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RatB0Y68

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    Fallout 4, Skyrim SE
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    Skyrim

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  1. The first 7z archive for one mod worked, I switched to update another mod but it keeps getting stuck at processing after upload finished. Tried refreshing page, starting new browser session, disconnecting & reconnecting to internet. Seems I could only upload 1 mod archive before the site chokes my progress. Going to try again.
  2. I want to change the colours of stars, both in the StarMap menu & in space, to look more realistic. Red stars aren't actually red, they're a bright orange. Yellow stars are actually off-white. Blue stars are not cyan as depicted in game. I'm in SF1edit, I've found the Star Category, I've even found the colour tab. All the stars listed do have different colours but in game they all look a bright blue-white. What do I actually do to change the colours in both the star system menu & in game?
  3. The only stars that actually look full on red are carbon stars. Brown dwarfs can also take on a red or magenta appearance.
  4. I found out an interesting thing about the traditional star colour system recently. It's not visually accurate. 'Red' stars aren't actually red, they're a bright orange. 'Yellow' stars aren't yellow, but bright pale orange. White & blue stars are actually white & blue, but not the cyan colour used in Starfield. Most stars are so bright they'll look mostly white when you're close enough, such as being in the system. If you enter the paint.net program, open the 'Adjustments' tab & select the 'Temperature/Tint' option, you can see a much more visually accurate representation of star colours by examining the temperature slider. I hope to find a way to change the colours of the stars to accurately reflect this.
  5. I managed to get past the uploading to CDN issue by reuploading the file, but my mod still isn't visible on the site or in my mods tab. I had to get to it via my own browser history.
  6. It's been about 20 minutes now since I uploaded & published my newest mod yet the file still isn't available for download. Anyone else getting this issue? UPDATE: Reuploading the file fixed this issue. However, the new mod is not listed in my mods tab, nor is it searchable.
  7. I wish to make a magic effect for an enchantment that 'taunts' the enemy, forcing them to attack whoever hit them for a set period of time. This enchantment will be applied to the weapons of an upcoming 'tank' follower. At the moment her weapons have frenzy enchantments. They work, but they're a bit glitchy. When applied, they temporarily disrupt the flow of combat as my follower briefly treats the target she hit as non-hostile, then enters combat again. This will probably require a script added to the magic effect, unfortunately I do not understand scripts well. If anyone here can assist me, it would be much appreciated. Thanks for reading, have a nice day.
  8. If I remember correctly, you used to be able to see your sent messages after you sent them. Now I am wondering if I even sent it at all, I'm sure I did. Will it show up in my inbox when they answer?
  9. They seem to be two meshes, an outer & inner mesh. The outer mesh has the textures wrapped around the mesh exterior, giving it a convex look. The inner mesh has the textures wrapped around the mesh interior, giving it a concave look. I want to replicate this effect for armour pieces, so I can make a 'gemstone' armour set. My question is how do I change the mesh to render its texture on the inside rather than the outside?
  10. Every time I try to make an armour piece with transparency, there are glitchy effects on the surface of the mesh. Little patches will appear lighter or darker. Sometimes these patches will be completely invisible, like that area of mesh has disappeared. Other times they will be opaque, as if the transparency never took. Is there a way to stop this from happening?
  11. I tried taking a look at the taunt spell script in Nether's Follower Framework, but I'd need about 20 years to understand it. I also thought about looking at the Housecarls are Tanks mod to see how that worked, but it's long gone. Any help would be appreciated. Thanks for reading, have a nice day.
  12. Ok, so I have 2 Skyrim setups, the Steam version & the GOG version, for different load orders. I make follower mods, they have custom bodies & outfits. One of my followers, Hroki the Valiant, has outfits with golden jewelery pieces covering the neck, arms & legs. On the GOG version of Skyrim, two of these mesh pieces (on the neck area) have an odd bug with the texture, as if the UV map is misaligned. However, it gets stranger: 1. This issue does not exist on the Steam version of Skyrim SE, the texture displays properly. 2. The outfit meshes are exactly the same in both my Skyrim versions. When migrating my mod from Steam to GOG, all I did was copy & paste. 3. In NifSkope & Outfit Studio, the texture also displays normally. The neck piece also has no distinct differences in the mesh from the arm & leg pieces which still display properly; they share the same shader flags. 4. In game, the texture appears to shift & move about depending on the camera angle, as if one was editing the UV map in Nifskope by dragging the vertices around & watching the texture change in real time. Screenshots are included (as my followers are NSFW, sensitive areas have been blacked out). The one on the top shows the neck pieces as they are on the Steam version, the bottom shows the texture error on the GOG version. Any insight as to why this has happened would be appreciated. Thanks in advance.
  13. Take the simple sparks spell. When channeled, bolts of lightning shoot from the palms of the caster's hands. Whereas in Star Wars, Force Lightning shoots from the wielder's fingertips. I prefer this effect over the way it works in Skyrim. My question is, how do I edit the lightning spell effects in NifSkope so that they fire from the caster's fingers instead of their palms?
  14. Take the simple sparks spell. When channeled, bolts of lightning shoot from the palms of the caster's hands. Whereas in Star Wars, Force Lightning shoots from the wielder's fingertips. I prefer this effect over the way it works in Skyrim. My question is, how do I edit the lightning spell effects in NifSkope so that they fire from the caster's fingers instead of their palms?
  15. My grass types per texture is 15, I set it that high many years ago when I installed SFO as my first grass mod. Also, I dont understand how ground material type affects which grasses render or why it only affects two of them. How does this work?
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