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Everything posted by MarkInMKUK
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{Quick Survey} What would be your dream start location?
MarkInMKUK replied to danielj97's topic in Oblivion's Discussion
This one's a little odd - but could be fun. You wake up on a hillside next to a parachute. Last thing you knew was an odd greenish light as you flew your plane through the Bermuda Triangle... -
Who or what are the Araluen Rangers? You might want to give us some background here so we know whether we're interested...
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Body replacers with full clothing and armour replacement
MarkInMKUK replied to viryu's topic in Oblivion's Discussion
If you choose the HGEC body )surgically enhanced eye candy type body), you have to select your upper body stock clothing replacer based on cup size. I know there are AA/A, C, E and H versions available, but B, D and F might be harder to find. Using the wrong one for the same body won't cause too many problems, but you may find that chest size changes with armor if you get it wrong. Lower bodies are a similar problem - it's worth seeing which body shapes the replacers match. Unless you want to get really "pick 'n' mix" with it, I suggest downloading the EVE project clothing, and the Exnem's Eye candy body - that should have you sorted for vanilla female stuff. You could, of course, stick with BAB and escape all of these problems - FAR easier. -
Need good advice for a first time player
MarkInMKUK replied to guguma's topic in Oblivion's Discussion
You could try something like Oblivion XP which changes the way the levelling system works to be more like D&D - although if you want something more D&D-ish I'd suggest Neverwinter Nights / NWN2. The whole point of games like Oblivion is that they ARE massive and open ended, and not a simple "go here / kill this / come back with loot" fest. If you want the open-ended play style, and a challenge, I suggest starting with OOO, but maybe looking at a full FCOM (Frans / OOO / MMM / Warcry) installation - but try adding just one or two mods first to get the feel of how to use OBMM and Wrye bash of an FCOM install will give you no end of problems to debug. -
If you could date anyone/ anything ingame.......
MarkInMKUK replied to dunmermaiden's topic in Oblivion's Discussion
OK, this is skewed by having both TNR and Hotter Younger NPCs (female) installed, but... ... Augusta Calida at the Tiber Septim. She's now a stunning redhead, has great dress sense, and reads "The Lusty Argonian Maid" so obviously has quite a frustrated naughty streak! -
HGEC body replace in Nehrim?
MarkInMKUK replied to Frozeninreality's topic in Oblivion's Mod troubleshooting
I'd guess it's an archive invalidation problem. However, check you have the latest download of OBMM, as mine is running happily from my Nehrim installation directory. I use a utility called mTES4 to swap between that and Oblivion, so that may be why - take a look at mTES4 and see if that helps you. -
{Quick Survey} What would be your dream start location?
MarkInMKUK replied to danielj97's topic in Oblivion's Discussion
For the "Blade" idea, you'd have to create an alternative dungeon where you pass with the Emperor, Baurus, and Glenroy, then reconnect with the original at the point where the prisoner rejoins you. You could, of course, have the prisoner (a npc) get killed at the assassination point, leaving just you and Baurus ... and he suggests using the dead prisoner's clothes to escape in as the blade armor is too conspicuous. With careful planning you'd end up with a similar haul of items compared with the tutorial, and a totally different route to the sewers. The game picks up on how you are playing your character (light/heavy/stealth/spell) so you should be able to suitably equip the npc prisoner. Alternatively you could have taken along non-descript clothing for yourself and the Emperor as a disguise once free, and have to change plans when the Emperor gets assassinated - then you have no prisoner and an empty cell. What would be more fun in that case is to have that wise-ass in the opposite sell annoy Glenroy or Baurus enough that they go in and hit him a few times :) Maybe a civilian advisor to the Emperor might be better - that way you can't be expected to already have blade/heavy armor skills - making it more of a learning experience. Maybe a mage helps with a magic disguise - "Now remember, you won't just LOOK like an Orc - you'll BE an Orc - and I have no idea what that'll do to your brain but you'll probably have to relearn almost every skill you have" - gives you a reason for the race generation menu and birthsign stuff. Also allows you to drop in lines like "You'll have to try the lock - these gauntlets stop me being able to do fine work" and "Can you fry that pesky thing with a fireball - I can't cast a spell from inside this tin can" In the poll I voted for one specific city, but having the choice of WHICH city would be good in the mod, rather than just one. Start in the relevant player owned house of course for compatibility. -
{Quick Survey} What would be your dream start location?
MarkInMKUK replied to danielj97's topic in Oblivion's Discussion
I'd also like to see a mod that forces you to end up in the tutorial cell, and another where you are one of the Blades escorting the Emperor through the tunnels. -
Nope - Drake the Dragon produced a different way for his argonian beautification system. You install a different body and it gets used fot them - i have aa cup argonian females in an e cup human world,but i could hve used the bab body i stead equally easily
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LFact - up until recently you were right, but some clever scripting now allows different body per race too. However it isn't easy...
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{Quick Survey} What would be your dream start location?
MarkInMKUK replied to danielj97's topic in Oblivion's Discussion
I want to have to escape from Kvatch through the equivalent of the tutorial dungeon, ideally randomised so it isn't so "samey" -
"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
Good luck razorpony! We're rooting for you! :thumbsup: Scripted armor specific to Khajiit would be a natural outgrowth of the stuff Drake's version already does - if that functionality is kept a "tribal" pack can be added later with little difficulty. I guess ideally we'll end up with one mod to handle BOTH races, but that may be asking too much. One esp per race isn't too bad as an overhead - I can always remove something else :) -
I'm no scripter, but based on usual programming, would this work? scn ITSMSCLightPuzzleDoor short open short busy begin gameMode if (rtutlight1.getDisabled && rtutlight2.getDisabled && rtutlight3.getDisabled && rtutlight4.getDisabled && rtutlight5.getDisabled && rtutlight6.getDisabled) ;i.e. anything non-zero in all of those ;Conditions check to ensure the lights in the scene are disabled. disable ;disables the door mesh (out of players view) else enable endif end Of course, I could just be displaying my ignorance ... but if it's like C, the bracketed function should be faster and less memory hungry than the previous version
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Telyn - thanks for the headsup about VORBS. I'm going to look into that with great interest!
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Which are the best human bodies for Oblivion
MarkInMKUK replied to Hanker109's topic in Oblivion's Mod Ideas
One additional point - unless you are willing to spend a fair amount of time on not-yet-finalised mods, you are also stuck with your Argonians and Khajiit having the same body shape as your humans and elves and orcs. So if reptiles with huge melons upsets your sense of what is right, choose your female body replacer wisely -
Hi stars2heaven, We have a few clues on the wiki page about the intended quests. We also have our own fertile imaginations - so anything could happen. What I want to try and avoid is turning them into conventional go, get and come back quests, and having a "evil" alternative route for the quest would be fun. Unrelated to the unfinished quests, you might want to take a look at a few "evil" mods which have been done - there's one where you get a second stab at the mythic dawn storyline and can end up running it I believe.
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The reason I hadn't mentioned any race mods is, personally, I don't run any new races. Some of them look as if an amazing amount of work has gone into them graphically, but tattoos / massive pointy ears / Anime Big-Eye syndrome faces put me off, and that covers about 90% of the new races I've seen. I'm also not happy about sacrificing ESP slots for something I'm not going to make use of, so unless it's done as part of something like the Race Rebalancing Project where there are other reasons to install, I *PERSONALLY* wouldn't put an additional race in. This does NOT mean i don't want to see people praising the work of race creators if they DO use them of course. And I also have to say I was most annoyed that Nehrim had taken the MALE version of Ren's Mystic Elf head mesh to use as the basis for one of their races, it makes the female characters extremely tough to generate of you don't want to end up with the look of an elderly transvestite.
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"Proper" khajit and argonian bodyshapes/animations
MarkInMKUK replied to MarkInMKUK's topic in Oblivion's Mod Ideas
I think we're at a consulting stage on the clothing mods. Re the boots - if anyone has objections to the shinguard/exposed paw idea, we're going to need sketches of how you envisage the alternatives looking - even if it's the screen shots from the post above modified with some lines in Paint. Regarding other armor - we are using a standard body replacer which SHOULD work fine, apart from any leg adjustments we make which may do odd things to skirts (I think trousers will shorten ok, but am willing to be proven wrong). Customising armor to make Khajiit variations look "more tribal" is beyond the scope of what I originally set out to get done, but if anyone is talented that way I certainly have no objection to a "tribal armor pack". Comments/suggestions please? -
So once you'd dated one you could refer to her as an "old flame"?
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That, my friend, is a large insult! :P Haven't you seen all those quest mods out there Yes of course I have. I guess I could have phrased it better.
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Thanks for the comments Kjkirimi, and I agree with you about some of the marvelous non-Nexus modders. I very much look forward to some happy hours Googling based on the list you gave, and hopefully some others will too. I'm hoping to make this thread a list of modders where there are no negative comments or political omissions, at least as far as forum rules allow - but no links in case one ends up getting the thread locked.
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Maybe this should be called "My personal favourite modders" - if they aren't on the nexus list them anyway if you like their work. No links please as some sites may infringe forum rules. I'm starting this thread for people to post public appreciation of some of the modders out there who go "the extra mile" - the ones who produce the best mods, or the cleverest, or the ones who pstand by and support people using their mods and improve them based upon feedback. My personal starting list is: Drake the Dragon - for his awesome work on the Scripted Argonian Feet and the Argonian Beautification mods - responded rapidly to a moron (me ) making a mess of installing and talked me through the process - well done Drake! Razorpony - for picking up my ideas on reworking the Khajiit race with "proper" feet and making it already look so much better - and that's before it is even ready for testing. AlienSlof - for the horses and the robes - the new job is greatly deserved. Grumpf_be - for Claudia's Little secret - one of the most complex mods technically that I've seen, and his entire testing team for that matter - a great job done by all. Colourwheel - for making Oblivion into an eye candy fest :) The Better Cities and Unique Landscapes teams - for the incredible amount of impressive work they've done - and they are still actively working/improving stuff. Oscuro for OOO :) and All the people who worked on the Unofficial Patches, and OBMM and Wrye Bash. Also a special mention for slygothmog who has been reliably cheery when greeting me ijn chat - even when I *DO* ask some silly questions.
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For me, Lore is the bit that differentiates the Elder "crolls from other "D&D Clone" RPGs, Having said that, one recurring annoyance is Bethesda failing to stick with their lore in some very obvious ways when they bring out the next game. The modding community have spent (and continue to spend) thousands of man/woman/elf/orc/whatever hours remaking Oblivion from the ground up to put back the lore that was dumped or just accidentally/deliberately left out. It has taken years to get to the point where some of the cleverer modders can now put the correct feet onto the Argonians and Khajiit, for instance, after Bethesda took the shortcut of using the human bodies and feet without anything but cosmetic changes. We are just hoping they haven't done something equally obvious when they bring out Skyrim in November.
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As it's a user made mod, you would have to ask the permission of the original modder to port it. If you are REALLY lucky he may port it for you, but don't hold your breath...
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Somewhat off-topic, but Lawrence Watt-Evans wrote a fantasy novel based on something related to this - The Misenchanted Sword. Now THAT variation on using the wrong material for a spell could be fun to role-play...