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Guy97

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Posts posted by Guy97

  1. This is happening to me in both the F3 and FNV Geck, I go through and make my armor in Nifskope. After an hour or more I go into the Geck to place it ingame, and it crashes as soon as I go to load this up. It is very irratating. Also in another armor I made I used two mods, all of the stuff from one mod doesn't show up in the Geck/ingame. In the Geck it has been shrunk down to what looks like action figure size compared to rest of the stuff. That mod's gear works just fine in other armors I have created. If anyone knows any solutions to my problems please post it.

    Thanks.

  2. the super store will be back, its down for repairs right now,

    eve-900 was absorbed by angel park and momod so it came down, it also had some door crashes and I did not have time to fix everything in eve as I'm full time on angel park

    eve was cool but it was just a collection of areas that I kept adding to with new material, angel park has more story and everything has a reason

    hopefully it will be back up soon and you can find the weapons, creatures and areas there

    I heard that you used some stuff from Sun Valley w/o permission. Is that true?

  3. I am pretty sure if was never intended to be a dog mounted weapon. It's a minigun and I am pretty sure that is how they planned on releasing it. It would be much more difficult to just pop it on Rex, for he is a dog, and it would require a lot of scripting and probably new animations. Most likely, this would take a great deal of time. Plus the gun would have to be scripted to work ontop of him, you would have to change textures, and possible meshes to make sure it would all go together. And a dog that size carrying something this size?

     

    http://images.wikia.com/fallout/images/a/ab/K9000CyberdogGun.png

     

    That would be unpractical. It's way to big for a German Shepard.

  4. Hello, I am having yet another problem with Geck/Nifskope. I made my custom armor in Nifskope and everything was fine, then I went to load it up in the Geck, however; none of the armor except for my shirt was shrunk down beneath my feet to the size of an action figure. I went to try it ingame, and the jeans/coat/armor addons were invisible. I didn't check to see if they were action figure size again. Everything that is not showing up is all from one mod, it is a mod from FNV that I converted over to F3 for personal use, I don't know if that will make a difference. The orignal armor from FNV works in Geck just fine, and in game just fine. Thanks.

     

    Edit: I am also getting problems where I make a custom armor and my Readius will go sideways or backwards to where I can't choose anything on it.

  5. Or if you have FOMM, get Geck and load up F3esm. then make an esp. From there open TESnip and fidn the original esp and copy everything that is not cell related or world related to FNV into your esp (so copy stuff like armo, arma, weapon, spel, ench,). Do not copy stuff like cell, world, etc. If it relates to something from the FNV it's a no go. Save it as a masterfile (esm). Then go back into the Geck load the ESM up as a active file, and the F3esm, choose where you want to place them in the world (they should be in the armor area of the Geck) make a container or whatever you want, drag and drop them into it, and check it out ingame to make sure they work. What 2coolDays said is usually for resources.
  6. Recently I picked up Nifskope, and have began meshing together some armors. I am mainly using TumbaJumba's Scavanger Armors, however; when I make a custom armor that uses the "veste_secur_jeans" models shirt and I put the "pants.dds" texture one it so that I have the skull on the chestpiece my Geck crashes when I load. I am also getting some meshes on a lot or armors as being white. I have done the auto detect game path thing, and some of them also show up red in the Geck. Any help would be greatly appreciated.

     

    Edit: It's not the shirt, because I have another suit of armor that I made that I got in game that use the same shirt/texture. I don't see any similarities between the two other than that shirt though.

  7. I would have to see your block structure to know what is going on. take a screen shot of the block list and post it.

    Actually, it is whatever this is I think, I get this error when I try to load them up "TEXTURES: texture does not contain minimaps & will not be used : textures/sshop/armor/merchant_armor/outfitm.dds"

  8. Recently I started messing with Nifskope. I created some armors by piecing stuff together, however; I go to the Geck to put them ingame and certain parts have the red texture. Anyone know how to fix this?
  9. I am a little confused on the nature of this topic. Is this a request to get a Cowboys and Alien themed Pipboy that is modeled after the wrist gun? Oh, and I just saw the movies yesterday, it was really quite good. It has a couple twist in it that are good, and the aliens have a good reason to come to Earth.
  10. If someone could make a castle, that would be great. Here is a pic

     

    http://t0.gstatic.com/images?q=tbn:ANd9GcSyBwZ04a_qkNpGCNyGTmn9DDdoXr5Yh_XrPrhzwVQDHxYBL8yz

     

    That's the sort of castle that I am looking for. Maybe more destroyed and beat up, with a lot more vines. Of course it wouldn't be so big, some of the areas could of been knocked out when the bombs dropped. Maybe have it filled with Raiders, feral ghouls, or Talon Company. Or have ghouls locked up in the dungeon. Another possibility would be to have a unique quest to surround it for you to obtain it (maybe with unique armor and weapons with unique meshes/textures).

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