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SilusCrow

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  1. Okay so I cocked up pretty badly. So I got to a place in Fallout 4 where I thought to myself "Hey, you could really do with another mod for this part" (Visual tweak for Curie). So I save, close out of Fallout 4, and get me a mod. Downloads just fine, activate the mod, fire it back up, and I get that message saying that all my mods are disabled. Long story short I accidentally hit the "disable all mods" button under the Plugins tab and I can't remember all the mods I had enabled and those I had disabled for whatever reason. Now I know that the game saves carry the information of the plugins that are used on each save, but I cannot for the life of me figure out how to get them to work. I mean the only thing I can think of is disable everything and try to load the save so it gives me the "these are not loaded" and go one by one. Would really like to avoid that however.
  2. Already do. I think I've stepped into a suit like...a total of three times on my current playthrough and they were pretty much all to just move the suits from point A to point B.
  3. So with Far Harbor coming out in like a day, and with it reminding me very much of Point Lookout, I've been hankerin' for some Fallout horror. While horror is generally mitigated by things like power armor, Fat Mans, and the like, there's still a thrill with being scared and put on edge, even late into the game when your level is just creeping into like the triple-digits. So with this in mind, I am wondering how one might achieve such a setup. Thus far I've: 1) Gotten blood and gore mods for that extra splatter. 2) Weather tweaks, though the fire storms tend to kill the whole spookyness. (More fog would be lovely) 3) Lighting tweaks (Darker nights and such) 4) Ghoul retextures to make them more zombie like. 5) At least two spawn increasing mods. 6) Not really horror but Resurrection adds a lot of foliage which makes things downright freaky when enemies burst out from the undergrowth. 7) Stalker ENB Preset Anyway, looking for suggestions.
  4. Honestly I was hoping for a pump-action shotgun ;_;
  5. I am aware that the Construction Kit has yet to be released but I feel that I should be getting in on the mod suggestions early. Anywho, was wondering if it'd be possible for someone to do any number of the following: 1) Elder Maxon's cape with a Deathclaw Hide sort of texture. 2) Armor (Helmet, chest piece, arm and leg guards, etc.) of either Deathclaw hide or bone. 3) Some sort of under-armor made of Deathclaw hide. I guess kinda like the Dragon Bone armor from Skyrim in theme but with Deathclaws. Like you go out and hunt the things for bits and parts and turn their remains into better-than-combat-armor gear. I could see the gear having superb DR and Rad Resist (Like optimization of the gear could give you a decent chance in the Glowing Sea) but no Energy Resist to speak of. I dunno, just an idea.
  6. A big friggin' anchor melee weapon, covered in stuff like rust, barnacles, algae, etc. Idea mostly from trudging through Boston Harbor in some X-01 at night. Very "Nautilus" from League of Legends. Edit: Heck, more two-handed melee weapons. Bring back the Bumper Swords, Auto-Axe, Fire Axe, Chainsaw, and Rebar Club. Also the Grenade Machinegun 'cause why not.
  7. Please don't give the modders any more ideas D= *REALLY dislikes Asian themed mods in a Western setting* I get a more Germanic feel than Scandinavian though. Except up north.
  8. I'm honestly pretty clueless on hot to get TES stuff into other programs, but if someone can get the animations in, I've no problems with animating it. Assuming I can access the rig for the character.
  9. Well if it's animations that's the problem, I could probably give it a try if someone could get the appropriate file to load onto Maya...
  10. What's the hard part? Animating it or plugging it into the game?
  11. Picture: Name: Goes by "Mel". Age: ??? (Young adult in Wood Elf years) Class: Shaman (Light armor (Leathers), One-Handed Weapons (Axes) and Destruction (Lightning)) Personality Traits: Mel is a grim young woman with one overwhelming goal: Obliterate the Thalmor. Background: Mel's family was caught in a Thalmor purge after Valenwood was...added to the Dominion. As such, she developed a burning hatred that bordered on obsession for the Thalmor and anyone allied with them. Most, if not all of her life after that was devoted to hunting down and butchering any Thalmor patrols or outposts in Valenwood. After a while, she realized that it was a futile effort and that her homeland was firmly in the Thalmor's clutches. Deciding to take the fight elsewhere, Mel headed north through Cyrodiil, following some papers she looted off a Thalmor officer, detailing plans for Skyrim. She eventually found her way to Skyrim where she was picked up by the Imperial Legion under the assumption of working for the Stormcloaks. She has since remained neutral in the Imperial/Stormcloak conflict as she pursues her own agenda. Fun facts: Favorite pastimes are hunting, killing Thalmor patrols, blasting things with lightning, and causing dragons to faceplant into the ground.
  12. 1. A scary quest mod. Like the Gates to Aesgaard mods for Oblivion but for Skyrim. 2. Less charge up for spell casting 3. More Conjuration summons. Summoning giant frost-aura ice wolves maybe (Fimbulwinter)? 4. More companion "slots". 5. More tribal type items (one-handed spears, leather/hide armors of different animals, weapons made of wood, horn and stone, ect. ect..) 6. No fast travel for carts, animation for said carts, and the ability to shoot from the back of a cart. 7. Mounted combat.
  13. I love when you either stun, stagger or paralyze a dragon in flight (Double cast Lightning does it for me), said dragon plows into the ground and leaves a trench behind it.
  14. My only two complaints about Markath are as follows: 1. You can't kill that Thalmor guy in the keep without aggroing the guards. 2. It's a pain to get around.
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