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erlinajabagat

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Everything posted by erlinajabagat

  1. I've tried something similar with the instancedata, but instead of getweight () use getarmorrating () for some armors. when using this like InstanceData:Owner thisInstance = Game.GetPlayer().GetInstanceOwner(xx) with xx in the range from 00 to 30 I get only very seldom the correct result, instead mostly get armorrating = 0 (for all slots) When i make a objectreference for my armor and use the version with the objectreference as the owner I've got always the expected result. I do not know, for me that behaviour looks like a Fallout 4 bug.
  2. I want to do the same - with my own conditions - but after wait menu opens, I cannot close it. Try to use disablecontrols, try tapkey (1) ? Everything I've tested did not work.Hi, if you want just prevent player from opening wait menu at all, use function SetInChargen as I mentioned before Yes thanks, I ve read that and tried it out and it is a possibility to prevent the waitmenu from popping up. But it is not the right thing for what I have in mind. Maybe I do not know the ideal events to enable and disable the waiting menue using this function :)
  3. I want to do the same - with my own conditions - but after wait menu opens, I cannot close it. Try to use disablecontrols, try tapkey (1) ? Everything I've tested did not work.
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