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iamslar

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  1. Apparently, it's a mod issue. Now I have to wait for the update. But hey, at least the Creation Club is up to date!
  2. Also, I have not changed any groups. This was working before the last Vortex update. I hadn't changed any rules regarding these mods since then.
  3. Strangely, the AnnaNPCs-Meadery-Undeath-Patch.esp doesn't require Undeath. It just moves the Meadery to a location where it won't interfere with Undeath. I use it so the meadery won't interfere with Moon and Star. And yes, the patch is supposed to load after AnnaNPC. But Vortex keeps saying there is a rule to load it before AnnaNPC, even if I remove -all- rules regarding any of the Anna's mods.
  4. No idea, but I keep checking your post just in case...
  5. I am using the latest version of Vortex, Windows 10, 32 gb ram, latest Skyrim version. I have the Anna's NPCs mod, with the Undeath-Meadery Patch. Vortex consistently tells me that I have circular rules between these two mods. "Cyclic interaction detected: AnnaNPCs.esp –[Master]-> AnnaNPCs-Meader-Undeath-Patch.esp –[Master Flag]-> AnnaNPCs.esp" I have removed all rules regarding these mods, and any other Anna's NPCs mods. I have reset these rules so that AnnaNPCs is loaded first. I have reset these rules so that AnnaNPCs is loaded last. I have redownloaded and reinstalled both mods. I have spent two hours doing this, to no avail. Does anyone have any advice?
  6. So, I literally went through every download I have from the Nexus, and I have downloaded no mods that have the Bosmer.esp... WTF?!? A file I never downloaded was in my load order? And now it's gone, and its loss is disrupting my whole game?
  7. bosmer.esp The weirdest part is, it was only in 6 of my saves, from 9 to 11 pm last night... The last plugin I installed was at 3 pm yesterday afternoon. I have no idea where the plugin even came from. Now, my VIS tags are gone from almost everything in the game. I am rebuilding my bash patch now, to see if they come back. Strangest error ever...
  8. Update: As a result of this esp being removed, I cannot use wryebash, and have to force-close it. It keeps popping up a warning that the esp has been removed.
  9. So, I logged off Skyrim SE last nighty, with no issues. Came back today to start my game, and an ESP was missing. Can't find it anywhere in my folders. Told Vortex to Restore Save Game Plugins, and got the message "Some plugins are missing and can't be enabled." I'm hundreds of hours into a game, and a plugin is pulled? Removing mods during play is bad practice, and ruins saves. Why would Vortex do this?
  10. So, I have been trying to get a pair of mods to work together. From Piers of the Commonwealth, there are two ESPs. Each converts a section of the Waterfront piers to settlements. I can use the two mods together without issue. However, if I try to combine the two mods in FO4Edit, there is an issue. The entire Waterfront area becomes surrounded with invisible walls, i get "You Cannot Go That Way" messages, and I cannot fast travel into the area. Does anyone have any ideas on how to resolve this? Also, does anyone have any ideas on how to combine such mods to avoid the issue in the first place?
  11. So, currently I can find two mods that put settlements at Easy Cit Downs. One was made using FO4Edit, and doesn't have settler functionality. The other clears off pretty much everything that is at Easy City Downs, down to the bare dirt. Has anyone thought of just putting a Workbench there, and setting it up so that, after killing the raiders/Triggermen there, you can just use the existing settlement as a player settlement? Seems like a good place for one, especially if it encompasses that whole track, the betting/dining area, and the stands. Just a thought, but I would love to see it implemented.
  12. I was thinking that it was only an ESP, because you had to have New Vegas, and extract and move all the meshes and textures yourself. If it did contain any meshes/textures from New Vegas, that's understandable.
  13. Just trying to find out if it was in violation of some kind, since I cannot find any reference to mods that contain no assets, only ESPs, except for this from Micalove: "you can just supply ESP's not raw assets". "New Vegas Weapons Rebalanced-18442-1-35" and "New Vegas Items-18442-1-17" Any ideas?
  14. Looking for a mod that gives info similar to Mfg COnsole. When I clicked on an item in the console, it told me what mod it was from, etc, whenever I clicked the Tab key. I had it in my load order, but have not been able to figure out which mod it is... Any ideas?
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