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rockygohard18

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Everything posted by rockygohard18

  1. Hello I'm having an issues with my Animation. I'm using XMS skeletons, Immersive animations, fores new ideals and Sheath redux. For some reason everything I put my weapon up or pull it out my chracter pulls the sword from his back despite the sheath being on this left side. There doesn't seem to be an second sheath either, does anyone know how I can fix this? I've used the FNS behavior jar for animations as well. Not sure whats going on.
  2. Hello I'm having a issue with Real vision first off I'm not new to modding or installing ENBs but I'm having a issues I've never encountered. The issues is that when I start up with the enb enabled(you know the text prompt in the left hand corner) everything is working fine I get too the main menu I can see from the logo that Real vision is working in its beautiful glory but when I either start a new game or go to load another game I'll get too the loading screen then it will suddenly crash. This isn't a mod issues since I'm only doing a vanilla play though this time around with no mods(clean install btw), I've did everything from checking my ini's with the auto-installer which is a godsend but I can't seem to pen point the problem. If anyone could help or give me an idea on where to check that would be great.
  3. Hello good evening, I'm trying to figure out can anyone help me with a particular crash on Skyrim? Just to get to the point I've had crashes from Oblivion, Fallout 3 and Fallout NV all of those were Mod releated and I could pin point them. Here on Skyrim i recently brought the legendary Edition and I downloaded about 134 mods(most either from Gopher videos and others from Skyrim gems) which for the most part work fine with one another. t I get a very weird crash, my game just crashes to desktop,,unlike other game it doesn't say windows stopped working or the program isn't responding, it just crashes to desktop without any reason on why or how. Can anyone help me or has this happened to anyone before? Its as if I quit the game and TESEdit says making a merge patch isn't recommended but this doesn't seem to be a Mod issues. if anyone helps I'd be greatly appreciative thanks.
  4. Hello everyone I was curious could someone help me find the highest quality ENB for New Vegas? I've noticed Skyrim has some insanely high quality enb but their seems to be millions of enb for New Vegas so it's hard to pin point one could anyone help me or point me in the direction of a ENB that is very high quality don't worry about FPS I can handle it. Thank you
  5. I was wondering is their a patch for FOOK- and Imp complex needs, I notice I can't drink any of the water from my game that replenishes my water meter.
  6. Thank you guys problem solved, I literally never thought it would for some reason the XML inside Project nevada never got installed correctly I went in my mod manager and pulled one out of the mod folder(that was in rar) a XML main hud,,,fixed it. This was off of pure luck and wouldn't recommended people trying it..but thanks Jazz and Alien.
  7. Thanks for the awesome help Jazz! it worked but guess what now brother my health and ammo and basically all the stuff what was big(compass,health ammo etc etc) are all missing I wanted immersion but damn lol,,on a serious note I have no clue what do do now..could FOOK be casuing a problem? I'm using the Fook and PN convergence mod.
  8. Check your msg box mate had some advice and the links to the mods. The mods themselves are just one part one big weapon pack so you should be good, make sure to use a mod manager if you're not using one and no problem I know the feeling of not having any help..cheers
  9. I know the mod you're talking about that is Sharpnel(or azhtecs weapon overhaul 4.5) weapon overhaul, the mod adds a ton of weapons. If you are looking for the textures and meshes google it their should be a few website(legit ones) that will have it for download I think the guy who made it took it off of Nexus YEARS ago if I'm not mistaken , If you need anymore help PM me mate.
  10. Hello I'm having a problem with my XML, first off I have one hud, DarnUI,Project navada, radar mod, Jip overheating and selective fire and Uhud to combine them all, all HUD mods. I'm having two issues firstly is that my Hud ammo,health and action points are all VERY large which is uncommon,,this is my third time using Darn and never encountered this problem on top of that I can't adjust them(with ahud) and Ihud doesn't have any effect on them only my crosshair. Secound is that my vats screen seems to be blank I can only click on the head,legs and arms of people. If anyone can help me it would be appreciated here are a few screenshots http://i.imgur.com/teejuK6.jpg http://i.imgur.com/zRMB6Lf.jpg
  11. Hey guys and girls I was wondering in the load order were do you recommend weapon and ammo mods that alter the level list(or what NPC carry) to go? I'm not super sure how load order works off the top of my head but since getting the Project Nevada and FOOK Convergence mod I didn't want to mess up my load order when I added new mods. Any or advice would be helpful thank you so much. Here is my load order PS: The Armory is a huge weapon mod that addeds tons of weapons to the wasteland. FalloutNV.esm=1Craft Master.esm=1CASE.esm=1Leveled List Organizer.esm=1Craft Pack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1AWorldOfPain(Preview).esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - GRA.esm=1WME - DLCs.esm=1JIP Selective-Fire.esm=1FCOMaster.esm=1Ambient Temperature.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1NevadaSkies.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1Advanced Recon Tech.esm=1Interior Lighting Overhaul - Core.esm=1oHUD.esm=1The.Armory.esm=1Weapons.of.the.New.Millenia.esm=1Leveled List Organizer.esp=1DarNifiedUINV.esp=1Mission Mojave - Ultimate Edition.esp=1Digital_Nightmare.esp=1ShilohDS-Color Maps and Icons.esp=1Radar.esp=1JIP Realistic Weapon Overheating.esp=1Vurt's WFO.esp=1CASM.esp=1FPSWeaponWheel.esp=1The Mod Configuration Menu.esp=1The Weapon Mod Menu.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Gear - Project Nevada.esp=1Advanced Recon Armor.esp=1Advanced Recon Range Finder.esp=1Interior Lighting Overhaul - Ultimate Edition.esp=1ILO - NVInteriors Project.esp=1MMUE-CP-ILO.esp=1DYNAVISION 2 - Dynamic Lens Effect.esp=1JIP Companions Command & Control.esp=1RagdollOverhaul.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1FOOK-PN Convergence.esp=1MMUE-CP-Convergence.esp=1AWOP - Balance and Cleanup.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1Weapon Mod Expansion.esp=1Project Nevada - WME.esp=1EVE FNV - ALL DLC.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1FOOK-PN-AWOP Weapon Convergence.esp=1Goodsprings Reborn.esp=1GS-AWOP-Patch.esp=1FCO.esp=1FCO - FOOK-PN Convergence FCO.esp=11nivVSLArmors.esp=1TGsArmorCollectionVegas.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Darker Nights.esp=1The.Armory.Sample.Sounds.esp=1The.Armory.Leveled.List.esp=1The.Armory.Leveled.List.Honest.Hearts.Patch.esp=1The.Armory.Performance.Killing.Ballistics.esp=1The.Armory.Cabinet.Addon.esp=1The.Armory.HonestHearts.Patch.esp=1The.Armory.Mysterious.Stranger.Pack.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Weapons.of.the.New.Millenia.Store.esp=1ModFusion.esp=1
  12. Hey guys, I was wondering can anyone help me with this issues. First time it happened with this,,it's not even a mod per say, I downloaded Fake fullscreen for Fallout NV I put it in the fallout NV directory when I start it up it says in windowed mode then out of nowhere "Fallout is not running" pops up...which is weird because the game is running fine and I'm able to play. IS there another fake fullscreen that detects NV and 4gb out there to use or a fix for this one? I haven't modded or even touched NV in a while so I'm not sure if Fake fakescreen is out of date or something Thank you for the help.
  13. Currently looking for a mod Called Weaponside munitions or Westside munitions. I can't seem to find it anywhere I'm not sure what happened to it but it was on here like 2 years ago and was a very good weapon mod, I don't exactly remember the author name but I was wondering does anyone know where I can find it or can someone send it too me? I think the author got banned if I'm not mistaken. Thank you and have a good evening.
  14. Hey I think you helped me the last time! Anyway nope it's not a movie bug, basically when I start the launch code for the missiles to hit the Enclave Mobile Base I make my way towards the door as I activiate it and make my way outside I crash. I always tried using the"movetoqt" command so it can teleport me too the pad,,,it does but then it crashes. My game is installed on my HDD(E:) drive I had a sdd and Hdd.
  15. It doesn't make any sense in the slightest. I don't see what could be cashing me to crash as I wait for Sara veritbird to land?
  16. Ok I'm looking for information or is their a way I could fix the problem. For some unknown reason I always ALWAY crash at the end of who dares wins. I'm at the part I launch the missles at the crawler as I make my way out the door to the heli pad my game crashes or freeze. Makes no sense this is the first crash I had sense I left megaton(yeah at the start of the game) for the first time but that problem has been fixed Is their a way I can check the cell for errors or a work around? here is my mod list. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=120th Century Weapons.esm=1Inventory Access.esm=1AWorldOfPainFO3.esm=1DCInteriors_ComboEdition.esm=1StreetLights.esm=1RH_IRONSIGHTS.esm=1iHUD.esm=1EVE.esm=1FCOMaster.esm=1Advanced Recon Tech.esm=1Detect Traps.esm=1IMCN.esm=1aHUD.esm=1Ambient Temperature.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1DarNifiedUIF3.esp=1CASM.esp=1Flora Overhaul.esp=1RubblePilesFix.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1GNR Enhanced.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Advanced Recon Armor-Stealth With Drawn Weapon.esp=1Dree Perks.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Point Lookout.esp=1Dree Perks Pitts.esp=1HKMG2277.esp=1Stg2077X.esp=1Nanomatic!.esp=1JIP Selective-Fire.esp=1MiniHideout.esp=1UndergroundHideout.esp=1HelmPOV.esp=1DYNAVISION - Dynamic Lens Effect.esp=1HKMP40.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_WMK_Bridge.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Classic Fallout Weapons BETA.esp=1F3ProjectRealityMkI.esp=1PureWater-VeryCleanLittleRad-.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Ambient Temperature HUD.esp=1Ambient Temperature - OA.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1Powered Power Armor.esp=1IMCN - 5 DLC Merged.esp=1PPA - Operation Anchorage.esp=1PPA - The Pitt.esp=1PPA - Broken Steel.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1PPA - Ambient Temperature.esp=1PPA - IMCN.esp=1No Scopeless Zooming - PPA Edition.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1xCALIBRammo_FWE.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1MergedPatch1.esp=1
  17. I redid my load order,,I kinda figured it out. It only happens with the enclave.. I can kill everything else just fine. But it only happens with a few memebers of the enclave.
  18. Hey thank you for the responce mate not a lot of people have but here it is Guns and fun and Fo3 are my merged patches GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1Inventory Access.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1xCALIBR.esm=1AWorldOfPainFO3.esm=1Advanced Recon Tech.esm=1EVE.esm=1FO3 Wanderers Edition - Main File.esm=120th Century Weapons.esm=1Mart's Mutant Mod.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1Detect Traps.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1FCOMaster.esm=1IMCN.esm=1Ambient Temperature.esm=1aHUD.esm=1DarNifiedUIF3.esp=1CASM.esp=1Flora Overhaul.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1GNR Enhanced.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - Perk.esp=1Detect Traps - DLC.esp=1MrSlackPants-NightVisionGogglesShades.esp=1MrSlackPants-NightVisionGogglesNoModel.esp=0Classic Fallout Weapons BETA.esp=1MiniHideout.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional VATS Halftime.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1RH_FWE_Bridge.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Advanced Recon Armor.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Tech - Detect Traps.esp=1Advanced Recon Range Finder.esp=1Dragonskin Tactical Outfit.esp=1DragonskinBonusPack.esp=1RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Master Menu Module.esp=1PPA - Operation Anchorage.esp=1PPA - Broken Steel.esp=1PPA - The Pitt.esp=1PPA - Mothership Zeta.esp=1PPA - FWE.esp=1Nanomatic!.esp=1HKMG2277.esp=1Stg2077X.esp=1HKMP40.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century v5 ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=1xCALIBRammo_FWE.esp=0Powered Power Armor.esp=1Realistic Interior Lighting.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - OA.esp=1Realistic Interior Lighting - PL.esp=1Ambient Temperature - OA.esp=1Ambient Temperature HUD.esp=1PPA - Ambient Temperature.esp=1Advanced Recon Armor-Stealth With Drawn Weapon.esp=1JIP Selective-Fire.esp=1RH_WMK_Bridge.esp=1F3ProjectRealityMkI.esp=1PureWater-VeryCleanLittleRad-.esp=1Imp's More Complex Needs.esp=1IMCN - FWE Compatibility and Ingestibles.esp=1IMCN - MMM Meats, Bloods, and Eyeballs.esp=1PPA - IMCN.esp=1FO3.esp=1Dree Perks.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Point Lookout.esp=1Dree Perks Pitts.esp=1Guns and fun merged patch 2.esp=1No Scopeless Zooming - PPA Edition.esp=1HelmPOV.esp=1DYNAVISION - Dynamic Lens Effect.esp=1PureWater-NoRad-.esp=0PureWater-LittleRad-.esp=0PureWater-VeryClearNoRad-.esp=0
  19. I'm encountering a problem on FO3, I'm at Project purity and for some reason the Enclave soldiers can't take damage at all, I tried shooting them and throwing nadas at them..nothing they seem impervious to damage. Any idea what could cause this? Edit: Well not even the kill command is working. Any ideas anyone?
  20. Awesome thank you mate..reading is fundamental I suppose lol.
  21. Hey I was wondering would I encounter problems mid playthought if I removed Classic fallout weapons? I recently found another one which is the same I assume called Classic Fallout Weapons Revived, I have classic fallout weapons(09 version) installed already but I'm not sure if I remove it would it cause problems if I tried to install Classic Fallout weapons revived,, I'm not sure what the difference is(I know they are the same mod) but I little advice would be recommend.
  22. Hmm well when it comes to a single mod I'll go with Arrows and Bolts tweaks...possible the best in terms of Archery http://www.nexusmods.com/skyrim/mods/11941/? ACE has a good one as well. if you want to add some cool effects too the arrow(like it spinning) here you go http://www.nexusmods.com/skyrim/mods/37358/? for sneaking I'll go with this http://www.nexusmods.com/skyrim/mods/28418 pretty much an overhaul for nothing but thief characters.
  23. I was wondering should I uninstall all my previous light and weather mods like CoT, Lanterns of Skyrim, Real Clouds(and each of their patches)and HD fire before installing RCRN. Thanks you for your help.
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