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RabidGears

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  1. Are you using OpenMW or running it in Wine? The regular code patch does work in Wine. You just need to install the Visual C++ redistributable 2010. (winetricks vcrun2010)
  2. I feel your pain. Weighting is a very annoying process. I've never used OS so I'm not sure if it can do the same stuff that I mention here (apologies if it can). I use Growlf's animation tools for Blender to do it. It allows you to pose the model while you're doing the weight painting so that you can quickly see the effect of your changes. In Blender, you can also see all the other bones that are influencing a given vertex when you select it. As for the bones: Check the weight for the pelvis bone, and skirt bones. Make sure that there's no sharp changes in weights between verts.
  3. I'm not sure but if I had to guess, I'd say that it looks like something from KS Hairdos.
  4. tesalliance.org have the Voice Actors Project to help people looking for voice actors. There are quite a few volunteers there who have advertised that they are available to do voice acting.
  5. Actually, I think the size is alright. In 2.49 there's a scale correction setting that's set to 10. That must scale down the imported model when importing, then scale it back up on exporting. Maybe the new scripts just aren't doing that anymore? :unsure:
  6. Exporting as OBJ strips out a ton of info from the NIF that it needs. You need to import it as a NIF into Blender. To do that you need the import/export scripts from the Niftools site.
  7. This is caused by Blender not being able to find the textures for the NIF when Viewport Shading is set to "Rendered". Set it to "Solid" and the model will appear gray as you're expecting. As for the size - I don't know. I tried it out and got the same thing but I don't know if that's normal or not for this version of Blender, because I use 2.49. Bear in mind that the scripts for the more recent versions of Blender are experimental. This may be an issue or it could be completely normal. Also the new scripts have Skyrim support built in, so you don't need to pre-edit the NIFs in NifSkope anymore. You only need to do that with Blender 2.49. Also, the pic you posted in the OP is from 3DSMax. Edit: oops you posted while I was typing ^_^. I don't know if you should scale it. Find out first if this is normal behaviour with the new Blender. I think in any circumstances arbitrary scaling is a bad idea.
  8. Yes, you need to do it in Blender. Copy the weights from another mesh and then check the weights (in Weight Paint mode) for each partition in your new mesh to make sure that they look close enough to the original that you copied from. Double check dismemberment partitions to see that everything is assigned as it should be. From the pics you posted it looks like part of the armor is rigged and part is not.
  9. You need to redo the weights and rigging.
  10. I've read your other thread, in which you said that it all started happening when you uninstalled the corpse preparation mod. Have you tried reading the support thread for that mod to see if anyone else has had a similar problem? Also have you verified that all the mods that you had installed are actually still present in your skyrim Data folder, and that all assets associated with those mods are still present? Also please edit your original post in this thread with a quote outlining the problem that you're having. You can't expect people to jump to other threads.
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