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tigger2

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  1. In response to post #21798099. It may very well tell you that, somewhere in that wall of text that no one ever reads, but I saw no offer to go get the .Net update for me. I only found it needed it when I tried to run it after the mod manager was installed.
  2. Requires Microsoft .Net 4.5.2 to be downloaded for it to work. Might have been nice to tell everyone that as well, since they probably still have an older version installed on their computer.
  3. I hate to bring an old thread to the top again, but I think I have the same problem. For me at least, it seems it happens right after the Labyrinthian quest for the College of Winterhold. This is the second time (second character) this has happened. Up to this time, never had a problem running through that area, but right after that quest, as I am running back to Whiterun to offload some goodies I collected, I get right around the Nordic ruins where the bandits are, if I run through that area, I will get a CTD, or at least a major slowdown in video frames/minute that will cause a CTD if pushed any further by running. If I face West, and walk backward, I can make it through with no problem, but if I turn around and face east, the video gets extremely slow (1-2 frames/second). I can maybe walk through the area, but that is a total waste of time. Right after it happens, I try to avoid the area like the plague and walk around it, so it won't happen again (Though there was a quest to kill those magic anomalies that had me trying to enter that area walking backward) so I really haven't done too much trouble shooting to find out what it is, but there really isn't anything in the area that changed that would make me think it was a certain mod I added. I do have SKSE installed, though it seems to work everywhere else with no problem, even up to the quest mentioned above, so I doubt this is the problem. I don't have any mods that modify that area except maybe for the Climates of Tamriel mod, but that was mainly for weather changes, not terrain changes, or whatever is causing this. I have a Geforce GTX 690 video card, so this should not be a the reason for this. I have all DLC, and all Unoffical patches for those.
  4. Much better now that the links work again, thank you.
  5. Search got moved to the very top of the page, can now search for name of file or by author. Using IE version 9.0.8112.16421. Links seem broken. After searching, File or Author disappear, seems messed up
  6. I don't mind the changes, other than none of the links work now. Kinda useless to have a site with forums to discuss things, pictures to view, and files to download if you can't do any of them.
  7. Well, finally got around to trying this new design at home. I'm still using IE 7.0.5730.13 on my home computer, This is the first site I have ever had problems with this computer, and just editing this post it making my CPU usage go up to 100% periodically, which is really weird. I realize that you have to keep up with the new computers and newer technology, but I think you jumped a little too far this time. Guess I won't be back to this site for a while, at least not from my home computer until I upgrade to IE 8 or better, no real reason to do that if it's just one site.
  8. Logged in at work during lunch, Front page was a complete mess, especially the top half. Was going to look at Sounds of Cyrodill and maybe check out some comments and the video, not going to happen, none of the tabs worked at all, all I saw at the bottom in the status bar was "Error on Page". Nope, I think you have a lot of bugs to work out yet, so guess I try this from home next.
  9. It's going to take a while to get used this. It looks nicer, just that everything is so rearranged so differently that it was harder to figure out what was where. Using IE 8.0.6001.18702 from work, so if it doesn't work it might be something the IS department is messing with, will try this from home as well. Description tab works great. Tried to download a file, screen greyed out, and that's about it. Had to hit the back button to do anything. Tried it again, pop up box, pick where to download it from, then it popped back to the description page. Tried again, picked where to download it from, worked that time. Looks like there is a bit of a problem with all that cutesy fade in/out crap that you really don't need. No problem with Images. Clicking on the comment tab makes a orange bar flash for a split second then disappears - no comments. Discussion seems to pop up okay, but clicking on the topic you want to go to does the same thing as clicking on the comments tab. Tags seem to work okay. Read Me tab seems okay.
  10. i don't suppose I can twist your arm a bit to make an E-cup version of the draconic armor you already modified, could I? I mean the D version is very nice, but I would like just a bit more, but H's are just a bit too much. I could have sworn I asked this before, but can't find it, must have gotten logged out before I sent it.
  11. Just to the south of Skingrad and a little west of the Elven ruins of Silorn, is the Strid river, almost within spitting distance of it. The only thing bad about it is there is no bay large enough to turn a ship around there. If some would like to do a little terraforming of the area to maybe make the area where the waterfall from the pond west of Silorn empties into the river a little larger so that a ship (like Jason's Pirate ship) could sail up the river, dock at the port, and be able to turn around and sail back down the river toward Anvil. Maybe big enough to have a couple other ships docked, loading/unloading cargo. Would also have some ramps so that supplies could be moved up to the city and the wine producers could export their wine to the rest of Tamriel. Maybe a few guards at the docks, and patroling the ramp to the city. Probably need borders disabled to use the mod. Maybe even a customs office/officer there since this would be port of entry into County Skingrad. Would be nice additon to the Open City Mod for Skingrad.
  12. I've been looking in the mods for something like this but can't seem to find it. I see a lot of spells that can teleport you all over the place, its close but not close enough, my spell list is long enough. I want something expensive to buy with my money to give me the incentive to continue dungeon crawling and gate closing. What I am looking for is a mod that would allow you to buy permanently connected but movable teleport portals - lets say 20k each (price can always be changed in the CS). I'm thinking they would look something like the ones in the arch mage's lobby area, but that you could move them to where ever you wanted, but that they would always connect to its twin - "A" always connects to "B" regardless where you would move it to. These would be sold by either mage vendors or furniture stores, but they would always be sold as a "matched set", and that there would be dozens of these matched sets for sale. Add a new house/castle - add a new portal and maybe put the "twin" in a place like Frostcrag that you could use as your "nexus" or hub. I'm thinking the scripting would have to be able to update where to send you when or if either of the portals is moved. Would be nice if companions would also be able teleport with you as well. A Shivering Islands portal would be nice, but have to make sure the portals work the same way as the original gate.
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