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YanL

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Everything posted by YanL

  1. :laugh: anyway, we are a bunch of idiots, we are not? If the damn gun is sonic, why do not we go straight to a weapon that is also sonic? Remember now this The sonic emitter. Devin will not have to mess with the projectile scale, I guess.
  2. robobrain is the same projectile. Mirelurk is diferent. meshes/projectiles/sonicprojectile01.nif
  3. Actually, never mind. It is a very annoying thing to do, the important thing is that it already worked. Thank you ^^
  4. Already has. But I did not know that this problem was solved by vertex, so I erased all of the boot and copied those of the leg. That did the trick. Now I will deepen the investigation and compare the two before the copy, to see what exactly was missing. I come abck later with the answer.
  5. Hello. This leg have two meshes, one is the Legion recruit legs with its meatcaps and other is Raider01 legs. How do I dismember this legs and make the boots accompany the limb destroyed?
  6. huuurrrrghhhhh :pinch: :pinch: :pinch: I know your pain. I had to do the same thing for this mod https://www.nexusmods.com/newvegas/mods/64678 It takes forever.
  7. Do not happen anything diferent. Change the color of the projectile is easy, it can be done in 10 seconds, really. But the color of the impact and desintegration? Oh boy, this is trouble. Well, good luck with that devin, I'll even keep an eye on this thread, because I'm interested in how you're going to do it, because I do not know how. Oh, I don't want to edit the color of impact or the disintegration effect. Just the projectile will be edited here. oh, ok. This is easy, just a change in the color of the material, can be done in Nifskope. Anyway, you are in good hands, good luck with your mod :)
  8. Do not happen anything diferent. Change the color of the projectile is easy, it can be done in 10 seconds, really. But the color of the impact and desintegration? Oh boy, this is trouble. Well, good luck with that devin, I'll even keep an eye on this thread, because I'm interested in how you're going to do it, because I do not know how.
  9. Can´t remember that one. But the cyberdog bark is a ring projectile.
  10. "mod stutter removed: I followed the instructions the three stutter files removed inside the plugins folder, along with the components.dll folder I placed the files in the src folder in the src folder I mentioned above" Get rid of this files. Try now. If works, we can work in the next step.
  11. This is really true for npcs? I waited in a Nipton house for 4 days and the recruits there changes their armors.
  12. someone to do that for me? :laugh: no, really. I handle it. But it´s REALLY BORING this whole thing. If I had known before, I do not think I would have even started XD After recruit we have prime, explorer, decanus, centurion and veteran........... :down:
  13. cool, got it. It´s working now.....more or less. They have 3 copies of armor lol. Minor detail, I fix that later. Still have to find others legionarys. The ones close to Ranger Station Charlie have vanilla armors. The bodies close to Novac too.
  14. That's what I thought. But that does not work either. Here´s my .esp, in case you wanted to take a look. https://files.fm/u/jb3h8g7g Nipton, Nelson, Legion Camp.....they all remain the same only works in the Fort.
  15. Indeed. Thank you bouth. ^^ Not work :sad:only for the dead ones and for the ones in the Fort (this ones I already had cover) I´ve been trying to make this work for days. In desperation I've changed all those people too, using the boxes "Use the Actor Effect List" and "Use Inventory" Not only did not do anything, as now I'm afraid of having changed something important and everyone now will have the same voice or face or whatever else
  16. Done. I double the DT for the "recruit blastmaster" and nothing change, still a coin toss. This is REALLY cool, you know? I can differentiate the armors, making some stronger and some weaker.
  17. Oh my, IT WORKED http://www.startselect.com.br/forum/images/emoticons/loles.gif Not really. Uhmattbravo knew very well what he was talking about. ^^ They only use a combo set and do not have the others. But that´s a good point. DT is the same for all items, but I will increase one of them and see what happens.
  18. There´s something that I´m doing wrong AAARecruitArmorList contain these 3 sets of armor. But the NPCs are only wearing the armor and the helmet circled in red.
  19. Armor condition 30, 40 or 50%  ==================  So what are you saying is that a list can contain sublists? Got it, but I still do not understand how it will match two lists, armor with its matching helmet.  I sorry, I´m very bad a this kind of thing   EDIT: Sorry, my bad English confused me, now I think I understood. I'm going to test the geck and say the result.  I'm also having difficulty changing the NPC's. I have to go in EACH OF THEM? I think it has something to do with that NPC template, right? I can not change this guy
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