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rockygohard18

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Everything posted by rockygohard18

  1. Hello I'm having a issue with Real vision first off I'm not new to modding or installing ENBs but I'm having a issues I've never encountered. The issues is that when I start up with the enb enabled(you know the text prompt in the left hand corner) everything is working fine I get too the main menu I can see from the logo that Real vision is working in its beautiful glory but when I either start a new game or go to load another game I'll get too the loading screen then it will suddenly crash. This isn't a mod issues since I'm only doing a vanilla play though this time around with no mods(clean install btw), I've did everything from checking my ini's with the auto-installer which is a godsend but I can't seem to pen point the problem. If anyone could help or give me an idea on where to check that would be great.
  2. Hello good evening, I'm trying to figure out can anyone help me with a particular crash on Skyrim? Just to get to the point I've had crashes from Oblivion, Fallout 3 and Fallout NV all of those were Mod releated and I could pin point them. Here on Skyrim i recently brought the legendary Edition and I downloaded about 134 mods(most either from Gopher videos and others from Skyrim gems) which for the most part work fine with one another. t I get a very weird crash, my game just crashes to desktop,,unlike other game it doesn't say windows stopped working or the program isn't responding, it just crashes to desktop without any reason on why or how. Can anyone help me or has this happened to anyone before? Its as if I quit the game and TESEdit says making a merge patch isn't recommended but this doesn't seem to be a Mod issues. if anyone helps I'd be greatly appreciative thanks.
  3. Hello everyone I was curious could someone help me find the highest quality ENB for New Vegas? I've noticed Skyrim has some insanely high quality enb but their seems to be millions of enb for New Vegas so it's hard to pin point one could anyone help me or point me in the direction of a ENB that is very high quality don't worry about FPS I can handle it. Thank you
  4. I was wondering is their a patch for FOOK- and Imp complex needs, I notice I can't drink any of the water from my game that replenishes my water meter.
  5. Thank you guys problem solved, I literally never thought it would for some reason the XML inside Project nevada never got installed correctly I went in my mod manager and pulled one out of the mod folder(that was in rar) a XML main hud,,,fixed it. This was off of pure luck and wouldn't recommended people trying it..but thanks Jazz and Alien.
  6. Thanks for the awesome help Jazz! it worked but guess what now brother my health and ammo and basically all the stuff what was big(compass,health ammo etc etc) are all missing I wanted immersion but damn lol,,on a serious note I have no clue what do do now..could FOOK be casuing a problem? I'm using the Fook and PN convergence mod.
  7. Check your msg box mate had some advice and the links to the mods. The mods themselves are just one part one big weapon pack so you should be good, make sure to use a mod manager if you're not using one and no problem I know the feeling of not having any help..cheers
  8. I know the mod you're talking about that is Sharpnel(or azhtecs weapon overhaul 4.5) weapon overhaul, the mod adds a ton of weapons. If you are looking for the textures and meshes google it their should be a few website(legit ones) that will have it for download I think the guy who made it took it off of Nexus YEARS ago if I'm not mistaken , If you need anymore help PM me mate.
  9. Hello I'm having a problem with my XML, first off I have one hud, DarnUI,Project navada, radar mod, Jip overheating and selective fire and Uhud to combine them all, all HUD mods. I'm having two issues firstly is that my Hud ammo,health and action points are all VERY large which is uncommon,,this is my third time using Darn and never encountered this problem on top of that I can't adjust them(with ahud) and Ihud doesn't have any effect on them only my crosshair. Secound is that my vats screen seems to be blank I can only click on the head,legs and arms of people. If anyone can help me it would be appreciated here are a few screenshots http://i.imgur.com/teejuK6.jpg http://i.imgur.com/zRMB6Lf.jpg
  10. Hey guys and girls I was wondering in the load order were do you recommend weapon and ammo mods that alter the level list(or what NPC carry) to go? I'm not super sure how load order works off the top of my head but since getting the Project Nevada and FOOK Convergence mod I didn't want to mess up my load order when I added new mods. Any or advice would be helpful thank you so much. Here is my load order PS: The Armory is a huge weapon mod that addeds tons of weapons to the wasteland. FalloutNV.esm=1Craft Master.esm=1CASE.esm=1Leveled List Organizer.esm=1Craft Pack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - GRA.esm=1WME - DLCs.esm=1JIP Selective-Fire.esm=1FCOMaster.esm=1Ambient Temperature.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1NevadaSkies.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Advanced Recon Tech.esm=1Interior Lighting Overhaul - Core.esm=1oHUD.esm=1The.Armory.esm=1Weapons.of.the.New.Millenia.esm=1Leveled List Organizer.esp=1DarNifiedUINV.esp=1Mission Mojave - Ultimate Edition.esp=1Digital_Nightmare.esp=1ShilohDS-Color Maps and Icons.esp=1Radar.esp=1JIP Realistic Weapon Overheating.esp=1Vurt's WFO.esp=1CASM.esp=1FPSWeaponWheel.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Gear - Project Nevada.esp=1Advanced Recon Armor.esp=1Advanced Recon Range Finder.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - NVInteriors Project.esp=1MMUE-CP-ILO.esp=1DYNAVISION 2 - Dynamic Lens Effect.esp=1JIP Companions Command & Control.esp=1RagdollOverhaul.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1FOOK-PN Convergence.esp=1MMUE-CP-Convergence.esp=1AWOP - Balance and Cleanup.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1Weapon Mod Expansion.esp=1Project Nevada - WME.esp=1EVE FNV - ALL DLC.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1FOOK-PN-AWOP Weapon Convergence.esp=1Goodsprings Reborn.esp=1GS-AWOP-Patch.esp=1FCO.esp=1FCO - FOOK-PN Convergence FCO.esp=11nivVSLArmors.esp=1TGsArmorCollectionVegas.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Darker Nights.esp=1The.Armory.Sample.Sounds.esp=1The.Armory.Leveled.List.esp=1The.Armory.Leveled.List.Honest.Hearts.Patch.esp=1The.Armory.Performance.Killing.Ballistics.esp=1The.Armory.Cabinet.Addon.esp=1The.Armory.HonestHearts.Patch.esp=1The.Armory.Mysterious.Stranger.Pack.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Weapons.of.the.New.Millenia.Store.esp=1ModFusion.esp=1
  11. Hey guys, I was wondering can anyone help me with this issues. First time it happened with this,,it's not even a mod per say, I downloaded Fake fullscreen for Fallout NV I put it in the fallout NV directory when I start it up it says in windowed mode then out of nowhere "Fallout is not running" pops up...which is weird because the game is running fine and I'm able to play. IS there another fake fullscreen that detects NV and 4gb out there to use or a fix for this one? I haven't modded or even touched NV in a while so I'm not sure if Fake fakescreen is out of date or something Thank you for the help.
  12. Currently looking for a mod Called Weaponside munitions or Westside munitions. I can't seem to find it anywhere I'm not sure what happened to it but it was on here like 2 years ago and was a very good weapon mod, I don't exactly remember the author name but I was wondering does anyone know where I can find it or can someone send it too me? I think the author got banned if I'm not mistaken. Thank you and have a good evening.
  13. Hey I think you helped me the last time! Anyway nope it's not a movie bug, basically when I start the launch code for the missiles to hit the Enclave Mobile Base I make my way towards the door as I activiate it and make my way outside I crash. I always tried using the"movetoqt" command so it can teleport me too the pad,,,it does but then it crashes. My game is installed on my HDD(E:) drive I had a sdd and Hdd.
  14. It doesn't make any sense in the slightest. I don't see what could be cashing me to crash as I wait for Sara veritbird to land?
  15. Ok I'm looking for information or is their a way I could fix the problem. For some unknown reason I always ALWAY crash at the end of who dares wins. I'm at the part I launch the missles at the crawler as I make my way out the door to the heli pad my game crashes or freeze. Makes no sense this is the first crash I had sense I left megaton(yeah at the start of the game) for the first time but that problem has been fixed Is their a way I can check the cell for errors or a work around? here is my mod list. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=120th Century Weapons.esm=1Inventory Access.esm=1AWorldOfPainFO3.esm=1DCInteriors_ComboEdition.esm=1StreetLights.esm=1RH_IRONSIGHTS.esm=1iHUD.esm=1EVE.esm=1FCOMaster.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1IMCN.esm=1aHUD.esm=1Ambient Temperature.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1DarNifiedUIF3.esp=1CASM.esp=1Flora Overhaul.esp=1RubblePilesFix.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1GNR Enhanced.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Advanced Recon Armor-Stealth With Drawn Weapon.esp=1Dree Perks.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Point Lookout.esp=1Dree Perks Pitts.esp=1HKMG2277.esp=1Stg2077X.esp=1Nanomatic!.esp=1JIP Selective-Fire.esp=1MiniHideout.esp=1UndergroundHideout.esp=1HelmPOV.esp=1DYNAVISION - Dynamic Lens Effect.esp=1HKMP40.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_WMK_Bridge.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Classic Fallout Weapons BETA.esp=1F3ProjectRealityMkI.esp=1PureWater-VeryCleanLittleRad-.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Ambient Temperature HUD.esp=1Ambient Temperature - OA.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1Powered Power Armor.esp=1IMCN - 5 DLC Merged.esp=1PPA - Operation Anchorage.esp=1PPA - The Pitt.esp=1PPA - Broken Steel.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1No Scopeless Zooming - PPA Edition.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1xCALIBRammo_FWE.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1MergedPatch1.esp=1
  16. I redid my load order,,I kinda figured it out. It only happens with the enclave.. I can kill everything else just fine. But it only happens with a few memebers of the enclave.
  17. Hey thank you for the responce mate not a lot of people have but here it is Guns and fun and Fo3 are my merged patches GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Inventory Access.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1AWorldOfPainFO3.esm=1Advanced Recon Tech.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=120th Century Weapons.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1Detect Traps.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1FCOMaster.esm=1IMCN.esm=1Ambient Temperature.esm=1aHUD.esm=1DarNifiedUIF3.esp=1CASM.esp=1Flora Overhaul.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1GNR Enhanced.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1MrSlackPants-NightVisionGogglesShades.esp=1MrSlackPants-NightVisionGogglesNoModel.esp=0Classic Fallout Weapons BETA.esp=1MiniHideout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1PPA - Operation Anchorage.esp=1PPA - Broken Steel.esp=1PPA - The Pitt.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1Nanomatic!.esp=1HKMG2277.esp=1Stg2077X.esp=1HKMP40.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=1xCALIBRammo_FWE.esp=0Powered Power Armor.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Ambient Temperature - OA.esp=1Ambient Temperature HUD.esp=1PPA - Ambient Temperature.esp=1Advanced Recon Armor-Stealth With Drawn Weapon.esp=1JIP Selective-Fire.esp=1RH_WMK_Bridge.esp=1F3ProjectRealityMkI.esp=1PureWater-VeryCleanLittleRad-.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1PPA - IMCN.esp=1FO3.esp=1Dree Perks.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Point Lookout.esp=1Dree Perks Pitts.esp=1Guns and fun merged patch 2.esp=1No Scopeless Zooming - PPA Edition.esp=1HelmPOV.esp=1DYNAVISION - Dynamic Lens Effect.esp=1PureWater-NoRad-.esp=0PureWater-LittleRad-.esp=0PureWater-VeryClearNoRad-.esp=0
  18. I'm encountering a problem on FO3, I'm at Project purity and for some reason the Enclave soldiers can't take damage at all, I tried shooting them and throwing nadas at them..nothing they seem impervious to damage. Any idea what could cause this? Edit: Well not even the kill command is working. Any ideas anyone?
  19. Awesome thank you mate..reading is fundamental I suppose lol.
  20. Hey I was wondering would I encounter problems mid playthought if I removed Classic fallout weapons? I recently found another one which is the same I assume called Classic Fallout Weapons Revived, I have classic fallout weapons(09 version) installed already but I'm not sure if I remove it would it cause problems if I tried to install Classic Fallout weapons revived,, I'm not sure what the difference is(I know they are the same mod) but I little advice would be recommend.
  21. Hmm well when it comes to a single mod I'll go with Arrows and Bolts tweaks...possible the best in terms of Archery http://www.nexusmods.com/skyrim/mods/11941/? ACE has a good one as well. if you want to add some cool effects too the arrow(like it spinning) here you go http://www.nexusmods.com/skyrim/mods/37358/? for sneaking I'll go with this http://www.nexusmods.com/skyrim/mods/28418 pretty much an overhaul for nothing but thief characters.
  22. I was wondering should I uninstall all my previous light and weather mods like CoT, Lanterns of Skyrim, Real Clouds(and each of their patches)and HD fire before installing RCRN. Thanks you for your help.
  23. Can anyone help me with this issues it only happens with one NPC and it's the bandit that you fight in the ruins above Riverwood, you come to a small ruin(not the big one with the dragon tablet) it's a group of bandits out their and every time I engage them my game freezes. here is my load order Skyrim.esm Active Update.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Unofficial Skyrim Patch.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}} ClimatesOfTamriel.esm Active ETaC - RESOURCES.esm Active Lanterns Of Skyrim - All In One - Main.esm Active SkyMoMod.esm Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} SPIKE.esm Active TravellersOfSkyrim.esm Active HighResTexturePack01.esp Active HighResTexturePack02.esp Active HighResTexturePack03.esp Active Chesko_Frostfall.esp Active Better Dynamic Snow.esp Active SplashofRain.esp Active AOS.esp Active* Note: See also AOS compatibility patches ("http://www.nexusmods.com/skyrim/mods/44541/") page on Nexus. FantasySoundtrackProject.esp Active StaticMeshImprovementMod.esp Active StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active 83Willows_101BUGS_V4_HighRes.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} AMatterOfTime.esp Active Dual Sheath Redux.esp Active* Requires: Java Runtime Environment 7 update 17+ EpisodeParallax.esp Active ExpandedJewelryCrafting.esp Active Hunterborn.esp Active Hunterborn_Frostfall-Patch.esp Active ImprovedFishBASIC.esp Active Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - 2x Brighter.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active* Note: Use only one Lanterns Of Skyrim - All In One esp. Lanterns Of Skyrim - Bridges x2 - OnOff_bright.esp Active* Note: Obsolete. Update to latest version. Populated Dungeons Caves Ruins.esp Active Populated Forts Towers Places.esp Active Populated Lands Roads Paths.esp Active Real Clouds.esp Active Skyrim Flora Overhaul.esp Active Smoking Torches.esp Active TravellersOfSkyrim - Vanilla.esp Active Tytanis - Farming.esp Active WetandCold.esp Active DYNAVISION Dynamic Depth of Field.esp Active* Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1. Footprints.esp Active RaceMenu.esp Active RaceMenuPlugin.esp Active* Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. SkyUI.esp Active iHUD.esp Active [imc] Professional Shiv.esp Active AMB Glass Variants Lore.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Cloaks.esp Active DrSKnapsacks.esp Active hothtrooper44_ArmorCompilation.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Immersive Weapons.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}} Insanity's Red Eagle's Bane.esp Active Tribunal Maskes by Zairaam.esp Active Tribunal Robes by Zairaam.esp Active Dr_Bandolier.esp Active ERSO 01 - Vanilla Races Redone.esp Active* Note: Use only one ERSO 01 esp. ERSO 02 - Enhanced Fauna and Monsters for Skyrim.esp Active* Note: Use only one ERSO 02 esp. ERSO 02.1 - Realistic Animal Loots.esp Active ERSO 07 - Slighty Mighty Dragon Priests.esp Active* Note: Use only one ERSO 07 esp. ERSO 08 - RUS-00 Main.esp Active* Note: Use only one ERSO 08 esp. ERSO 09 - RUS-Npcs overhaul.esp Active* Note: Use only one ERSO 09 esp. ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp Active ERSO 10.04 - Immersive Brigands.esp Active NPCs On Horses ERSOmized.esp Active ERSO 13 - MD - A Better Level Progression.esp Active* Note: Use only one ERSO 13 esp. ERSO 13.02 - Lower Skill Gain -10percent.esp Active* Note: Use only one ERSO 13.02 esp. ERSO 19 - Respawn 2 days - 10 days.esp Active* Note: Use only one ERSO 19 esp. ERSO 26 - Realistic Fall Damages.esp Active* Note: Use only one ERSO 26 esp. ERSO 30 - Better Enemy AI.esp Active ERSO 30.1 - Better Expert Level.esp Active PumpingIron.esp Active RiversideLodge.esp Active Book Covers Skyrim.esp Active Differently Ebony.esp Active Distant Detail.esp Active FireAndIceOverhaul.esp Active dD - Enhanced Blood Main.esp Active* Requires: Skyrim Monster Mod_Compatibility Patch ("http://www.nexusmods.com/skyrim/mods/60") \ Monster Mod. torches for RL (infinite life).esp Active aMidianborn_Skyforge_Weapons.esp Active ETaC - Complete.esp Active ETaC - Complete LoS Patch.esp Active ETaC - Dragon Bridge South.esp Active Helgen Reborn.esp Active Better distant LOD waterfalls V2.esp Active Realistic Lighting Overhaul - Dungeons.esp Active Realistic Lighting Overhaul - Major City Exteriors.esp Active Realistic Lighting Overhaul - Major City Interiors.esp Active Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active AOS_CoT 3.1 compatibility patch.esp Active ClimatesOfTamriel-Dungeons-Hazardous.esp Active* Incompatible with: Realistic Lighting Overhaul ClimatesOfTamriel-Interiors-Cold.esp Active* Incompatible with: Realistic Lighting Overhaul ClimatesOfTamriel-Nights-Level-4.esp Active Supreme Storms - Cot Version.esp Active RealisticNeedsandDiseases.esp Active* Bash Tag suggestion(s): {{BASH: Delev, Relev}}* Requires: RND_Water-Patch.esp Hunterborn_RND-Patch.esp Active RND_USKP-Patch.esp Active* Bash Tag suggestion(s): {{BASH: Relev}} SkyRealism - Mass and Materials.esp Active SkyRealism - Mass and Materials - ExpandedJewelryCrafting.esp Active SkyRealism - Mass and Materials - Cloaks.esp Active Apocalypse - The Spell Package.esp Active* Contains dirty edits: 11 ITM, 0 UDR records. Needs TES5Edit ("http://www.nexusmods.com/skyrim/mods/25859") cleaning. A cleaning guide is available here ("http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit"). MidasSkyrim.esp Active Dwemerverse - Dwarven Magic Package.esp Active ACE Realistic Fighting.esp Active The Dance of Death.esp Active ACE BYOG.esp Active ACE Speech.esp Active Ace Archery.esp Active ACE Armor.esp Active ACE Enchanting.esp Active ACE Magic.esp Active ACE Melee.esp Active ACE Smithing.esp Active ACE Synergy.esp Active AT - Loot Arrows -25%.esp Active AT - Faster Arrows Improved +25%.esp Active AT - Merchants Arrows +50%.esp Active AT - Increased Progressive Damage (Vanilla) +50%.esp Active AT - Recover +25% Arrows.esp Active bald hair.esp Active Beards.esp Active TheEyesOfBeauty.esp Active UFO - Ultimate Follower Overhaul.esp Active* Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://www.nexusmods.com/skyrim/mods/14037"). Alternate Start - Live Another Life.esp Active getSnowy.esp Active WATER.esp Active WATER Plants.esp Active ASIS-Dependency.esp Active ASIS.esp Active Dual Sheath Redux Patch.esp Active ReProccer.esp AOS_CTD_Fix.esp Active ======================================Unrecognised Plugins====================================== The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed. RND_AnimalLoot.esp Active TradeRoutes.esp Active
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