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ℹ️ Intermittent Download History issues ×

robotized

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Posts posted by robotized

  1. The plugin is not completely necessary for the body to work. However, for LooksMenu sliders - it is. Like for body tattoo overlays, the plugin could even be empty. The important thing is just sitting in your load order, enabled. CBBE.esp contains some entries fixing textures on the back of the head for the player character.
  2. TWB LooksMenu support relies on the CBBE plugin, CBBE.esp must be enabled. During install mod manager should ask for permission to overwrite the existing sliders.json. When in BodySlide enable Build Moprhs and put the preset to CBBE Zeroed Sliders, then build the outfit/body. Fallout 4\Data\F4SE\Plugins\F4EE\Sliders\CBBE.esp\ should contain only the sliders.json file. And BodySlide really is building the .tri files. They are created in the same folder as the outfit/body.

  3. When done tinkering with sliders, just press Save As. Give your preset a name and assign groups. Usually it's enough to tick CBBE and CBBE Bodies. You will find your XML file inside Data\Tools\BodySlide\SliderPresets. If you intend to add download with manager, don't forget to have proper folder structure inside the archive. Mod managers install mods inside Data folder, so just create somewhere these folders Tools\BodySlide\SliderPresets. Drop your body preset inside SliderPresets and then add Tools to archive

  4. Hiding what I wrote, to keep things clean. Not sure if I'm 100% right about all this stuff.

     

     

    Yeah, i also noticed this recently. I am experimenting with Skin Override for LooksMenu. When you apply new face texture, it resets the type of all face parts. Depending on the preset, this can change the look noticeably. And i also thought about solution 2. Done that once to test this. Seemed to work. Either way, to fix this, there have to be edits to Human Race. Conflicts with other mods are inevitable. Thanks for mentioning this, might try Solution 1 someday, while experimenting.

     

    Edit: Tried Solution 1. I removed all textures from all morphs, silly me. Still less work and less time consuming than solution 2. I might test more. Also tried something you could call possible 3rd solution. Instead of deleting textures from morphs, or adding more morphs with new textures, i was thinking about this complexion slider you talked about. An idea hit me, to use "Extras" inside LooksMenu as a way to "transition" to the unique texture(like the Blemishes or Scars). Still needs editing Human Race, but not touching any morphs, just adding new Face Details, which is much easier. I got to do more testing on that too.

     

    Edit2: After some testing on solution 1, removing only the young texture is a good option. Most named NPCs have a texture assigned for the face. If that texture is "young", they should still use it. If the texture assigned is "mid age" or "wrinkled", there is almost no chance that they have type 1 morphs. NPCs that don't have texture assigned will probably use the default for "Human Race", which is the "hero" texture set. I looked at some raider faces and they rather use type 3 or type 4 morphs for some of the face parts. For the player character, solution 1 means you will have to adjust all morphs to type 1, and will use the unique texture assigned(by a mod or Skin Override) without mixing it with the "young" texture.

    Extras in LooksMenu are not appropriate to apply unique face texture, speculars of the head texture wouldn't show for me. However, new normals can be applied. So if you want to apply wrinkles to your unique face texture, i think it is possible. All you need is add new group in "Tints". Then add inside new Face Details(or perhaps wrinkles?). Set the slot that is used to "Multiply". For textures are needed the normal with wrinkles and a solid color(white) diffuse texture. And for the options - "is chargen detail".

     

    Edit3: Cleaned my Data folder a bit. Installed Unique Player, but the face texture doesn't show with solution 1. So the texture set for the face from Unique Player mod must be used as a replacer for the young texture. That feels almost the same as just downloading and installing new face texture. In conclusion i'd say that solution 1 is best used in combination with Skin Override. You can apply new face textures with or without a body texture, and when the type/morph of the face parts resets, then you can adjust your preset again by selecting all type 1 morph and matching their %.

     

     

  5. Yeah, i also haven't done any quests. Kind of thinking someday i should try playthrough with Fallout4-76 mod and populate the world with ferals.

     

    Subways is a cool mod. They have turret protection at the gates and it's even safer inside. Each station has a clinic so you can have doctor's help closer to Sanctuary, earlier in the game . Mirrors inside WC room have aid items for looting. The subway looks a bit too clean, but still great to use.

     

     

    Another useful one is Highway Runner. The mod author has actually connected all of the highways and you can travel quickly there on foot, or vehicle. Don't have to stay on the ground at all.

    Thanks. Downloaded for future use.

  6. Previous playthrough i used APC Transport. Nice mod with lots of options, configurable in MCM.

    Current playthrough, whenever i am playing(rarely ), i have Subways of the Commonwealth. Immersive mod, but i don't use it that much, because:

    1. I don't bother with populating settlements and with settlement building.

    2. I have workshop and workbench inventory connected globally through SKK Quantum Storage. I can drop stuff at the first bench i see in the wild.

    3. When it gets dark, i take a nap in imaginary sleepbag. It is a save option from mod SKK Workshop Utilities.

    4. I still have not discovered all subway stations :D .

  7. I am not familiar with CK. I have done edits in FO4Edit. I think there is a "perk" for radiation immunity, look at entries in "Non-Player Character(Actor)" category. I am not sure about the faces, it has something to do with the same category and also "Leveled NPC". Don't know how they are connected. I once tried a mod that added more variety to NPC faces(Lots more Settlers And Enemies). Maybe look inside the esp of this or similar mod to try and figure out how to approach this.

  8. Bethesda really needs to cease & desist with the Creation Club updates. Not everyone (myself included) uses the Creation Club & for Bethesda to break everyone's modded games over a stupid Creation Club update is just plain ridiculous/asinine. I know for a fact Bethesda knows full & well that most users are using a script extender. Yet they continually update their games with content many users don't care for/don't use for various reasons. Luckily I caught wind of the update by Bethesda (Skyrim SE was also updated) on a mod page's post & locked down Steam in Offline Mode before the update could be deployed onto my system. Steam really should re-enable the option to totally disable game updates. Bethesda is known for breaking various things in their games with their so-called "patches/updates" & not having the option to completely disable game updates via the Steam Launcher is beyond ridiculous. Bethesda really needs to take a play from CD Projekt Red's playbook & at least allow for users to roll back their games to a previous version if an update borks their game.

     

    Last time I played, I used FO4.exe Auto-Backup. Since I don't give a cr^p about CC content, currently I'm trying something different. I set the game in Steam to update only when I launch it. And I only launch it through F4SE. In Steam it says "Update required" and that's it.

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