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UnimpressedPanda

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  1. https://www.youtube.com/watch?v=BNx-UJfMnrE&list=PLl7gw69eTWguQo42BK2mfpfnKyyf-uqMT Far to the north, deep in the bedrock under the Sea of Ghosts, lies Duathfel. Lost for centuries, it’s known only in vague tales passed down by the ship captains who frequent the waters nearby. Most scholars consider Duathfel little more than myth, akin to our own legends of Atlantis...but to the captains who sail the Sea of Ghosts, Duathfel is real – real enough to avoid. Something sleeps down there: something hidden, something dangerous. Now, a determined band of scholars are preparing an expedition to Duathfel. This team of explorers includes Katreen, a Nord metallurgist and blacksmith; Oolag, an expert at enchantments; Jeish-Ri, a demolitions expert; and Finrun, one of the premier authorities on alchemy. Their leader – Alaxian-Tei – has devoted his life to the study of the Dwemer, and to rediscovering Duathfel. Nothing will deter him until he has discovered every secret Duathfel offers. Having heard of the player character’s many accomplishments, Alaxian has extended an offer of employment – inviting the player to join the expedition. Duathfel is an upcoming mod for the Elder Scrolls V: Skyrim. To learn more or to volunteer, please visit: Duathfel.WordPress.com A casting call for voice actors is now live, if you would like to audition, please visit: https://www.castingcall.club/projects/duathfel-an-elder-scrolls-v-expansion-mod You can join us on our discord server here: https://discord.gg/7W6jhpv
  2. In response to post #69407081. #70811533 is also a reply to the same post. October 19, 2281
  3. I've been working for over four years on a large mod called Duathfel, featuring an engaging story, multiple questlines, and many new areas to explore. While much is completed, there is still a lot that needs to be done. This is why I am turning to the talented individuals of the Skyrim modding community for help. I've created a new update video that includes more details about Duathfel and the positions we are looking for. If you are interested in helping, the application form can be found here: Duathfel Volunteer Application For more information on Duathfel, visit duathfel.wordpress.com. If you would like to see more of what is built already, feel free to watch these two other videos: Duathfel Cavern Trailer, and Duathfel Teaser Thank you for taking a look and feel free to add a comment if you have any questions about Duathfel. I will do my best to answer quickly.
  4. I've been working for over four years on a large mod called Duathfel, featuring an engaging story, multiple questlines, and many new areas to explore. While much is completed, there is still a lot that needs to be done. This is why I am turning to the talented individuals of the Skyrim modding community for help. I've created a new that includes more details about Duathfel and the positions we are looking for. If you are interested in helping, the application form can be found here: Duathfel Volunteer Application For more information on Duathfel, visit duathfel.wordpress.com. If you would like to see more of what is built already, feel free to watch these two other videos: Duathfel Cavern Trailer, and Duathfel Teaser Thank you for taking a look and feel free to add a comment if you have any questions about Duathfel. I will do my best to answer quickly.
  5. I've been working for over four years on a large mod called Duathfel, featuring an engaging story, multiple questlines, and many new areas to explore. While much is completed, there is still a lot that needs to be done. This is why I am turning to the talented individuals of the Skyrim modding community for help. I've created a new that includes more details about Duathfel and the positions we are looking for. If you are interested in helping, the application form can be found here: Duathfel Volunteer Application For more information on Duathfel, visit duathfel.wordpress.com. If you would like to see more of what is built already, feel free to watch these two other videos: Duathfel Cavern Trailer, and Duathfel Teaser Thank you for taking a look and feel free to add a comment if you have any questions about Duathfel. I will do my best to answer quickly.
  6. Duathfel is an upcoming quest mod that allows the player to join an expedition to a lost Dwarven city. The mod will contain a main quest line and several side quests focused on rediscovering the lost secrets of Duathfel and the Dwemer. Along the way there will be many discovers, obstacles, and surprises. We have a small team working on the mod already with a great team of writers putting together a compelling story. The mod already contains an enormous cavern, at least as large, if not larger than Blackreach. The main cavern contains an underground city, industrial complexes, and other varied locations. There are also many interior cells and locations. However, we are far from being finished and need *your* help. Please see the volunteer page of our WordPress site for details of what opportunities are available. If you are interested in helping, please fill out an application form and we will contact you within a week. For more information about Duathfel and to see our progress so far check out our WordPress site. You can also download a work in progress copy of the mod here on the Nexus. (Just FYI, the Nexus files are about four months old, and while there have not been any dramatic changes, they do not reflect the latest status of Duathfel)
  7. Thanks for the tip. I agree that once I'm ready to release a more fleshed out version, I'll swap over everything to a shiny new page. Removing the old page is a good idea that I hadn't thought about before, that way no one gets confused which file is the most current. For now though, I'll leave my WIP page as a place for sporadic updates and progress notes.
  8. I've been working for a long time on a mod entitled Duathfel. While it is far from being finished it is getting closer to being done and so I want to start getting the word out about it. What is the mod you ask? Duathfel roughly translates as “Fire City” from Dwemeris, the language of the Deep Elves. The mod takes place in a large Dwarven complex situated far to the north, deep in the bedrock under the Sea of Ghosts. Being so far north, the Dwemer dug deep to reach warmer depths within the rock. In the Duathfel mod, join an expedition to rediscover the lost secrets of Duathfel and the Dwemer. While of course, I'm not Bethesda, so nothing I make is canon, I'm trying hard to keep everything lore friendly and as much in line with what is already known about the Dwemer, while offering some ideas on what remains unknown. The mod will offer a main questline and several side quests that dig deeper into the lore, culture, technology, and magic of the Dwemer. I'm still in the process of fleshing out the quest lines, so if you do take a look at the work in progress file, bear in mind that it does not really have a working quest yet. You can find the most recent Duathfel file on the Nexus here I am also posting regular updates to duathfel.wordpress.com So, I hear you ask, why bother posting about it at all if it isn't finished? Good question hypothetical person! Well, there are actually several reasons: First, knowing that others are able to see and enjoy what I've made so far is a big motivation in finishing this project. (When it's just me, it's a lot easier to just put things off and never make any real progress.)Secondly, I'm looking for people to help me. Like most, I'm self-taught when it comes to modding. I'm a smart guy and I know that I can eventually figure out how to do whatever I need to, but that doesn't necessarily mean I should. I'm quite skilled at actually building the worldspaces and interiors I need, less so when it comes to setting up quests, scripts, and the like. I know with time and effort I can become much better, unfortunately, I don't have all the time in the world. If you are interested in helping let me know as well as what some of your strengths are. Some areas where I'm looking for help are:Quest making (This may also include writing the quests as well, I have an outline and some dialogue, but its always nice to get new ideas) Scripting (I know very little about what is and is not possible through scripting... This goes beyond simply making things happen and has implications on the story, i.e. what you can and can't do within the Skyrim engine.) Worldspace Navmeshing (I'm okay with interiors... it's the exteriors that scare me ) Modeling (a few custom assets here and there would go a long way to giving the mod a unique feel as opposed to using purely vanilla assets) Texturing (same as above, even just re-skinned vanilla meshes add variety) Weather, Lighting, FX, etc. (I do a fair job, but if you're a wizard at this and want to help, let me know)Finally, while the mod is far from being done, it feels like I'm on the downhill portion now. Maybe the finish line isn't in sight yet, but certainly around the bend. I figure now is the time to start talking about it, so when the time comes to release, you'll already know about it!Feel free to check out what I have so far and leave a comment! Any advice or suggestions are more than welcome. Just FYI: While I'm working on this mod using Classic Skyrim and Creation Kit, My goal is to port it to PC Special Edition and XBox (no expected release for PS4 due to their external assets limits)
  9. Duplicating the cell and adding load doors would probably work, but that would mean that every time you went between your armory and bedroom you would see a load screen. Something else you could look at using are roombounds to break up your castle. They may or may not work for your layout, but its worth a look. Here is a link to a tutorial: http://www.creationkit.com/Bethesda_Tutorial_Optimization
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