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tonicmole

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Posts posted by tonicmole

  1. Let me explain where I'm at. I've edited a .mesh in Blender and exported it, and put it in the game. No problem, but it was a file from another mod. Once I passed that test, I extracted the NIF and Geometery data from Starfield's BA2, but cannot narrow down which geometry is which without importing it into Blender one by one. I opened the NIF files in NIF Scope, but I couldn't find an entry pointing towards the geometry. I'm assuming there's a tool or I'm just being dumb. So, what I'm asking is if there is an easier way to find the specific .mesh file you're hoping to edit?

  2. I opened a save file with Notepad ++ and found that a lot of the data can be easily read, though huge chunks are just null. I found where everyone in your game is saved, including name, appearance, voice, and so on. The problem is that Notepad ++ still scrambles a lot of the info, so I'm looking for a way around that. Why you ask? Well, one of the missions you have to save a "kid". In my case she has an old ladies face and it's driving me crazy.

  3. In response to post #45662050. #45662130 is also a reply to the same post.


    zarrazee wrote: I've read this article and it makes sense.

    However, I hate adverts and do my utmost to avoid them
    1) They are intrusive
    2) They waste my time
    3) They are unnecessary
    4) They are annoying
    5) I do not buy newspapers
    6) I do not use web sites where adblock doesn't work
    7) I delete all spam email without reading it
    8 ) I close my eyes at cinemas when the ads come on
    9) I skip ads on youtube after 5 secs
    10) I do not have a facebook account
    11) I throw away junk post without reading it
    12) I don't answer phone calls from any number that is not on my contact list
    13) I usually only watch BBC (no ads) and listen to BBC radio (no ads)
    14) When I watch "live" TV which have ads, I pause the box when an advert comes on. I go make a cup of tea then fast forward through them.

    The older I get, the more I see materialism everywhere and adverts just fuel societies' "I want" mentality.

    No, I'm not a grump, fuddy duddy, tight-wad, kill-joy, fun police or any of these things. I am happy go lucky guy, But adverts? No thanks Nexus, I'd rather remain a premium member and pay to disable them. Take care.
    ZZZ02 wrote: Even if you drop premium adds will be disabled for you as you will go to"supporter" which has no adds.

    PS Agree with you on the add issue in society I had to write a small paper on it.


    To be honest, societies that are less materialistic have no more depth than ours. This is obviously a far deeper argument than this comment section really needs, but I have many times in my life realized that even some of my own beliefs were based on idealistic fiction. As if society is not inherently shallow. Societies have always been consumed with ads of one form or another. Promoting idea's for financial gain or power. Of the vast history of promotion, a new video game console, or a laundry detergent is by far a step up from the more ominous promotions of the past. Modern ads may even be more truthful. No hidden messages. They want you to buy a product, end of story. I take comfort in the straight forwardness of materialism. XD
  4. Who the hell is complaining about advertisements? I'm sick of everyone demanding everything for free like spoiled brats. I'd accept, "I'm trying to make money off of my mod site." If I owned and ran a massive site that cost as much as the Nexus and a user complained about small adds I'd permaban them into Oblivion! Than I'd start a mandatory $15 a month membership like every other online service. Which honestly, a $5 a month fee for downloading isn't a bad idea. Unless ads really work, but otherwise.
  5. I've been torn. On one hand Bethesda.net is terrible. On the other, many authors have been just as bad if not worse. I understand that theft needs to be dealt with, but to some great degree that has been used as a cover for merely attacking anyone using beth.net. So, it's hard to figure out who to be angry at more. It boils down to pretentiousness and arrogance on both sides. Being a legitimate author on beth.net is like being caught in the middle of a pissing contest. Everyone is pissing on you for no apparent reason. Though I agree with Dark0ne about how beth.net appears to have created a rift within the community, I'd also argue it more so exposed a rift. I've felt this rift since the launch of Fallout 4. A huge influx of new mod authors, and frankly many Skyrim veterans took it as a personal assault. The rift was created. The second you add console mods to the mix...fire and gasoline. Authors are fully justified in defending their mods from theft, but quite a few legitimate authors are getting hit in the crossfire. Too many are using this opportunity to take down others mods within the confusion. Frankly it's a mess, that admittedly Bethesda is primarily responsible for, but this rift won't go away, even after Bethesda, in theory, fixes their platform.
  6. If your mod doesn't actually enable content from the DLC, they'll likely not care. However if you are enabling functionality like seen in the DLC, but for the base game, than that'd be a problem.

  7.  

    Historically, DRM has only affected the consumer of the product. It has never stopped piracy and it never will. Gabe Newell said the best way to stop piracy is to provide a better service than the pirates.

     

    For modders, it would be uploading their content before the pirates do. Or at the very least, upload it in general. By being the actual author of the mod you can provide support the pirates never can. Upload your mods and support them. People will recognize you as the real mod author, and by default, you will be offering the superior version of the mod.

     

    NOTE:

    Of course this only applies to mods that can be ported to console. Many mods will not be portable, and that in and of itself will prevent any meaningful piracy. The world will catch on that those mods will either not work or will break your save games on console. There is no need to concern ourselves with what is essentially a broken mod (as far as consoles are concerned, they're fine here on PC).

    Yes it is always good to give into extortion to make the extortion not work anymore!

     

    The victim blaming has gone out of hand, because we don't upload and give in to the demands of the entitled, they steal, and the best way to combat the theft, id to give in to the entitled demands. That is so stupid and pansy ass waste *sigh* I'd give you the full monty but then someone would have to shut down the thread. Listen, use google, check "Appeasement WWII" see how well this has worked before, and how stupid it is to do.

     

    Not to mention you are now saying "WORK HARDER MA'S BEFORE THEY STEAL YOUR STUFF" except last I checked, dogtooth and unoctium have been playing the "When was our mods stolen today" game, not IF, but WHEN. the time they are taking to fight theft is probably 5-1 over the time they get to mod. This is a great brave new world. I love how the onus of responsibility and workload in ANYONE'S FLIPPING MIND is on the victim to do more to prevent theft, not the stupid company hosting.

     

    Frankly everyone can suck it. Just like every damn time the Nexus Elite Council get's involved with anything, the only people who are getting screwed are us peasants. No doubt Bethesda needs to hire at least one moderator, or better yet a bakers dozen for support, but at this point all I've seen is arrogant pricks getting everyone's mods removed, except their own, and starting ANOTHER FRENZY. Can you guys please just not? Jesus, every time anything happens here comes the Nexus Elite Council of mod authors. "We made mods for Morrowind!" Who gives a crap? Remember when Fallout 4 launched and the N.E.C (I made a nick name :D) decided it was their duty to get everyone's mods removed because they were unsafe! When that didn't work, they just started a psycho panic that us authors actually making mods had to deal with. However when a jackass stole my mod and than for some insane reason talked trash on me in the description he got a semi-firm warning. He posts the CBBE body....Holy baby Jesus INSTA-BAN on every site that ever hosted a mod!!! Now the Council MUST get their claws into Bethesda.net. Oh, and we can't wait to be told what, when, where, and how to do things. We were getting sick of freedom of thought any ways. Admittedly this is a weird position for me. Mod theft sucks balls, and Bethesda needs to do a million things before they'll even pass for a mod site, but I'm also sick and tired of the same damn people showing up and somehow I get screwed every time. It's always over dramatic, wickedly arrogant, self obsessed and an overall big hoopla. "Copyright infringement, and it's my art, and the theft is stealing and they should burn in hell!" No. The mods should be removed. That's all. Your not losing money. Just make sure the mods get removed, and move on. No need to start a civil war with a dash of apocalypse "cuz sum won stol ma mod!!!" The real problem is that too many people listen to you guys. They have no brains and running around like rabid parrots. Well, we're sick of your minions. They are worse than mod thieves. If at least there were nuts I could kick I'd feel better, but I'm guessing there are none to be kicked. Anyways. I'm off getting banned. See ya guys. Woot-Woot!

  8. The problem I have found is Bethesda. They launched something that they have zero idea of how to handle, and appear to have no real desire to learn. Honestly, this is pretty much how they have handled anything not a game specifically developed by them. They put in minimal effort and than sit back and watch it die. I assume it's a hobby. As far as stolen mods go, this is not exclusive to Bethesda.net or consoles. Stolen mods get posted on the Nexus all the time. The difference is that Nexus immediately takes care of the problem. Beth.net may some day hire moderators, and some sort of support staff for mod authors, but as of right now it is a disaster. Not just stolen mods, but servers crashing corrupting mods, and what appears to be, and I say this with much disbelief, getting hacked. Changes happened to my mod file that are impossible to be a random corruption of data. Once I re-uploaded the exact same files it worked again. Than a week later the mod disappeared. I repeatedly tried to contact Bethesda and was ignored. I'm sure they are super busy, but it wasn't OUR idea they start a mod site now was it? As for mod theft...good luck with that. Bethesda has a lawyer, so their covered.

  9. As a mod author myself I can testify that mod users are generally complete idiots no matter what platform you find them on. Asking the same damn question over and over again. Oh, praise PC gamer's for the insightful question: FUTA!? Is this Futa? Will this Futa? Can this Futa? Will you make Futa? Not to mention literally requesting a CBBE version OF F'N EVERYTHING!!!! NO. I cannot make a CBBE version of a gun retexture!!! Also, what part of README don't you understand. We might as well just upload esp files named "game_mod" with no pictures or description because no one is gonna read it anyways. They'll just request a Futa CBBE version and than post, "it dost work" in the comments.

     

    I believe all us mod authors would agree that choosing between PC mod users and console mod users is like choosing how to have your genitals ripped from your groin. Nothing you choose is really going to make what happens next all that much more enjoyable.

  10. Been trying to find what triggers the Wet effect on player and NPC's when it rains. I assumed it was a "Magic Effect", but destWetEffect is the only thing close and it is not the one. Most visual effect entries are referring to Mirelurks. I've tried to back track from "weather", but found nothing. No entries what so ever refering to rain, and a wet effect. Anyone have any idea's?

  11. Sorry to ask. But when you have this off your plate do you think you could do a vault girl bobble head mod? The only one that i can find is a bit... slutty for my tastes. I would love if you could make one or if someone else see's this and drops your style vault girl into bobble head form. Thanks. *goes back to lurking*

    There already is a non skimpy vault girl bobble head mod. First you download this mod: http://www.nexusmods.com/fallout4/mods/8469/?

     

    Admittedly it's a little skimpy, but than you download the retexture that makes it unskimpy: http://www.nexusmods.com/fallout4/mods/8514/?

     

    It's Vault Girl, though not exactly THIS vault girl.

  12. The entire death of the spouse was badly implemented it - it was senseless to just "have it happen" as it did.

     

    Mainly because if they'd sent someone with some diplomatic skills along, they could have woken up both parents, explained the situation in a calm, rational (and scientific matter) to them and asked for a few blood samples from each and worked from there.

    Your playthrough from that point could have started from there.

     

    1. You refuse, leading to spouse being shot and kid taken. Since Kellogg would still there as the team's "protection" detail.

    2. You accept the sample taking, but not joining the institute - leaving you (and spouse) to deal with finding your kid and so on (institute snatches kid, holds you at gunpoint until they get away).

    3. You go with them, and start your playthrough within the institute - leading to an escape scenario (cue railroad interaction).

    4. You just wake up in the institute - find your way out in an angered/panicked state and have to find a way back inside to reclaim your family.

    5. Same as 3, but you work with them for the majority of the playthrough.

     

    In each case, something happens that requires the player to re-enter the cryogenics pod in order to save their life, only to be resurrected later and possibly attempting to continue where they left off, only to find out what has changed in their absence.

    I'd imagine Bethesda probably wanted to have the story more involved with the rest of the game, but players freaked bad enough with having a fleshed out back story. Personally I felt Fallout really needed that anchor to help flesh out the world. I'd actually prefered more references to your prewar life. It'd been cool to play as both spouses, and be able to swap back and forth.

  13. Outfit Studio that comes with Bodyslide is a must have. CBBE drives me crazy, but the tools are priceless.

     

    As far as starting modding, I'd recommend getting your feet wet with some FO4 edit mods, retexturing, and stuff along those lines. Once you learn your way around FO4 Edit, and how Fallout works, there's not much you can't do fairly easy.

  14. What the hell is up with this game?! I don't think you're crazy. It seems to at least help. I'm running a FX 8350, with a GTX 660. I generally run the game on medium where I get 50-60 fps, but with a slight micro stutter the entire time. I lowered the settings to low, and didn't really change much except the game was ugly. I boosted the graphics to Ultra.....40-60fps. What the hell is that?! So, I get micro stutter without loosing frame rate, but at the same time I can run the game on ultra with no real drawback.

  15. In response to post #33369190. #33385585, #33396780, #33418570, #33453780, #33463685, #33489415 are all replies on the same post.


    Verz wrote:

     

    In response to post #33337215. #33340415, #33340785 are all replies on the same post.


    Ethreon wrote:

    Lel, CTD on using workbench with or without mods. GG

    tarblex2010 wrote: +1
    HippeusOmega wrote: ugh... was going to try out the beta patch but I guess I'll wait. Sometimes I wonder if it'd be a good idea for them to just release GECK and let modders fix the game.

    They didn't even fix the damn wandering vendors.

    Damn, give them SOME credit will ya? I know 'hur dur modders are better at video game development than bethesda' is a cool joke to be in on but they don't just sit around with their thumbs up their asses. Beta patch is a beta patch and you have no idea what state this guy's installation is in. Considering nobody else seems to have the same problem i'm betting it's on his end.

     

    A joke? you're the one acting like a joke, modders are way more competent clearly, the only advantage Beth has as a studio over them is the fact they actually pay their workers so the team doesn't get split up. If modding wasn't there, all of Bethesda games would be NOTHING. They would be steaming piles of s#*! that only fanboys would buy, losing their value after 40 hours of gameplay max. I'll give them credit once GECK is released, as somehow Obsidian had NO issues with releasing GECK on same day the game was released. Not to mention I'm 80% sure that GECK will be delayed just so consoles can get (official) modding at same time as PCs, which is an extremely ridiculous concept because if you want to mod games you should've bought a game for PC in the first place, it's a waste of time. So no, don't force people to give credit to a company that's just DOING WHAT ANY COMPANY DOES, aka making patches. Did gaming standards really sink so low that we're thanking studios for patching their games shortly after it was released? you're probably one of those people who pre-order every AAA title game.....

    Rioplats wrote: Bethesda always delay the CK. It allows them to get feedback, and to build up hype. Note that NV used the same exact engine and CK as Fallout 3, so there was no need for further CK development. Same deal though for Skyrim, there was no modding support for that for several months.

    I think what you fail to understand is that these beta patches are not only fixing bugs, which many companies don't even do properly, but adding new features requested by the fanbase, and will being doing so for the forseeable future. They don't have to do this. I'm not gonna be condescending and order you to be thankful to Bethesda for fixing their own s#*!, which they should be doing regardless, but at least acknowledge that they're making an effort.

    Because right now? You're not winning anyone over. You just, and forgive my language, sound like an entitled prick. We get it, you bought the game, and expect full credit for doing so. Sorry 'bout the Ad Hom, couldn't think of a more subtle way of getting my message across.
    dw420 wrote: @Rioplats
    What you fail to understand is that you are asking us to thank someone for PARTIALLY fixing a broken product they have already sold us.

    Lets say you bought a car from me...and it was missing its brake pads. Would you appreciate the effort if i gave you a stick to drag along the ground in order to create friction and stop??? How about if i gave away a free mirror ornament?

    If you ordered a pizza from me...and all you got was the base and sauce...Would you appreciate the effort if i sprinkled cheese on it but not the toppings you ordered??? How about if i threw in some cheese and chive dip??

    Bottom line is ...Quit making excuses for dodgy company practices and defend your consumer rights..because when you don't, you mess up MY consumer rights as well and i don't feel the need to be treated like a money tossing idiot just because YOU like to behave as one.

    PS. Feel free to call me a prick..correct > politically correct ANY day of the week.
    Rioplats wrote: @dw420
    As I said, not asking you to thank them; it's expected that they offer patches. They offered a product and you've purchased it. You've every right to a fully functional product. But that's the point. It IS a functional product. Not liking the product does not mean you deserve for the company to cater for your desires.
    It's like ordering a jalapeño pizza from a pizza place, then demanding a refund, or complaining, because it's not spicy enough for you. Can you? Yes. It's your right to complain. Will anyone take you seriously? Not likely.
    It does need improvement, but why hate on them for making the effort?
    And this has nothing to do with being politically correct; it's common sense. Your examples are of incomplete products, which this isn't.
    Bunik wrote: I thought we were used to this kind of handling by Bethesda.
    If you take into account how huge the game is and how much they have done in there, the issues I have seen so far are just minor things.
    The product was complete when it was released. However it is a good service they keep updating it to fix the issues.
    HadToRegister wrote: A modder already fixed the perk bugs using FO4Edit, way back in November.
    The Beta patch Bethesda just released fixes just one or two of the well-known perk bugs.

    Bethesda really needs to start releasing the CK WITH the Game.
    Darg727 wrote: @dw420

    If you want a proper comparison, think of it as bethesda is handing over a newly constructed city made with 100,000 residents and 10,000,000 tourists yearly in mind. Nobody but a few 100 people were living there until now. Do you think everything is going to run smoothly right out of the gate? Yes, coding a game is that complicated.


    You do realize that the vast amount of copies sold are on consoles. Which to date have never had mods. Claiming the mods make the games playable is absurd. 90% of what we do is add dongs to everything. Let's not get pretentious here.
  16. Oh yeah. Take it out on us perverts! :laugh: Seriously though, I get it. It's not CBBE, and it's not specifically about the pervert aspect. I think what may be the real root is spam mods, or what at least appears as spam mods. Game saves, CBBE presets, ENB presets. Sometimes it appears like they are just flooding the downloads. You can block them, and that's really the only real solution if they bother you. It's also okay to post on here your feelings about those types of mods within reason, however there is no way to sort through what is necessary, or what is a proper mod beyond the tagging system. The solution is already in place as far as that goes. As for who a man and who's a woman, it really doesn't matter. Either which way. I have a lot of female fans of Busty mod, but that doesn't make it any less a mod about having big boobies. The point being it's okay for things to be perverted. They don't need to be justified. It doesn't matter. Who cares?

     

    As for the tired cliche' "You guys need girlfriends." I suggest you hang around the mod community a little longer before you start commenting. Here's a few rules to live by as far as this discussion is concerned.

     

    1.) "Noob" Never use the word noob...ever. Unless you're 12 years old and it's 2005.

     

    2.) "You guys need girlfriends" Downloading mods in general isn't exactly the way to a woman's heart. Also, it's still not 2005 again. This makes you sound like a tool. It's like showing up to a party and proclaiming, "This party is da bomb!" You just don't do that.....because it's 2016. You are not a unique butterfly.

     

    3.) I'm a girl, he's a dude, I'm a man....no one cares. You're genitals are not digitized here. There are no girls on the internet....or boys. You guys ever noticed that you picture everyone online as an effeminate, sexless being of words. I blame it on smiley's. :laugh: How can you be masculine :blush: when you are posting :kiss: smiley's?

     

    4.) "My actions are not perverted, I have a serious purpose!" All actions are inherently perverted. Hell, the definition of modding a game is to pervert it's original design. Also, we all are actually perverts in the sexual way. I am. I almost drove myself insane making boobs bigger in Fallout 4. Mission accomplished!

     

    ...and I lost interest.

  17. I replaced the textures for the Slinky Dress. I changed the material file location in the .nif and had a custom location for the textures. The outfit loads and displays the correct textures, but with a heavy digitized, almost like pixelization. It increases the further away you get, and decreases the closer you zoom in. I've seen the same glitch in Skyrim but it was always the skin texture. In that case it eventually would go away. This seems more permanent. I'll try doing a texture swap instead through an esp and see if that works, since that's what I've been doing up to this point with no problem.

     

    UPDATE: Material swap did not resolve the problem. I also reverted to stock textures and the glitch persists. It does go away if I revert to the original material file.

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