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mmaniacBG

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Everything posted by mmaniacBG

  1. In response to post #39561535. #39561945 is also a reply to the same post. The moment they "shut" Nexus is the moment they lose face to any coscious person who has ever downloaded a mod for any of their games! They are detached, but they are not stupid. I think this site is safe because of that. I can imagine what would happen, if they did it: mods that intentionally break your game, open insults to Bethesda's employees, mods taken down by the authors as an act of protest, low reviews for their games. Bethesda would love to have monopoly over the mods for their games, but I think it's safe to assume they care about the future sales of their games more.
  2. Come on... :D Do you really think it should be taking them more than 6 months to test the upgrade for an existing tool for their own upgraded version of the engine? How long did it take for modders to release FO4Edit, which is based on TES5Edit? 1 month, while playing the game and not getting paid... The creators of that tool even mentioned that the new engine is not much different from Skyrim's. But it not even fully coded, didn't not changed at all and you can't do much in it. The GECK is said to be changed drastically, so maybe that has something to do with it, or the delay, or balancing it out with dlc dates. Or heck, all of that. If they really wanted to prove that they promoted modding, more than any other company, they would have developed it before launch and released it with the game. You know, like XCOM, that came out 2 weeks ago. But they know that if they released it before their DLC the purchases of the season pass would plummet. They didn't have this problem with their previous games...
  3. Come on... :D Do you really think it should be taking them more than 6 months to test the upgrade for an existing tool for their own upgraded version of the engine? How long did it take for modders to release FO4Edit, which is based on TES5Edit? 1 month, while playing the game and not getting paid... The creators of that tool even mentioned that the new engine is not much different from Skyrim's.
  4. Hope you're right... Personally, I found the quests in Fallout 4... well, lacking and uninspired. My hope is that mods can fix that in the long run. I am even thinking of testing my luck at the CK, myself.
  5. It should be obvious by now that Bethesda are purposefully delaying the release of the Creation Kit to disallow direct competition between free mods and the first 15$ of their DLC. Considering that the Creation Kit was originally developed for Skyrim's Creation Engine, and Fallout 4 uses an upgraded version of the same Engine, there is no way it should take them longer to transfer their work to Fallout 4. I think the main reason that Skyrim's modding community grew so much from their previous titles was the early release of that kit - about 4 months after the release of Skyrim and 4 months before the first DLC. It came out just at the time when most people had just finished with the majority of the content of the main game. (and Fallout 4 is tiny compared to Skyrim) It also gave players something to do while waiting for the first DLC and promoted modders to create content for the game. In contrast, Fallout 4 will have a very significant gap between the time when most people have had enough of the game and the release of the Creation Kit. Moreover,it will most likely come just before the first significant DLC and may not receive as much attention as a result. How big of an effect do you think this will have on both the number of modders that stick around until then and the time they will dedicate to the game after the modding tools have finally been released?
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