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DuChene

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Nexus Mods Profile

About DuChene

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    Brazil
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    back to Skyrim and DA:I
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    TESV: Skyrim Legendary Ed., Diablo (all), Fallout (3 and NV) and Dragon Age (all)

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  1. Hi all... I suggest you install in groups: 1 - SKSE, unofficial patches, and all other mod scripts (papirus, UI Extensions, FISS, FNIS, HDT) and theyr addons; 2 - all mods of interface (SkyUI, HUD mods, etc) and theyr addons; 3 - all mods of utilities (add item, mounts, etc) 4 - all mods of race/appearance (race -> bodys [male/female] -> skins -> hair -> make up -> etc -> mods of "Lovers Lab" at last) 5 - gameplay mods (magi, perks, smithing modifiers, etc) 6 - smithing and cloths (weapons, armours, clothes, jewels, etc; if needed "Lovers Lab" mods like Beeing Female [this mod made pregnance at all females, but it will require 2 other mods: SexLab Framework and Schlongs of Skyrim-SOS) 7 - companions and followers 8 - high end structures (skeletons, animation scripts, architeture modifiers and any other modifier of textures) 9 - translations if needed In all cases, install all patches at same time of mod, patches will moved automaticaly after install the mod of required patch. If the mod not installed, you will need uninstall the patch. * WARNING: All mods of LoversLab are ADULT MOD. Sorry my english (I'm brazilian), and enjoy your game.
  2. My table crashes when i try use it... I try all i can, Uncapper installed, Windmyst installed, new USLEEP patch instaled... i don't know why it crash, but if number of enchantments is over default is when start crashes
  3. In response to post #55610111. #55610741 is also a reply to the same post. Just think about, the terms was writed when english lang was used for majority users, now is a new time, see how many translations in site (not one or other game, ALL GAMES) I know exist one script to translate in real time, but i don't have access for it... it will bee good for users and for Nexus. Just it. If you will use this terms with black on white interpretation... I think you will need delete all pages with mod translations writed in users natural lang (my pages I write in 2 or more langs). Here we have a international community, all help all... and made one dinamic site with more than only one lang is the way. Sorry how I think, but this' how I am. p.s.: sorry my english, and I don't use google translator, because it made errors, and error for error, It's better that I commit them.
  4. Very nice... my post was deleted only why I write in portuguese... I was just try show you how is the dificult of international users... and we are more people than natural english language... My sugestion was writed there, I will not do it again. You all show how respect you have about other language users.
  5. 1 - type "the key above [TAB]" or "the key under [ESC]" 2 - type command below removeitem <item ID> <count> (Remove the specified amount of an item from a character's inventory.) [E.g., player.removeitem 000669A5 5 will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.] CODES Roughspun Tunic (0003C9FE) (this is the prisioner outfit) = removeitem 003C9FR 1 Footwraps (0003CA00) = removeitem 0003CA00 1 Footwraps if Dawngard/Legendary (xx00E9EA) = removeitem 0000E9EA 1 =/= removeitem 0100E9EA 1 =/= removeitem FF00E9EA 1 (it will depend the version of game and mods) "xx" number and Add-Ons The first two digits of form IDs found in add-ons are given as xx because they may vary depending on the number of active add-ons and their load order. Objects from a specific add-on will generally all have the same two leading digits. So, if Dawnguard is the only add-on you have, and you're not loading any mods, the xx for Dawnguard IDs would be 02. The specific code is not displayed in the "Data Files" screen, nor in the Creation Kit, but mod managers and other utilities will often show them. From within the game, you can find the correct ID by opening the console and clicking on an object from that add-on, or by using the help command with an add-on specific object. Leading digits which are unique are: 00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change01 Those IDs are usually used by the Update module (Update.esm)ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.
  6. see my new quote... DAIModManager 0.53 for patch 8 below or above
  7. New ModManager 0.53 for patch 8 http://daitools.freeforums.org/posting.php?mode=reply&f=3&t=901 or http://daitools.freeforums.org/patch-8-modmanager-fix-t897.html
  8. I'm using 0.52, don't load mods with new patch (my game was patch 7)
  9. same to me... new update lock any mod i try install
  10. This is the problem: 1 - select companions screen: 2 - Creating a new character ( i can create without modeling problems ) Somebody can help me? It starts after Karma's Companions ( this is the only one characters companion mod ), NOT BEFORE.
  11. I'm using jburrows runes and equipment slots awakening compatible (http://www.nexusmods.com/dragonage/mods/803/?) and I need know how edit bitm_base.gda column to make greatweapons back to 2h, I don't like 1h/shield to staff or greatsword or greataxe, but need armor runes and expanded runes slots. Thanks for help me (I have GDApp here).
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