I would need quite yet.. Again completely open to suggestions) I'm thinking a total of 4 travelling merchants. Just so they aren't so hard to come by you know. I would record 1 or a couple of these voices myself but I just have a headset mic and no accoustic foam or anything... I just want the voices to sound half decent haha. OH I am also looking for a plague doctor outfit. I found a few mods I've been thinking of asking permission to use, but if anyone would like to design one from scratch that would be amazing. Thank you for taking the time to read over the plans for my ambitious mod. If you do want to contribute by adding your voice please P.M me here and we can get the ball rolling. Or if you just have some suggestions feel free to leave a reply. All feedback is welcome :smile:
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- voice actor
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Oh ok. Well I guess just for future reference this tool: https://modwat.ch/ is very good for uploading a full mod list. Hope you got the problem resolved :)
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Have you ran the game through steam after installing? If you haven't the prerequisite files have not been installed. You need to run it just once through steam for all the files to be loaded. I know this might sound stupid but I'm just covering all the basis. Haha Also as saurusmaximus says above posting a load order would help greatly.
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What mods are you running? Is it just vivid weathers?
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I highly recommend using ModOrganizer 2. It makes modding a breeze. MO2: https://www.nexusmods.com/skyrimspecialedition/mods/6194 then when you have MO2 all you need to do is "mod manager download" under files in FNIS. After that you'll want to add the executable to MO2. Under the drop down menu on the right, click edit. then at the top hit the plus with an arrow pointing down "Add from file" Look for where your FNIS is installed with MO2. I know by default it's in the roaming folder. The best way to find the path to this folder I found is to go under the left panel in MO2 where all your mods are listed. Right-click FNIS>Show in explorer. Then go to tools and in the window copy the address at the top of the folder (Should be something like C:/USERS/[username]/AppData/Local/Mod organizer 2/Skyrim/Mods/FNIS then copy paste that address into where you add an executable from file I mention eariler. Then run GenerateFNISForUsers. Run this every time you install or uninstall a mod containing animations.
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Dark Face Bug - Even with almost no mods?
Leet replied to AlrightIGuess's topic in Skyrim's Skyrim SE
since you tried a clean save and still no facegen data (This is the problem when you get black faces) I would suggest reinstalling skyrim. As your texture files for the vanilla game might have corrupted somehow if that fixes it or not, at least you'll know if that's the problem or not. :) -
I know I might sound condescending saying this, but you have run FNIS after every install of an animation mod? Haha. that's the first question I want to get out of the way. Also as anjenthedog says above make sure you're not running oldrim animations on an SSE game, if you are, check for a SE version or if there's a way to convert it easily (Cathedral Assets Optimizer, etc..) Also I'm not sure if you're running more than just FNIS and XPMSE. So if you have any more animation mods make sure they're compatible with each other, some animations change the same thing in the vanilla game. That's all I can really think of right now. Let me know if any of these things help, or if they don't.
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Infinite menu loading screen and weird glitch
Leet replied to susimies86's topic in Skyrim's Skyrim SE
This looks like a hardware issue. Here are some things I've come up with you could try first: check your GPU drivers are up to datemake sure Skyrim is up to datemake sure SKSE is up to datemake sure that the FPS is limited to 60check for any compatibility patches between modscheck for updates for modsAlso what GPU are you using? a few years back I had similar problems, it was due to my GPU not having enough VRAM. -
I found an INI tweak that was meant for setups that have higher refresh monitors: Skyrim.ini under [Display] add bLockFramerate=1 Please let me know if this works. I have not tried it. I have a 144Hz monitor but for some reason my game from the start just locked it at 60. I've never had this problem.
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Skyrim SE freezes for 1-2 seconds every minute or so :(
Leet replied to ghostfromhell's topic in Skyrim's Skyrim SE
make sure your GPU isn't overheating (I notice you have a 2080 which has a very good thermal output, but still never know I guess) I've heard reverting to a save just before when the freezes started, fixes it for some people. I'm guessing for this fix to work, something in that amount of time has corrupted the save (usually too many scripts) and if it is a problem with the actual save file, it's likely it's due to too many scripted mods added. which means you would have to remove a few of the big ones (big quest mods, mods that add lots of NPCs, animation mods) and THEN revert to a save from before the freezing. But as for diagnosing which mod/mods are causing it (it will take a while) but I usually choose a category of mod (the types of mods that are likely the problem, I would start with heavily scripted mods in your case) and I will deactivate just one, see if that fixes it, if not deactivate another.. I know it sounds annoying, but if it is a particular mod, which I think is very likely. This will find which one it is. If/when you find the problem mod through painstakingly deactivating/reactivating mods for 10hrs(maybe an exaggeration haha). You'll need to check you have the latest version of that mod, check the bugs section on the nexus page, and check incompatibilities and if there is one get a patch. Again I hope you find a fix. A couple years ago I had this same problem, it was due to my GPU overheating and it's a pain, virtually impossible to play the game. I feel your pain