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bleakraven

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Everything posted by bleakraven

  1. Hi! Part of my mod requires the player to be completely by himself with no help from followers in order to overcome a trial. I have looked around and didn't find a way of doing this and I can't remember a quest in Skyrim which does this as reference... How do I go about doing this? Either via "You must dismiss your companion before continuing" or dismissing them automatically via a quest script? Cheers!
  2. I think the latest SkyUI does that... Check it out: http://skyrim.nexusmods.com/mods/3863/?
  3. Maybe a simple alternate start will work for you? http://skyrim.nexusmods.com/mods/9557/?
  4. I think you mean this one: http://skyrim.nexusmods.com/mods/29476/?
  5. This was recently on the top files: http://skyrim.nexusmods.com/mods/36815/? I really like that mod :smile: Bleakraven : uuh so it changes all skyforge weapons? thought it didn't, thank you! DarkAngel : yeah, the greatsword looks nice :biggrin: EDIT : wait, still got one more to ask, is anyone know a Pirate themed armor for CBBE? the search engine doesn't give much T-T Well, there's this one http://i.imgur.com/oym5H.png but I don't know if it's for any body type in particular. (There's a female version I believe)
  6. This was recently on the top files: http://skyrim.nexusmods.com/mods/36815/?
  7. slap a follow player package on them :P
  8. Hey! I've been working on my mod for a long time now but something weird happened today... when I tried to save, it crashed during the saving process and left behind a .tes file. I read that its a backup so I rewrote .tes and .esp and it loaded up, but it was missing weeks of work... Loading the non-renamed file works, but it ALWAYS crashes on saving. So I loaded a previous version, tried to save and it worked... I still don't know what happened so my choices are: 1) Merge the latest file which contains the new changes but is missing old content with the previous backup (how do I do this?) 2) Manually copy the stuff out of latest version into a new mod, then import that stuff into the previous version (is this safe?) What do you think I should do? What do you think causes a crash on save? Cheers! Edit: Apparently the backup deleted all my quests and outfits, but kept the dialogue files/entries and actors.
  9. Hey guys! So, I'm trying to add packages to animals and idlemarkers to my landscape so they use them often and appear more lively. However, I can't find how to add these new idles to the markers. I've dug as deep as I could and this is what I see: Image: I see that there's an existing marker for the Sabre Cat's lie down idle, but that idle doesn't even show up on the SabreCat's idle list. Digging deeper into the list of animations and behaviours of the cat reveals that exact idle under the same name. So why doesn't it show up on that list? It seems that only idles in the category/branch "LOOSE" appear there, and I can only add those Loose idles to the idle marker... soo... HOW did they add that idle to that marker if its not under the category loose? In order for me to add the, let's say, SitDown idle to a marker, would I have to edit the vanilla SabreCat and add that animation to the Loose category? Wouldn't that make my mod extremely unfriendly to others? Does anyone know how to properly add any idle to that list so I can make my own proper idle markers? Cheers and thanks!
  10. So I suppose you'll focus on lan first? That's good. Don't bother too much with balancing and quests just yet, I'd say. Make sure everyone is synched, along with other actors and items in the world. For quests, I'd suggest making them update to all players in the game (given its a lan hosted session). Don't worry about loot distribution, if you're playing with friends, you can discuss that between yourselves. Good luck!
  11. Which acessory or hair mod are these feathers on her hair from?
  12. I love you right now! That solved my brown lod terrain bug!
  13. Maybe there is a paralyze version of the spell which allows ragdoll? *shameless bump*
  14. Hi! I'm trying to have a scene where one of the actors - the player - goes unconscious for a while (about 10 seconds), but so far my results have not been good. I managed to make them go ragdoll with PushActorAway() but as soon as their body comes to a stop, they get up right away, which is not what I want here. Do you have any suggestions on how to make this happen? I don't want any visible effects from magic either.... I tried SetUnconscious() but the actor still got up... (Testing it on an npc atm) Any ideas?
  15. Try this: Realistic Transparent Glass Armors and Weapons v2 Actually makes the glass in the armor transparent.
  16. Is there an easy way to find all the files I modified? Most of the things I changed are easily found via naming convention, but others, such as the elusive TIF script fragments, I just have no idea what they are named...
  17. Hi! I just finished a major milestone in my mod and I was trying to give my mod to a friend so he could test it on his machine. I grabbed all the scripts folder, meshes and textures and gave it to him. However, it seems most things were broken when he tried it out... Is there a way to properly package a mod? The CK function seems broken... Thank you!
  18. I'm looking for a modder's resource where we could use a spellEffect to make the player character (or any other actor) go ragdoll for a while... Has anyone seen this?
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