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lynxcali

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Everything posted by lynxcali

  1. ahh okay, so I cant make it so all of the lights are on at once? only 1 light can be on at a time?
  2. Ahh okay, it has been removed. I was not aware of that rules. Thank you for catching me.
  3. Ahh that tutorial is very nice except it requires two different light switches. I want to be able to use 1 light switch
  4. Ahh thank you Skevij, I will try it and Maigrets I dont see a tutorial any where in that post unfortunately. Try to post the link. Also Skevij if you could teach me how to use one script for multiple lights? I have 4 lights but I can only use 1 light switch unfortunately.
  5. Okay so I have this light switch script that I got from another thread, and I used it and it works, but every time I use it, a stupid messagebox comes up. I removed the messagebox but it wont function without it. I want to be able to turn the light on and off without the messagebox. Here is my script: scn aaLightSwitch short button short go Begin OnActivate player MessageBox "aaLightSwitchref1" set go to 1 End Begin GameMode if go set button to GetButtonPressed if button == -1 Return elseif button == 0 if aaLightSwitchref1.GetDisabled aaLightSwitchref1.Enable 0 else aaLightSwitchref1.Disable endif elseif button == 1 if aaLightSwitchref1.GetDisabled aalightswitchref1.Enable 0 else aalightswitchref1.Disable endif endif Set Go to 0 Activate endif End Thanks guys :)
  6. I want to make a custom dialogue, so that the NPC says what I want him to. I was trying to find videos on youtube but they were just videos on how to add custom voices to your dialogues and others were for making quests. If some one could explain to me how to do this I would be very grateful, or link me to a tutorial, thanks :)
  7. Ahh okay you can hold the x key and rotate it that way also. thanks for the help guys much appreciated! :)
  8. Even using both of those, you cant make it flat:/
  9. Okay so I am trying to set the Door Marker for this door, but it spawns upside down and angled, so I cant actually make it spawn me normal. Here is a screenshot: http://i55.tinypic.com/1hsad3.png This building is an already made building in oblivion, nothing from a mod, so I dont see how they did this. Any help on how to fix this would be appreciated.
  10. Looking forward to this guys!
  11. Wondering if some one could make an empty , pretty flat island to make a house on. There is a bunch of island mods but they already have stuff on them and I want to make my own house on one.
  12. Okay so a friend of mine sent me a script that if you add it to a chest, then place an item in it, and cast a fortify magicka spell on it, it will duplicate that item. Well I made a new box, added the script to it, went ingame, placed an item in it, casted the fortify magicka spell in it, and it doesnt duplicate the item Here is the code: scn zzPQMultiplierBoxScript ref boxeditem short state short doonce short dayofLastMulti Begin OnMagicEffectHit FOSP if ( state == 0 ) set state to 1 endif End Begin Gamemode if doonce == 0 set dayofLastMulti to 10 set doonce to 1 endif if state == 0 return else ;if GetDayofWeek == dayofLastMulti ; Message "The box already done it's work today." ;else PMS effectReflectDamage 1000 ;set boxeditem to GetInventoryObject 0 ;if IsIngredient boxeditem if boxeditem == MS04HornGift MG19ChestRef.removeitem MS04HornGift 10 set boxeditem to MinotaurHorn elseif boxeditem == MG01Bonemeal MG19ChestRef.removeitem MG01Bonemeal 10 set boxeditem to bonemeal elseif boxeditem == MG13VampireDust MG19ChestRef.removeitem MG13VampireDust 10 set boxeditem to vampiredust endif ;if boxeditem != MS39Nirnroot additem boxeditem 9 Message "The box works it's magic in silence." ;Set dayofLastMulti to GetDayofWeek ;endif ;else ; Message "The box emits an ominous noise and shakes lightly..." ; RemoveAllItems ; Set dayofLastMulti to GetDayofWeek ;endif ;endif endif SMS effectReflectDamage set state to 0 End If one of you could fix it I would be very grateful!
  13. These are all cool ideas but it would just still be awesome to have a chest that can duplicate items. It seems totally do-able. I would make it but I honestly have no idea how.
  14. Ferryt can you link me to where I could find that mod?
  15. That dupe mod that LFact posted works, its just too much of a cheat mod, I dont want the ability to be able to run around every where and duplicate stuff, and yea like the above poster said, if you could make it so you have to pay to duplicate an item.
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