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RadoGamer

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About RadoGamer

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    radogamer
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    Fallout 4, Skyrim SE, Creation Kit, ESO,ESO,ESO,ESO
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    Elder Scrolls Series, Fallout Series, Mass Effect Series, FO76, ESO, ESO,ESO,ESO

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  1. This link was last edited 12-24-24 https://www.moddinghaven.com/mediawiki/index.php/Fallout_4_mods/FSM_Body_Textures_Redux
  2. If you come here looking for this mod go here. https://www.moddinghaven.com/mediawiki/index.php/Fallout_4_mods/FSM_Body_Textures_Redux
  3. I know this is a necro, but I had the same question and found an answer but this discussion comes up in the search so here's the answer to the question in case you land here like I did. https://wiki.nexusmods.com/index.php/Porting_hairs_to_Fallout
  4. Never mind, I figured it out sorry! Moderator please delete this post. Thanks Rado
  5. SO I'm in the process of moving my Skyrim installation ran purge, Vortex gives the message to continue, I do and the mods are still showing deployed and populate the mod page. Any suggestions or insight would be welcomed, Thanks, Rado
  6. There are plenty of tutorials and forum posts about moving a Vortex modded installation of Skyrim to a different drive but nothing on moving it to a different folder on the same drive. Any help appreciated. Thanks J
  7. So I decided to painstakingly go through every mod and remove it one at a time manually. About a third of them are mine so I'm going to start there, then move down the list of mods that are in the original vortex installed mods folder and work from there. I have plenty of space on my external 3tb to make an archive of them for re installment. Once I've reached the manually purged state. I'll install Vortex and then move forward. I appreciate your suggestion and know it might work but I only have one external Drive case and I've installed and reinstalled my terabyte drives so often in this process gleaning data, I feel one more time and I may lose the the priority drive if I do it again. So onward and I certainly appreciate you're help Showler! Best to you, J
  8. Thanks Showler, App data access on the old drive is possible. account is different thanks to Win 11 drive letter is the same. I'll give it a try anyway. If I install Vortex on the new drive I might try to at least look at the structure and see if I can add the information to the new folder. I'll have to see the structure first. Thanks, Best to you! J I'll keep you posted, when I find out if this will work. Thanks,
  9. To Begin I'm not expecting a miracle but I know there must be away too do this. I moved my games to Vortex from Nexus many years ago so this is not a new process for me. Recently my beloved Black Beauty computer (I built her myself) fried. Not sure why but she lived a good life. With that said I was able to salvage my terabyte drives and my internal storage 3tb drive with all my games steam library and vortex files on it. Out of 30 games I'm only going to keep playing ESO stand alone, FONV, FO4 and a couple of others. My FO4 game is extensively modded with a lot of my own mods. So long story short. IS there a way to reinstall Vortex and point it to the new Game data locations to see the mods are installed and tagged with it's own managed by vortex message. I have it's mod folder intact in the original drive and I have moved FO4 along with the other games I'm keeping, with Steam to my new computer drive. I intend to locate the vortex staging folder to the same named folders on the new drive. If there is way to do this with out having to reinstall the mods I would love to know, otherwise any suggestions are welcome and I'm in no hurry. Sooner thatn later would be nice. Thanks, Rado aka John
  10. I know this is a NECRO but I had to respond. In the NPC main file in the CK in the scripts area is a script called CompanionActoScript open it and scroll down to the heading called EventDataAray click on it and to the right you will see the list of likes, dislikes and hates. You need to reveal them in the window each one opens independently, the first four do not touch! If you change any of them you need to change the response as well that controls the little message window that opens in the game telling you if they liked loved or hated, make sure the necessary events are the same there are two of them both will need to say the same thing, like, love etc.. that's also where you can change the message to correspond with the action. I suggest you look for Seddon's tutorial on creating a FO4 companion, although he creates dummy files that do nothing, he show you the entire process that you need to understand before doing this. The quest script controls the affinity actions, what I'm talking about, I have made work without that scrip in my companions. So if all you want to do is change the likes dislikes and loves and the responses this should do it, everything that happens in this area sends the information to the affinity quest script and nothing else as long as you only change the primary actions of like, dislike and loves in this area everything else should be fine. What ever do make sure to check out Seddon's tutorial and familiarize yourself with the CompanionActorScript there's a lot in there that can screw up the game Good luck , I' created a tutorial on this very subject but my internet sucks so uploading has been impossible. CenturyLink is evil. Contact me if you need to if you PM me I'll get an email
  11. Here's a long needed update to this post, been kind of busy. I eventually looked in the editor error log and there is only on sentence and it's this. "MASTERFILE: File Skyrim.esm is a higher version than this EXE can load. Unable to find masterfile: Skyrim.esm" AS I have noted I've been running 2.0 CK the last version that was available on the Bethesda client before they got rid of it. If you go to the CK page on their wiki there is no information what so ever and I haven't seen any viable updates for the SKyrim CK to address this issue. If anyone knows of one please post it here. I've seen lots of fixes for this issue but most of them are band aides and don't seem to work for most people. Thanks, Rado
  12. I have a backup test version of Skyrim SE, can I direct it's saves to it's own folder and if so how? Thanks J
  13. That's funny I'm using 2.0 Dev 8, it's the only one I've seen, but I haven't looked in a while. So if Dev 9 does that I'll stick with 8 since I can adjust the GUI the way I want and it stays that way. Thanks though.
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