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JoezzaHawke

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Everything posted by JoezzaHawke

  1. Kids are immortal in my game because most of the children you meet to adopt have horrible lives.
  2. I could have used the last version of Skyrim Script Extender to run Skyrim. Now that I use the latest version of Skyrim Script Extender, Skyrim will not work at all. I use SKyrim UI.
  3. Trying the community for help isn't working for trouble shooting. Now no mods work, and I need SKSE to get the game running. It only runs the Vanilla game though and I don't know if it has any DLC.
  4. I really want to play these two mods. http://www.nexusmods.com/skyrim/mods/13690/? http://www.nexusmods.com/skyrim/mods/13887/? What the hell do I have to get these mods working? When I have them checked in Nexus, Skyrim crashes when I start the game.
  5. Oh, well thank you. :D I've gotten the Mysidia music from FFIV to work in the exterior area of Winterhold, in the tavern, and in the general good's store, as well as the house closest to the College. I think I put it in the jail too but I haven't checked. Unfortunately, I can't get the Winterhold music to work inside the Dorms, or any indoor area of the College, except the Midden, which I used a more recent, somber sounding track. https://steamcommunity.com/sharedfiles/filedetails/?id=441018035
  6. I could use some help if someone would like to. I don't know how to put my files into an easier format for people to download just by pushing a button. The Oldest Songs has Thamasa (Final Fantasy VI), King Arthur's Farewell, three Final Fantasy IV songs and one more song in it, I'm hoping someone will teach me how to make the new songs heard in the interior buildings of Winterhold and Winterhold College. Mysidia plays in Winterhold and exterior areas of Winterhold College. Unfortunately, it won't play in any dormitories, the archmage quarters or the Archaeneum. Does anyone know how to get music like this to work?
  7. I keep forgetting how to find the data folders. . . and I don't understand how to make music work in certain towns. I have a mod I'm making which announces very dramatic music during boss battles, although I only want them to happen during dragon battles, and Alduin's battle. But that's not the most important part, I'm using special music for Winterhold, but I don't know how to localize it in the Winterhold village and College area. I also want to use very special music for the Sarthaal and Labrynthian areas.
  8. I have a few town enhancers. Goodsprings, Primm, and Novac. None of them will let New Vegas start. I never used mods for New Vegas before, what's wrong?
  9. Okay, I now have a desktop destination for Dawnguard. For some reason Dawnguard esm isn't listed whenever I go to the downloads/mods. :(
  10. IT's just an assumption I'm making because I can't find anyway to directly follow the instructions listed in the mod to uninstall either, Skyrim never goes past the introductory logo, and SKSE, and Skyrim Character Manager were the last mods I downloaded. I did what I could to remove SKSE but I don't have a clue how to really do either since I think I've already gotten rid of SKSE. Skyrim Character Management's instructions for getting rid of it'self doesn't work for me.
  11. Please help me. I want both of these mods off of my computer forever. http://static.zenimax.com/forums.bethsoft.com/public/style_emoticons/default/frown.gif They won't let me start Skyrim. . . and I can't find the files in my documents to get rid of Skyrim Character Manager. For the love of all that is Nord, please help me!
  12. I think part of the problem is that Imperials are technically more inspired by the Byzantine Romans. Byzantine, while still Roman, presiding during era alongside the rest of Medieval Europe, even as the most powerful nation state around. Of course there was the Carolingian Empire/Holy Romans, but the problem I"m saying exists is that Elder Scrolls basically represents Humans as all belonging in some form of Medieval Imperial trappings. Bretons are the British, obviously, Nords are Scandinavians, but did, indeed, build an Empire, the Imperials are the Romans, and the Redguards are the Caliphate/Persians, basically. In the beginning of Elder Scrolls series, Imperials exist in power during an earlier time of game development. Storylines of video games really didn't pick up until some time in the mid-1990's, but the Empires of Scandinavians, British and maybe even Romans were kind of generic already, as were the Fantasy Tropes that video games built themselves on. So. On one hand, you have the glory of Rome, the Arthurian grandeur of the British, the mighty legacy of the Nordic, and the great warriorship of the Persian/Arabic cultures all being represented by Bethesda. They're going to fail in some way, some how, even if they mostly succeed. So while the Imperials are still awesome along side all the other factions in my opinion, you can pick holes in a franchise like Elder Scrolls even if it's the best.
  13. Sam And Dean get sent to Skyrim by a magical portal. In order to get back, they have to fulfill some kind of unspecified job by Hermaeas Mora. Unfortunately for them he's a dick, so they're practically stuck. Other characters like Lucifer and others get pulled into their problems since they need Sam and Dean for a sacrifice to prevent the final annihilation of all Creation. I suggestion that we have a kick ass Supernatural Skyrim mod! ;)
  14. Ah well, I can try it again but I thought I already tried that. But Dawnguard is not even listed in my account. Okay, I tried to validate the bad file again and it failed to validate. What now?
  15. I bought both DLCs. . . :/ Meaning Dawnguard and Dragonborn. . . I also bought Hearthfire. But Dawnguard is gone from my PC. Completely, the record of it is even gone. :( How can I get it back?
  16. Geld the men, sterilize the women, cripple their arms and legs and remove their tongues.
  17. I think an awesome idea for a mod would be to have the option of having Queen Potema, Malkorum, the Necromancer who defiled Meridia's Temple, and Harkon all working together. I don't know if it should be voiced or how it would work if it was or wasn't voiced with actors, but the idea I have is that something summons them all together. Maybe they all meet in Oblivion after they die, and ally with each other to escape. Perhaps they have outside help to escape the plane of Oblivion. I'm hoping that this new mod, if it is made, would include a map the size of a Skyrim hold, or maybe the Falmer lands shown in Dawnguard. Dovahkiin discovers that the two necromancers, and Harkon work together to find a magical artifact that would activate the Ritual Stone over White Run, near the Troll Cave. The Ritual Stone would awaken all undead in Skyrim, and potentially all of Nirn, and enslave them to the three sorcerer's wills. If such a thing could happen, it could make Harkon's failed attempt to blot out the Sun look like the childish antics of a street urchin in comparison.
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