Seems it was a fault of the game (I think) I reexported (didn't change any settings) and the texture mysteriously appeared in game. P.s Also during that time, the bump map was visible (I checked with a tatooed model), just the texture turned white (but not in the inventory) Also once you've welded the mesh in 3ds max. Prior to making modifications and then are done with the rigging, how do you seperate them again (since the skin modifier won't allow it. In blender I noticed that you could join the meshes, without welding them, the then seperate them just as easily. Its like the skinning there didn't mind what modifications one did to them mesh. In max even if I so much as touched the editable mesh with the skin modifier active, I lost all the rigging (movind skeleton bones no longer moved the mesh)