Jump to content
⚠ Known Issue: Media on User Profiles ×

Snake0567

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About Snake0567

Snake0567's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. It can be: would you like to be the voice of the rad cricket? Jokes aside, I have been working on a quest mod. While I can do just a couple of voices, there is no way I could voice the opposite sex. I don't know what roles will be open, or even when, but I do know that amateur is the name of my game. Would you be interested whenever an opportunity does present itself?
  2. Faelor the tamed wolf from Wyrmstooth, I get flooded with great feelings and memories. I remember the first time I got him as my furry companion: his owner was critically wounded by a bunch of good-for-nothing bandits. His last wish before bleeding out was for me to take care of his wolf. Faelor was staring at me, looking surprisingly excited regardless of the fact that his owner was leaving the world soon. Since I love dogs, and a wolf isn't much of a stretch, I thought why not. Turns out to be a very great decision: over 150 hours of game time later, Faelor was and still will be the best companion I have ever had in a video game. I formed a special bond with him. There was something really cool about the story of just a woman and her faithful pet surviving out in the wilds and going around helping people. He saved me from too many terrible situations where death was certain. He was always by my side, no matter the odds against us. His AI was superb too, he always knew when I wanted to get the hell outta dodge for when we get overwhelmed and he always listened to my commands. He was also very great for sneaking because he would make next to no noise. In the wilds, He would occasionally hunt some game and it saved me because sometimes I forget to bring food or just run out and could potentially starve. Now every time I load up my old saves with him, I get overwhelmed with happiness. I look at his playful pant and I start to remember all the great times we had and all the struggles we overcame. Ahhh Faelor, you magnificent being :smile:
  3. I would have loved if Bethesda didn't make your spouse die like twenty minutes into the game. The whole being married concept just failed completely because your spouse dies so quickly within the story. There was no reason to care for them, there wasn't any character development whatsoever. It is just, hey this is the person you married, care about them I guess? In total, you get half of the first mission to see them, an audio log later and a single terminal entry giving any backstory/development to them throughout the entire game. Who in the hell was this person, and what was the reason I married him/her? Because this narrative was so poorly-done, it detracts from the story greatly. It would have been far greater if you were a single parent because your spouse apparently had next to no impact on your character throughout the rest of the game. Or, if the developers wanted to actually put an effort into this type of narrative, they could have done countless things. My personal idea would be to make your spouse hold mostly opposite views and do opposite actions compared to you. If you preferred a methodical approach, they would instead be brash. If you showed favor to say the Brotherhood, then they would instead show favor to the opposite faction. Eventually, there would be a point where you two have a very heated argument and have three options: - Save the relationship. This would be the point where you/your spouse reminded you why exactly you two got together in the first place and why you still stuck together until this point. - Divorce. You two are just so different from each other that it would be better if you just went separate ways, peacefully. - Hostility. You/your spouse just gets in the way and infuriates the other so much that the only solution is one of you dead. In addition, I would have liked more protagonist development in general. It bugged me that if you played as the law-degree wife, you were perfectly fine with wiping out an entire raider group as the first thing you really did outside of the vault in this completely alien world. You also, somehow, knew exactly how guns work (there could have been a scene where the husband teaches the wife basic combat). After the battle, you had just indifference. No reaction to the drastic change that happened: from honest-working and law-abiding citizen to cold-killer. The husband is a lot more understandable, being a war vet and all, but he would have realistically had a reaction to the killing as well. I mean, he went from fighting enemies of the country in the army to killing seemingly random/innocent people... I say innocent because at the point in the story, the protagonist wouldn't really know what raiders were and what they did until after the Concord mission. I just do not understand why they did what they did. Ignoring all the wasted opportunities of narrative, they would have at least had a follower with extensive dialog options if they instead offered your spouse as a companion.
×
×
  • Create New...