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Nexus Mods Profile

  1. Yeah, I noticed my DL history was missing when all of my tracked mods had the "Update" tag. [EDIT] Literally loaded in just now too
  2. Yes! I just saw it and thought it couldn't be a coincidence! Thank you so much and thank you Tarkus for your help!
  3. Would someone be up for creating a mod that has it to where jogging drains AP? I want to immerse my character into feeling more human than a droid that can run cross country 24/7.
  4. I re-downloaded SSE after about 4 months so I have no idea if something changed in that time. But I after installing all my mods and then initializing the game for the first time before opening up BethINI to adjust some settings the program has started loading every single game file inmy /Data folder. And I mean everything. Last night I just assumed it was a one time thing so I let it be when I started it up around 8:45 and it had just gotten to /Sounds when I went to bed 3 hours later. When I got on this morning and booted my PC up from sleep mode I opened up the app again and it started loading once again. Is there a setting or something that I changed without realizing it?
  5. Thank you for the helpful advice on the LooksMenu and key idea for the keywords is clever! The script I put up was a quick mock up as an example of what I was trying to do. As for the armor script I already got a working script and it helped me learn a lot on how the scripting works in the engine. Improving upon it will take some time but it's starting off well!
  6. Working on a new Race that is a direct copy of "HumanRace" but I want to foolproof it for whenever some settings are changed(IE: Player Scaling). Issue with player scaling is in events such as Terminals the camera is oriented on the Face Bone and will either be higher or lower than the screen, somewhat the same for LooksMenu except the camera is at a set height. I want to call upon the Events that trigger entering and exiting both scenes. (Example) Same thing for Terminal and get it to set it back to Race Default upon exit. Next is calling upon the armor/clothing equipping, which I already understand which event defines it but would like someone to take a look at it as there is an issue with the script and if I am doing something wrong. Figured this one out.
  7. Nevermind. Found out how. Select the specific bone, then go to animation > Bone Tool and turn it off.
  8. Trying to get the wolfs feet level with the ground here. I observed the "Large power attack" animation and noticed you can bring the whole model down, but cannot figure out how to do it myself. http://puu.sh/nnWPF/e5b58f1504.png
  9. People want this, but "Emhamced FP Camera" was made for FO3, NV and Skyrim via Script Extenders. Which there isn't any yet. Don't force bump a conversation.
  10. So I was just thinking of the possibility for there to be wall mantling for the player. The animations are already implemented for AI which means they are programmed to register jump points. Anyone think this will be possible?
  11. I would assume the increased traffick would be in part to the steam sales on the Fallout franchise as well.
  12. Both Flora ESP's act independently and do not require one another. Changing the load order does not matter.
  13. In your Skyrim.ini look for iMaxAllocatedMemoryBytes and modify it to iMaxAllocatedMemoryBytes=400000000. It will allow you to utilize 8gb of your RAM instead of the default(I think is 3GB or 2GB) If the crashes persist, then most likely you are missing a required plugin for a mod. Use Wrye Bash to find out which mod is missing a required plugin(Standalone is recommended): http://www.nexusmods.com/skyrim/mods/1840/?
  14. Do you have SKSE installed? Do you have Race Menu installed? Enhanced Character Edit? Any race Mods? Any mods at all? These details help determine the source of the CTD and the lack of creation options. Please provide us with a list of your mods and their load order if possible.
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