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Ottemis

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Everything posted by Ottemis

  1. Best asked in the MEHEM thread on the BSN or ME3Explorer forums.
  2. If your gamefiles are in any way altered the scan can fail. You have to scan on a vanilla installation. If you weren't following the first time setup guide yet, that's highly advised. http://me3explorer.freeforums.org/me3explorer-first-time-setup-information-t668.html
  3. That's a naming issue in the actual gamefiles. The hexes for the male and female versions are not the same so the textures can both be found in the texplorer tree but the name duplicates are just located elsewhere in the tree.
  4. Try turning off Origin overlay for the game you're trying to run it with.
  5. Report the issue to her, fix will have to come from her.
  6. Don't go under 623, it's really not a good idea. Ideally all mod creators update their mods to be compatible, otherwise you'll just run into issues where active texture/mesh/content creators will build for the latest revision and on 621 you will not be able to run those.
  7. No, none exist afaik. As a mod creator myself I'm actually against these kinds of packs as they cause more issues on the long run then they do good. I've always opted against them as mod content is very easily stolen if redistributed by others and your work is very easily mis-credited and content is most often not kept up to date. Personally I take responsibility keeping my mods updated with toolset revision changes, as the toolset is still under development. So are my mods, as I'm still actively modding, as such large packs are just no option for me personally. I do bundle content logically as do many others. There are modders that feel differently than I though, but I'll always favor choice and customisability over speed of installation seeing you only have to install ONCE and when you stick some time into it and shop around, you'd be amazed what little gems you'll find that'll enable you to get your game just right.
  8. Retextures are all different, if one mod creator does an armor another has done as well, they will both look uniquely different due to variation in texture use and artistic freedom taken. Because of that, packs like Quasartz, who basically packed up what he liked for convenience, are a personal collection and most often don't appeal (100%) to everyone. While some people will prefer to install that instead of picking and choosing mods by different authors and shopping around, most users that I've encountered have actually stepped off using it in favor of customized choice. Both Smarteck and myself have created packed content that can blanket apply over a large portion of the game's content, but in logical batches. AKA I have an armor pack for all 7 set armors, all alliance blues pack, all combat fatigues pack, all science uniforms packs etc. Smarteck has DLC packs etc etc. Aside from us as we're basically the heavy hitters in therms of sheer number of created texture mods, there are plenty other modders around, on the BSN, ME3explorer forums, Tumblr, Deviantart and here on the Nexus that offer even more choice. You gotta remember that picking and installing might take you a while, but you only have to do it once. I'd think it best you take your time and enjoy it! =)
  9. I've recently created a new mod on the ME3 Nexus: http://www.nexusmods.com/masseffect3/mods/208/? The comment section will not work, anyone trying to post in it (including myself) gets the error "No ID was supplied for this action". The forum tab for that mod works fine, using it as a alternative. I've turned the comment tab back on now in light of this posting. I've since created other projects without seeing this issue return so it's just this one that does it for me. edit: Hurr, and this is more of a bug than anything so prolly in the wrong subsection. In my defense, it was late.
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