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Deleted2547005User

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Everything posted by Deleted2547005User

  1. Is there a process in the Creation Kit that'll create new boundary borders to settlements that I've expanded their buildable area? Or is the process to make that border mesh more obtuse?
  2. Guy, I'm not modding anymore and I'd just want to have fun with Fallout 4 before I do anything to it. And no, it will not involve ponies. I'm done with modding ponies.
  3. The game's bloody busted. Turning your esp into an esm fixes a multitude of bugs that seemingly have no cause, mostly centered around NPCs and their AI. Combat Styles, AI Packages, Navmesh Processing, Skin tone, it fixes a lot of things that shouldn't really occur but do. Possibly an unknown field of data that hasn't been decoded yet by FNVEdit and the GECK doesn't save - because it too is busted.
  4. I never got around this. I gave up after receiving no advice here and at another popular modding site and banging my head against this issue. The nif file will animate as a piece of armor regardless of which body slot it uses. It'll even animate as part of the body, like the right hand, but will not animate as any part of the head, like teeth. I can only assume it has something to do with face morphing egms and conflicts/crashes/limitation. Here's the model for your observance: http://www.mediafire.com/download/r3p05og3pw1de79/Test.nif The model has no armature, I used blender to make Key Shapes, then setup an animation with them and exported it. It's under a NiFloatInterpolator that animates the mesh. The animation itself is just a basic test to see if it'll even work.
  5. I have been experimenting with Geometry Morphers (NiGeomMorpherController) for meshes for my pony mod, the goal is to animate the tails and manes without adding bones to the skeleton and animation kf. I've been very successful with the experiment, I learned how to make them animate with just key shapes and a controller, but the animation does not work when the mesh with the animation is used in a head slot in the race dialogue menu, like mouth, tongue, teeth, etc., it only works when the mesh is used in an armor. Any advice to get this working in the desired fashion? I want to avoid using armor to add the tails, wings, etc., freeing up body slots for mods and optimizing my code (this would reduce a major script into a teeny tiny chunk of code).
  6. I've created a new head mesh and want to add facial animations to it. I started out making a dummy TRI file in blender, setup like the vanilla head's TRI file. I only added blinking to the TRI file as a test to understand how this is all setup for the game. Loaded it both the GECK and the game, neither display the blinking animation. I've imported the TRI file and it indeed still has the blinking animation in it. I've even imported, modified, and exported the vanilla head's TRI file to determine if the script for blender is causing the problem. It works perfectly, the altered vanilla head TRI file worked in both the game and GECK. I've gone one step further and used the vanilla head's TRI and EGM file on my new head, which would cause horrible deformation. Nothing happened. I can use the face sliders and they will deform the head, but blinking still doesn't work - I figured out through the eye sliders were the EGM file thought the "eyelid" vertexes were. Another problem sprung up when investigating this one - I have an issue with EGM files. The blender script is broken, and any EGM file exported with it will instantly crash the GECK - not sure of the game yet, but most likely. Even vanilla EGM get corrupted when imported and exported with no data changes. EGM created using The Conformulator also crash the GECK. I'm at a loss as to what needs to be done. Most information I found is about helmets and hair EGMs, nothing about a custom head, and when I do find anything, it's limited information I already have learned. I know people have done this recently, but I do not wish to bother these people with my problems, but I may have to interrupt their time if my research continues to turn up nothing.
  7. Same here. Stopped working last night, but my track feed still updates, just don't get notifications.
  8. It's up: http://www.nexusmods.com/newvegas/mods/57390/?
  9. Mod will not be out tonight, probably not until Thursday. Work picked up ten fold today will is going to stay that way for a couple weeks. I'm off Thursday, so I might get it completely uploaded then. I have the primary file uploaded both her and the mirror site - not sure if you've been downloading anything off nexus, wait, you can't. Burn. The majority of the description is written, but I have so much information to add to it and I'm too tired to even write this post. That, and I need to get screenshots, I lost all of them. Perfect. I'm so sorry to delay when so close to the preview.
  10. EDIT: Well, turns out only I can see the entry on my New Vegas Profile that reveals something big incoming. Oh well. The mod will be out tomorrow evening. Hopefully.
  11. That was the intent, but I don't have time to make them, so they'll get a standard vanilla outfit based on their personality.
  12. All of the textures are done. The manes and tails do not have the hair texture added yet, that was something I was going to work on after release, maybe, not sure yet. Currently, I'm at a loss on how to add such a thing. What's left to do? I really need to adjust the message boxes so people don't need to through a bunch to get to the limited set of ponies that I have. The boxes are currently setup for all 67 ponies I had originally planned for the first release. Give the ponies clothes and take away their weapons. Their weapons are broken, and they are nude. It'll be up to you to arm them, including ammo until I fix the bug surrounding their weapons being transferred when switching. Remove Sunset Shimmer. I never got permission for her, and I haven't painted her replacement models yet. Even if someone was to hack the mod, they'll get a series of big floating red <!>s and a headless body. Disable Milky Way, again, I never got permission and I haven't gotten any of her model finished yet. Nightmare Moon, Littlepip and Nyx were not made followers but will stilll be playable races.
  13. Ponies retextured, but I forgot to add their cutie marks to the textures, so I have to go over all of them and add their templates. Easy peasy. Up next is clothing them, and a bunch of other nonsense.
  14. Six ponies left to texture, six author permissions left to receive. The latter is not dependant for release.
  15. Good news everyone - I've bored myself of Darks Souls 2! I've been PvPing and invading (yes, I've become the arsehole invader), and I've experienced everything it has to offer. Dealt with gimmicky players, phantom hiding behind players, the dreaded lag switching losers, and got completely wreaked once (but he wasn't a gloating prick about it), but had some good duels, amazing fights, and even a few fight club moments with complete strangers. Won 75% of my PvPing. Now for the ponies. I'm halfway through the ponies' retextures. I have to back over each on of them to add their cutie marks. I have seven permissions left to get from the artists from the perk icons. The mod might be released before the end of this month, or at the least the end of this year. I cannot stress how much that is a maybe. I work in retail, and guess what time of the year it is. That's right. But all I have to do is the retextures and that's it. I'm done, all that's left is removing non-follower ponies and removing code/records spoiling future updates.
  16. Updates! 4.1b -Updated Textures for all of the ponies, they all now conform to the same standard. -Added Fur Texture to the ponies' skin. -Updated normal map to reflect the fur better on the texture. -Added Icons to all of the pony perks. -Fixed Grammar on Sunset Shimmer's, Daring Do's and Princess Molestia's perk description. -Removed unused variables in several scripts to clean them up. -Changed name of Princess Twilight Sparkle's perk. -Fixed bug with Rainbow Dash's perk. When she was fired, her perk effect would stay on the player and other followers. If switched out, the effect would be removed from other followers, but the player would still have the effect. Things to do before preview release: Make temp message boxes so selectable ponies are all on one message box. Make the race select automatically go to the mare selection box - skip the gender box. Remove Sunset Shimmer, Nyx, Nightmare Moon, Milkyway, and Littlepip's assets. Lock out ponies in message boxes not in the mod Remove personal face presets. Delete the Pegasus wing set and replace it with the Pegacorn/Alicorn wing set.
  17. Good News! I forgot how to mod Fallout, I don't even remember basic console commands. I've forgotten how my mod works! Yeah! Good News! I got all of the perk icons altered to be used in the game, just need to center them so they don't get cut off by Pipboy window! Yeah!
  18. Here: Too lazy and too drunk to write two posts. See you in the morning. http://www.nexusmods.com/newvegas/images/85196/?
  19. I've been working on the new body textures, getting the fur portion of the texture down and working it to blend onto the skin texture. Right now, it's very crude and basic, and it'll take time to work the texture to look pleasing to the eye. After the base texture is setup it's very easy to customize the color of the skin and fur to match it to any pony's color. Once the textures are remade, all I need to do is get the icons for the perks and the mod is ready for it's preview. It took me about two hours to write this post, I've been summoned to help others fight the Fume Knight in Dark Souls II, well over thirty times. Only two successes, one in which I sacrificed myself to give the killing blow. Been killed about a dozen times and have watched the World Masters die twice as much - I usually outlive my World Masters. Oh Fume Knight, you are a badarse. F***in' finally. I'll stop screwing around and work on the ponies. I'm sorry, I've been bad.
  20. It would work like the flashlight mods, placing a light source at their horns, not a big one, but it would be colored appropriately according to the Unicorn. An armor will be equipped that covers the horn with a glow mesh.
  21. Turns out Type 6 moved the collar down. This is fine if you use Type 6 armors, but Type 3 armors leaves a tiny gap between the head and body. This is because the pony head was fitted to the Type 6 body. Reverting to Type 3 solves a lot of problems we've had, as long as I fit the heads to the new body, but leaves me to fix the texture work I started. Much work to do. What are your folk's thoughts on Unicorns using their horns as a light source?
  22. It looks stupid, but makes short work of enemies and nasty invaders (or casual players I invade, heh heh heh). The nexus is broken and does not notify me of posts on this thread anymore. I've stopped following it and refollowed it to fix it, but no avail, so prompt responses will be few until it fixes itself. I had to switch body styles for the ponies. Due to permission snafu with Type 6, the original author and the guy I spoke to are not the same guy. The guy only spoke Japanese and his description was difficult to understand, but I noticed I missed that the mod was a modification of Type 6, not of Type 3. It's my fault. Not a major issue, but the original author of Type 6 does not speak English either, and he was banned ages, so contact is impossible. Type 3 is free to use, no permission needed, and also fixes the gap between the head and body we've been having.
  23. I've worked with horses half my life, I'm well aware of how their manes and tails 'work.' Just because it's tough doesn't mean I'll back down. I'm doing this for myself more than anything else. I'm hoping to go for something similar to 2Snacks' recent texture work on his pony rigs. The manes and tails are cartoon accurate, but with the detail giving it a more realistic appearance instead of toothpaste. Like so: http://i.imgur.com/ucSl831.gif Granted, it won't be animated, but you can see the detail, giving it the illusion of hair, not toothpaste. Power Stancing two Greatsword looks really, really... stupid.
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