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darkpancakerider

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  1. Now, I've been around the nexus for a relatively short while (Aug 2013 more or less), but it seems like the Nexus is the biggest threat to Bethesda's ability to do anything mod-related. They released an IP, sure, but then get all rosy cheeked whenever they hear the Nexus wants to support its modders more? Stinks of lawyerism. I believe the current "political" climate between us is going to snap whenever they release F4, especially if they want to introduce paid-modding. I'm fine with supporting devs, but not when they are very obviously trying to run a game on the community (I say Devs, I probably mean Zeni, and pardon the pun). I'm not entirely informed on the issue, but I would not be surprised to see more lawyering from Beth over this. Again, this can go either way, but I see this relationship as still tenuous. If the biggest site for Bethesda's own IP ISN'T Beth's own site... well we all see how EA treats microtransactions.
  2. In response to post #29456319. The implication is that Bethesda wants total control over where the money goes, but I'm not entirely sur- ". Such a system would effectively allow them to cut out Valve as the middleman, accommodate an interesting push in to console modding, and either ensure they can maximise their profit as much as possible, or allow Valve's original cut to go to the mod authors" Oh wait, that's exactly what is being discussed. "Just because at the moment Bethesda doesn't like it, I'm not quite seeing why the option should be taken away from the rest of the modding community that might not even be interested in modding Bethesda games." Read: "Bethesda's lawyers are trigger happy as f'" Seriously, please read the OP first, I understand what you're trying to get at, but you're quite a few points behind it, frankly.
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