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Posts posted by kradus
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Thanks
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I'd like a mod that brings back the aggression dealt uppon fourth stage vampires, for personal reasons.
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http://www.creationkit.com/index.php?title=Category:Papyrus
Scroll down & click on OpenInventory & read
That's scripting right? My CK knowledge doesn't go so far. What am I looking at?
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I'm trying to make it so followers will have their inventory available when not following. I found the quest that couvers all that and tried copying the conditions from the "follow me" command for every follower but it didn't work.
What am I doing wrong? Any ideas?
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I'm gonna offer the wife a Circlet with restoration bonus + waterbreathing, and I need a romantic name. Something to do with giving life and spiritual bonding, that kind of crap.
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I saw something similliar with greataxes and warhammers, but I've never been able to reproduce it with a greatsword.
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I'm looking for a mod that expands on the dragon slaying animations. I think I saw this on youtube, where the dragonborn climbs on top of the dragon's head and jams the sword right down through it.
Are there any mods that add more dragon slaying styles?
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Question;
I use the patch as master to a bunch of minor mods. Do I need to clean my mods at all with ts3edit?
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Not out yet?
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What I've always wondered about is why would a mercenary give up a paying gig to some stranger? And if it's NOT a paying gig, why would a mercenary be doing it in the first place?
I think he gets paid as long as the job gets done.
So that's a no then?
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The adventurers we find in Skyrim on their way to a nearby dungeon, whom you can offer to help. I'm wondering if they can be found on Solstheim. Has anyone seen one?
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I was thinking that you might try to look into a couple of old issues before the legendary release, so I'll just post them here:
Like I posted on the other thread, the companions seem to be immune to the Disarm shout.
If we travel to Sky Haven Temple together with Delphine and Esbern, they tend to ungroup at times and travel on their own. I had posted this before and you guys told me to not lead them into dungeons, but that's not the case at all. Simply traveling on the road makes them break rank, and I have to go talk to them over and over to keep us together, when they should be acting like followers only up to the point we enter a dungeon. That's really annoying.
Another persistent issue is in the Break of dawn quest, where we're supposed to have the option to start the quest by talking to the statue of Meridia, as well as finding her beacon randomly. Sometimes the statue is just non responsive, and her collumn of light isn't there, leaving that option unavailable.
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I can't access the bug tracker. Am I using the wrong link or something?
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It's not there. This is an old issue.
If we approach the statue without finding Meridia's beacon first, we're supposed to find a column of light up to the sky, and the statue speaks to us, telling us the location of the beacon. However, often in my playthroughs there is no light and Meridia is silent.
Does anyone know what causes this?
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Outside of the Forsworn and other criminals (again, criminal is kind of a broad term), where did he say that?
After he is in charge. He says he'll ask Ulfric for troops so he can slaughter the forsworn and put the reachmen in the mines.
The forsworn aren't criminals, they're a people.
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Didn't I mention Cidhna Mine?
It's bigger than that. Jarl Thongvor is planning to force all the reachmen into that situation.
Personaly IDK enought about the American civil war to give an educated opinion(what the colonials had to put up with and so forth). But anyone who promotes war for their own advancement needs to be put down quickly in my book.
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Oh, by the Empire supporters, who would you support during the American Revolution? The Colonial Rebels, the English Crown, or the Native Americans (Forsworn)? The colonists actually have slaves, while the Stormcloaks only have the Dark Elves (many of whom were former slavers, and some of whom are successful businessmen, regardless) living in slums. Yes, Cidhna Mine, but that is a work prison for criminals rather than non-criminal slaves (now, whether or not the criminals were put there justly is another story). And don't say that the colonists were fighting to "bring power to the people" because those people really just included white landowning men (AKA the instigators of the rebellion) at the time.
The Silverbloods are also into unofficial slavery.
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Could he be confused about season unending?
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It was warmer at some point because of all the stuff buried beneath layers of permanent snow.
Nurelion mentions that the white phial was created before skyrim started its turn to ice.
Kodlak also says something about that:
"His heart beats with fury and courage that have united the companions since the days of the distant green summers."
It's pretty easy to reach a conclusion.
The fact that there where already 'snow' creaures then is Irrelevant, since there would always be snow in winter, and in the mountains.
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Meeko's shack.
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Unfortunately they are confined to the grey quarter.
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I'm aware that the Dawnguard was restarted by former Vigilants. But where does the order itself draws the line on conjuration? Do any of them use any kind of summons?
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http://www.uesp.net/wiki/Skyrim:Season_Unending
What I do:
Kick out Elenwen
Trade Dawnstar for Markarth
Stormcloaks pay compensations to the empire
Give Wintehold to the empire
That's the neutral result where Maven doesn't rule Riften and Elenwen doesn't take part in the negotiations.
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Well, as I said, different definitions of victory. Driving out the invading force during a defensive war is a victory for the defenders.
Obviously, but that wasn't the point.
Need help getting someone killed.
in Skyrim LE
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I want one of my followers to die gloriously in battle for roleplay reasons. But I don't want to kill him myself or by mods or console.
Is there some glitch, unique scenario in the base game I can use to get a follower killed by the AI?