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Bargheimer

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Everything posted by Bargheimer

  1. I'm planning to use horses for faster travelling, but not for battles. I'm thinking of limiting usage of horses within road boundaries to increase strategic purpose of the roads. Regarding starting kit, what would you like to have at start?
  2. Aftermath will be an RPG game, not a shooter that requires real-life skills. I decided that there is no need to make fighting too complex, roleplaying will be prioritized.
  3. I published Aftermath - http://www.nexusmods.com/skyrim/mods/68810/. Now you can see other players (without proper animation though) and talk to them. Sprinting is not allowed, if you try to speedhack you'll be pushed back.
  4. Deer, wolves, etc. will be represented as non-movable objects to mark resource nodes. If this harms atmosphere much then I may make them move on predefined trajectories. Flying animals like butterflies or birds don't need navmeshes.
  5. I removed navmeshes completely. A bot ran all over the Skyrim to build waypoints, which will be used to detect cheaters. I have not implemented collision detection for player-placed objects yet, maybe I'll use bounding boxes.
  6. I can't provide additional details about myself. Working on another game project is a breach of contract and my employer won't pay attention that it's just a pet project that won't be commercialized. Details about hooking in the engine are here - https://www.reddit.com/r/skyrimmods/comments/3g89cx/aftermath_multiplayer_mod_is_looking_for_3000/ctvt9ca.
  7. I found a guy who can host the server. I expect to get networking enabled in about a week.
  8. Aftermath needs active community before being released. Do you know where to get ~2950 people more?
  9. This can be real. PS: http://forums.nexusmods.com/index.php?/topic/3113100-aftermath-multiplayer-mod-is-looking-for-3000-players-willing-to-inhabit-skyrim/
  10. The issue was likely caused by Skyrim VM processing hundreds instances of scripts attached to those NPCs. In Aftermath all (literally all) scripts are removed and actors are being moved by C++ code that directly changes their positions in the memory. Of course, 3000 players in the same location will cause a terrible lag, but 50-100 will move smoothly I think (your client doesn't need to know about all 3000 players). 26 NPCs in Hall of Valor don't drop FPS much, so I think that rendering doesn't consume a lot of resources. Also, Havok is not used for NPCs (physics is calculated by the server), this releases some extra resources.
  11. With help of some guys I managed to publish the mod on http://www.nexusmods.com/skyrim/mods/68573/?. I removed Aftermath from NexusMods because it's not compatible with Steam.
  12. This issue has already been explained in post #8. As you may see in https://www.virustotal.com/ru/file/0fb5cfeb0e2f313bbf6f59b9b2750e0a75c831920f7f89dad8a203bc0b7e5adc/analysis/ the file is detected by Avast as Win32:Evo-gen [susp], but if you google around you will find out that it's a false positive. Check https://forum.avast.com/index.php?topic=120219.msg1025792#msg1025792, for example. Long story short, the file doesn't contain a trojan. PS: There are technical details that explain why antiviruses go mad - https://www.reddit.com/r/skyrimmods/comments/3g89cx/aftermath_multiplayer_mod_is_looking_for_3000/ctvt9ca.
  13. I'm not going to turn it into a universe, Aftermath will be a "village" MMOG. For just 3000 players scattered among a hundred locations.
  14. It's a business between Bethesda and the players. I won't be getting money for player-to-player transactions.
  15. I'm a professional game developer but, of course, you shouldn't trust me. That's right I've never participated in the nexus sites. The source code won't be available to keep Aftermath exclusively in a single instance. An antivirus won't say if the executable files are safe, more likely its heuristic analysis will raise few red flags because I use different virus-like techniques (e.g. process injection, hooks setting) to make original TESV.exe do what I need. I can't offer any assurance but I can give advice - use virtual machine software to run the mod if your computer contains important data.
  16. Yes, pure PvP but it doesn't mean that players could be freely attacked anywhere. Most of the conflicts will be player-driven. It's not that hard to ignite them if you give ability to trade in-game resources for real money. Also, there will be dungeons... guarded by real players.
  17. Political System Political system of Aftermath is one of the main sources of "quests". To become a member of a political group a player has to do something useful for it. Do you remember quests of the Thieves Guild? Like in the original Skyrim a player has to earn reputation, but this process doesn't end after joining. Every group has a hierarchy and a higher status gives more opportunities to influence outcome of events happening in the game world. There are 9 holds, their capitals and settlements outside of the city walls. Depending on where you live you may be a farmer who pays taxes and gets protection of the guards in return, you may be a shop owner who pays taxes and gets the right to sell goods, you may be a court wizard who serves the jarl and gets part of the taxes for that, you may even be the jarl who rules the hold. The political system of the hold consists of a lot of tightly linked components, for example, if you provide a bad service as a court wizard then the hold may lose some settlements in a battle, this will lead to lower amounts of taxes and will affect your income. There are such well-known factions as the Dark Brotherhood, the Companions, the College of Winterhold. Being a member of any of these factions grants some bonuses. They have unique sources of income, the Dark Brotherhood is allowed to kill players in protected areas, the Thieves Guild is allowed to steal items from containers, etc. You can form your own group if you have a place for the headquarter. It may be a dungeon or a cave. Details of such groups are not defined yet, I ask you for suggestions. Good suggestions will be implemented as a part of the game mechanics. To be continued...
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